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XML error: Could not find parent node named "EntityAttackBase" for node "IncidentDef". Full node: <IncidentDef ParentName="EntityAttackBase"><defName>AP_metalstormAssault</defName><label>Metalstorm
Config error in AP_metalstormAssault: category is undefined.
Config error in AP_metalstormAssault: no target type
Exception in ConfigErrors() of AP_metalstormAssault: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 808C0838]
1.5 was OK, only 1.6. I know nothing about modding, but It'll be nice you to check code again
It was terrified of being blinded by dirt in melee attack, which would incapacitate it almost straight away, and it couldn't extinguish the fire on its
@Clairdren
Probably not.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3223443793
We started out with a plan that there would be a beacon scanning apparatus that would search for mysterious beacons that could only be reached through portals, and the whole style was Grey Houses.
But none of our two-person squad was good at random mission crafting, which would ultimately lead to a mission that would just get the player to another boring space.
If we really wanted to make it more interesting, it would be a large mod, which is a deviation from the small expansion mod we envisioned at the beginning.
As for being too "safe", I would like to see portals used more, as they are a more marginal feature. If it can't be secured yet, then it will be used even less. It might be possible to make this feature through a mod setting, but our programmers might be a bit busy with school, so it should take more time.
Any chance we could allow to teleport into an empty gray wall/floor area similar to the warped obelisk?
Only thing i dont like is how "safe" it feels, you could make it so that there is a 10% chance that each teleport spawns a singular metalstorm (without allies) at the teleporter.
已更新,现在折跃兽无法折跃-无法被破坏的建筑了
个人觉得异象缺少一个boss级的大怪,本mod很好解决了这一点,但是频繁折跃建筑,甚至包括机械集群的炮塔是否有点过于烦人了,而且也容易造成一些bug,比如我上面提到的折跃虚空结构的问题,能否对这个折跃建筑的特性做一些约束,比如使其成为一个需要读条的范围型技能,给玩家留下打断或者规避技能的时间呢?个人建议,感谢作者的无私付出
The condition shoud be attuned the monolith.
But you do have a chance of encountering it early on, just as you are also able to encounter other high level entities before attuned the monolith, just with a low probability. It isn't invincible in its first year either, it doesn't actively put out fires on its body. It will be stunned by emp attacks, due to the fact that in early appearances it won't have many other enemies around it.
之前是做出和殖民地财富相关的,已经调整回一个了,照顾原版环境
The Metalstorm's defenses are down.
sharp - 80%
blunt - 30%
@sam1373
Now the Metalstorm raid will only come after investigating the monolith more deeply
No problems on my own save