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Mann-Co-Mechanitor-Expansion
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Mod, 1.5
File Size
Posted
Updated
3.334 MB
3 Jun, 2024 @ 1:26pm
27 Sep, 2024 @ 2:48pm
10 Change Notes ( view )
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Mann-Co-Mechanitor-Expansion

Description
Mann-Co-Mechanitor-Expansion adds new mechanoids based on the popular artwork of "mimi sentry" and other such ideas

"Are you tired of the same ugly old bots cluttering your colony? want more then just an unfeeling machine at your side on this bastard of a planet? maybe your just into abit of fist in gears action?

Designed by various highly intelligent and artistically inclined Engineers, Mann-Co has the answer, presenting our new line of Mechagirls. we aim to provide both comfort and security with this new line of mechanical companions"

MECHANOIDS

Mini Sentry
Bandwidth- 1
Cost- 100 steel, 1 basic subcore, 2 components
Role- Hauling/Combat

Sentry
Bandwidth- 2
Cost- 175 steel, 1 standard subcore, 7 components
Role- Utility/Combat

Senthia
Bandwidth- 3
Cost- 125 steel, 50 plasteel, high subcore, 7 components
Role- Combat

Dispenser
Bandwidth- 2
Cost- 175 steel, 1 standard subcore, 7 components
Role- Utility/Doctoring

Repair Node
Bandwidth- 2
Cost- 175, 1 standard subcore, 7 components
Role- Construction/Mechanoid Repair

Sasha
Bandwidth- 3
Cost- 275 steel, 1 standard subcore, 9 components
Role- Combat

Arthelia
Bandwidth- 3
Cost- 125 steel, 50 plasteel, high subcore, 7 components
Role- Artillery

Misherla
Bandwidth-3
Cost- 100 steel, 25 plasteel, standard subcore, 6 components
Role- Long range combat

Ambie
Bandwidth- 2
Cost-
Role- Melee/Skirmishing

COMPATIBILITY

CVN Mechanoid Warfare Core adds the "colorpicker" comp, which all that means to the users is that whilst it is installed? you are able to color the girls to your hearts content, alongside ensuring their weapons adhere to mann-co colors (or whatever else you want)

note: you are going to have to make a new mechanoid or resurrect the one you have in order to color their weapon, due to the weapons thingclass being changed
the mech itself however will color just fine

CE isnt compatible to my current knowledge, let me know if someone makes a patch and ill gladly mention/link it here

Highly reccomended mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3326734105 for anyone who wants a firefighting girl to go alongside the war machines

CREDITS
Concepts/Writing- OneOfTheHomies, JerryTheCultist
XML- JerryTheCultist
C#- Taranchuk
Colorpicker- ShunTheWitch
Textures- Blackmarket420, Abomination
Thumbnail- Blackmarket420
Original girl concepts- FizzyWatr (Mini sentry), Mochi (Mimi Sentry), DiamondNella (Sasha, Dispenelope, Senthia, Arthelia, Misherla,), A-006 (Noelle The Repair Node,)
Rimworld- Ludeon Studios
Team fortress 2- Valve

This mod was commissioned through the Rimworld Mod Market
Popular Discussions View All (2)
0
27 Jul @ 1:33pm
Thank you so much!
МГЕ Фембой
44 Comments
MercuryDoll 13 Jul @ 4:06pm 
hope the mimisentry returns for 1.6. spaceships without cute warcrimes patrolling the hallways just isnt the same
Levahka007 7 Apr @ 6:10pm 
i thought this was gray mann's robots powered by moneeh
⚵juno 3 Dec, 2024 @ 10:11am 
kino
JerryTheCultist  [author] 28 Sep, 2024 @ 12:42pm 
@Masked Monster
steam user wasting his time for updoots, a classic
Masked Monster 28 Sep, 2024 @ 12:02pm 
>abandonded dead game 2 reference

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JerryTheCultist  [author] 31 Jul, 2024 @ 9:36pm 
@Arandor ok so there is 2 melee ones planned currently, but more agile and stealth based on the
ambassador, black rose knife
possibly a large tanky melee mech later based off the MVM tank miniboss
Aranador 31 Jul, 2024 @ 9:23pm 
I have no idea how the coding and modding of the game works. I salute you for having made quite a fun mod. If you do plan on more mechs - might I ask for one that is optimized for melee, with maybe a big ol shield and a mining axe - so they can also mine? I can dream :P
JerryTheCultist  [author] 31 Jul, 2024 @ 9:13pm 
@Arandor it wasnt intentional, i thought they were already set to be revived in gestators

i misunderstood how that was handled and fixed it accordingly
Aranador 31 Jul, 2024 @ 7:47pm 
Yay - it seems the rebuild options are in - also that you've pushed some of the larger mechs to the other gestator pod. I do try to avoid getting these mechs killed, honest ! but sometimes, a mean raider just has to snipe their heads off or something - so really it is their fault, not mine.
JerryTheCultist  [author] 31 Jul, 2024 @ 10:22am 
@Arandor apparently none of them, ill work on a fix for that when i can