Total War: WARHAMMER III

Total War: WARHAMMER III

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Useful Elves - High Elf Communities for Colonies
   
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312.095 KB
3 Jun, 2024 @ 8:10am
26 Mar @ 3:07pm
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Useful Elves - High Elf Communities for Colonies

In 1 collection by Dirty Dan
Dirty Dan's Mod Collection
15 items
Description
Makes High Elf colonies on the map useful again for several factions. Adds a special building that can be constructed only in the 9 Asur Colony settlements on the map that provides a High Elf garrison, income and port income increase, elven trinket production and even a selection of recruitable high elf infantry.

Factions that get access to these are: Bretonnia, Empire, Kislev, Grand Cathay, Lizardmen, Wood Elves, Dark Elves, Slaanesh and Tzeentch

Requires Mixu's Unlocker and Building Progression icons III. I would also recommend using any mod that adds ranks to the wood elf outpost buildings or the high elf community will be stuck at rank 1 for wood elves.

All building effects are not final and subject to change/rebalancing. Feedback would be appreciated
25 Comments
UltraStrategyMan 22 Apr @ 11:13am 
Hey, maybe late suggestion, but what about adding a special ability to each faction that have access to high elf colonies? Like, if Slaanesh/Tzeench own it, units would have Tzeench or slaanesh mark, if Cathay owned then maybe harmony thing added to units.
wolfFRdu64/Lounna 7 Jan @ 9:28am 
i say to avoid puting it in lorelorn forest if you do that, they are already a landmark that kinda represent that (or maye take inspiration from it ?) https://totalwarwarhammer.fandom.com/wiki/Laurelorn_Forest_(Landmark)
Rincewind322 6 Jan @ 2:54pm 
Very reasonable, thanks for considering my note :)!
Dirty Dan  [author] 6 Jan @ 3:47am 
@Rincewind322 maybe I'll add wood elf communities in magical forest regions to this mod at some point. But generally speaking most factions lack distinctive regions to justify such a building chain. The high elves really stood out with their highlighted colony regions
Rincewind322 5 Jan @ 11:37am 
Would you consider making other mods allowing for specific regional recruitment of other factions' units at thematically appropriate places? I love integrating the forces I conquer into my armies lol
wolfFRdu64/Lounna 11 Dec, 2024 @ 12:56pm 
thank, abd i understand, seen fun at least
Dirty Dan  [author] 11 Dec, 2024 @ 11:27am 
@wolfFRdu64/Lounna regarding your last question: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2842673530
should make wood elf outposts upgradable for example
Dirty Dan  [author] 11 Dec, 2024 @ 11:25am 
@wolfFRdu64/Lounna regarding your first question: the bonus should only affect its own region. To the second point: I don't consider the mod to be lore friendly and it wasn't really my intention. It was a proof of concept mod for me to test out how to create landmarks and building chains for specific regions and how the game handles the recruitment of foreign units.
wolfFRdu64/Lounna 11 Dec, 2024 @ 10:44am 
also, do you recommend a mod for wood elf to add rank for wood elf out post ?
wolfFRdu64/Lounna 11 Dec, 2024 @ 10:42am 
for the sister of avelorn it more possible, for they might be servent of allariel but they also have to protect sacred land from chaos and the elven collonie could be one of sutch place, tough they wouldn't serve any slannesh faction they cannot be corrupted, tzeench maybe, it couldn't corrupt them but it manipulate them

bonus : the white lion chrace wouldn't had any problem to go in an elven collonie, they are hunter first, body gard of the phenix kind after (and a small group of them at that), they worship kurnous over all other, and so his avatar orion, at a points when orion came in ulthuan to take revenge on the prince that killed Allisara (the mortal sister of ariel) they didn't fight and let orion kill them, so orion faction or his army could get bonus for the white lion