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Im stoopid. My apologies. I thought they were part of this mod.
For example, i aboslutely love the Culinoid, Craftihand, Metallutor, Inquisitor. I have plans of using all of them in my mechanitor only colony im planning to do.
But im not a huge fan of Demoloid and Lumberhand. Could i turn off the 2 i dont like and leave the rest on somehow?
I didnt see any mod settings so im assuming that isnt a possibility yet.
The mod was working fine for both 1.4 and 1.5 the last time I played, and I have just tested 1.5 again and each droid is still working without issue (barring the Inquisitor that has been disabled). I would suggest checking to see if there is any other mod you have running that may be interfering with this one..
Please note that you must have the materials on hand, and if a pawn is set to do a task, they will often take over, leaving the droid idle.
I think it's not..
you must describe about dependancy to people.
The xlm I have written for the Inquisitor (currently commented out in the files) technically works, but they do not accrue any points when researching, or gain any percentage when using the scanners. They report errors, which I assume can only be fixed with some C# patching.
I am looking into C#, but it's kinda daunting since I know nothing about it. I am also looking into getting some help with that stuff, in case I can't get my head around it XD
You could ask the author if you can use their C# patch for your mod.