RimWorld

RimWorld

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Anomaly Portal
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.302 MB
1 Jun, 2024 @ 9:50pm
10 Jul @ 7:52am
18 Change Notes ( view )
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Anomaly Portal

Description

The Anomaly dlc has been out for a while now, and it's time to add more new entities to this crazy rimworld!
Metalstorm / Shard Portal mod contains 1 new entity, 1 new building, 2 backpacks, and research.

Please note that the next introduction will specify the characteristics of the entities, so if you wish to keep it a mystery, don't read on, they will surprise you.

Shard Portals will provide a new form of transportation that can teleport ranged creatures, items and even wall buildings to any location you wish (as long as you can provide the beacon). This means you can quickly deploy a max 11*11 defense position to any location they need, or bring entities down in a mission back to the colony instead of letting them disappear into the map.
The Metalstorm, on the other hand, is a siege entity that will arrive with its mates. With chaos skip, I'm sure it will bring a fun time to everyone.









Q: What if the terrain at the target location of the teleport doesn't support heavy construction?
A: portal transforms the terrain of the target location into Void Metal. So yes, you can use this trait to transform terrain.
Possibly a related punitive event will be added later, so please leave a comment telling me what you think about this.

Q: What happens if a building that teleports is partly in teleport range and partly out of range?
A: Such a building will not be teleported.

Q: I don't want to add an extra Metalstorm to the ending battle, it's too hard
A: Maybe a subsequent update will add a mod setting that can be turned off, but for now it's not there, that's it

Q: ce?
A: No (

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HaiLuan(22点下):C# and xml 代码
昏暗:美术
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Popular Discussions View All (2)
2
30 Sep, 2024 @ 11:57am
BUG
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0
15 Jul @ 6:27am
Error
Papito
90 Comments
Podrick Equus 12 Jul @ 6:32pm 
Config error in AP_TeleportSpike: no label
川大总统 29 Jun @ 2:18am 
爆红字
XML error: Could not find parent node named "EntityAttackBase" for node "IncidentDef". Full node: <IncidentDef ParentName="EntityAttackBase"><defName>AP_metalstormAssault</defName><label>Metalstorm

Config error in AP_metalstormAssault: category is undefined.

Config error in AP_metalstormAssault: no target type

Exception in ConfigErrors() of AP_metalstormAssault: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 808C0838]
방실거이 28 Jun @ 1:05am 
I doubt anomaly portal 1.6 makes in my pc non-event issue...
1.5 was OK, only 1.6. I know nothing about modding, but It'll be nice you to check code again
Hamacelos 16 Jun @ 2:20pm 
What about an implant that lets you teleport that you recharge with bioferrite or shards
StockSounds 16 Jun @ 7:58am 
it's giving an error in 1.6 at least that says "Config error in AP_TeleportSpike: no label"
Sir Cumcise 13 Jun @ 9:45am 
i love it
crazyscv 10 May @ 1:23am 
呃。。。这玩意是绑在躯干上而不是常见的腰上的背包位?我基因超人背上的传送背包能吃到敌人对自己造成伤害导致的装备耐久伤害,这导致背包区区100点血根本没办法撑完一场战斗就坏掉了。
梔子 ユメ 9 May @ 3:01pm 
111能不能支持CE啊/(ㄒoㄒ)/~~:luv:
Halicade 2 Apr @ 4:38pm 
Hello! You did not put Anomaly as a mod dependency for your mod. Also I get an error message about a missing stat. Log below https://gist.github.com/HugsLibRecordKeeper/3a416a5133f6e2dd865143910848dce5
也一样2021 28 Mar @ 9:41pm 
传送建筑有点,怎么说呢,烦人,改成数倍建筑伤害会不会好一点,传送单位还行,建筑有点太乱了