Left 4 Dead 2

Left 4 Dead 2

Melee Grunts
Showing 1-9 of 9 entries
Update: 7 Apr @ 10:34am

-Fixed dialogue potentially being cut off by grunts

Update: 30 Jan @ 10:32am

-Added an extra check to ensure functionality
-Ditched ResponseCriteria.GetValue() and used GetContext() instead, which is faster performance-wise, for the L4D1 grunts

Update: 15 Nov, 2024 @ 10:51am

-Removed script from global scope to prevent potential conflicts
-Used different method to prevent the same grunt sound from playing consecutively

Update: 1 Sep, 2024 @ 5:32pm

-Fixed L4D1 grunt sounds being played "globally", used different method of playing their respective sounds

Update: 1 Sep, 2024 @ 2:12pm

-L4D1 grunt lines no longer show subtitles
-Added addoninfo.txt

Update: 1 Jul, 2024 @ 10:48am

-Fixed shove grunts mistakingly using the same chances as the normal melee grunts

Update: 1 Jul, 2024 @ 10:34am

-Grunt sounds now have little to no delay when being played. You might want to change the chance in the cfg since now it's pretty much constant
-Added an extra criteria to ensure proper functionality

Update: 15 Jun, 2024 @ 2:12pm

-Messages regarding invalid config settings now print to the chat as well, as opposed to only the console

Update: 1 Jun, 2024 @ 6:51am