WorldBox - God Simulator

WorldBox - God Simulator

80 ratings
Cultural Shift [Obsolete]
2
   
Award
Favorite
Favorited
Unfavorite
Tags: Mod
File Size
Posted
Updated
2.186 MB
2 Jun, 2024 @ 2:21pm
3 Jun, 2024 @ 4:20pm
2 Change Notes ( view )

Subscribe to download
Cultural Shift [Obsolete]

Description
*********************
** The Monolith update contains this mod's features but better. This mod will not be updated **
*********************

Requires NeoModLoader

This mod allows new cultures to be created when a rebellion occurs. The new culture will encompass all of the rebellion's cities.

The odds of this happening are configurable within NeoModLoader. There are several settings:

* Culture By Capital: Whether or not new cultures are allowed to be spawned next to the original kingdom's capital.
* Same Continent Chance: The probability (0-1) that a new culture will be created when a rebellion happens on the same continent as the kingdom's capital.
* Different Continent Chance: The probability (0-1) that a new culture will be created when a rebellion happens on a different continent from the kingdom's capital.
* Remove Culture: Whether a small culture can be removed by a new culture being created.
* Must Match Kingdom: Whether the culture of the rebelling city has to match the culture of the kingdom it's rebelling from.
* Natural Tile Swapping: If enabled, limits swapping tiles between cultures unless one culture has more than the below threshold of the units in a chunk.
* Natural Tile Swapping Threshold: If Natural Tile Swapping is enabled, this controls the proportion of units that need to be from one culture on the world chunk to allow the swap. If set above 1.0 it disables tile swapping entirely.



The only hard restriction on new culture creation is the rebellion's city count has to be less than the original kingdom's
15 Comments
Carl  [author] 23 Jun @ 2:07pm 
This mod was obsoleted since the monolith update does what this mod did but better.
naplex 21 Jun @ 3:25pm 
doesnt work for me...
Carl  [author] 3 Apr @ 8:23pm 
@kolchak
The mod creates the possibility of a new culture forming when a rebellion happens. There's a lot of settings to let you decide exactly how often this should happen.
Dario Otero 29 Mar @ 8:15am 
and kinda with liam I kinda gree with im too
Dario Otero 28 Mar @ 4:04pm 
I agree with edison
kolchak 23 Mar @ 12:35pm 
I didn't understand how it's working. Can you help me?
Rye 9 Mar @ 8:54pm 
works really well, took me a while to figure out, i love it thanks
MrGummy 1 Nov, 2024 @ 1:02pm 
Thanks, since their adding religion next update I need my world map to have multiple cultures since I used the culture tab as a stand in for religion. Thanks!
edison.andersen 20 Sep, 2024 @ 10:56am 
I think it would be nice to add a "distance modifier" so shifting cultures is more probable if the rebelling kingdom is far away from the capital
liam 30 Aug, 2024 @ 3:34pm 
kinda epik to have more cultures form over time instead of having to add them yourself