RimWorld

RimWorld

Mann-Co-Mechanitor-Expansion
44 Comments
MercuryDoll 13 Jul @ 4:06pm 
hope the mimisentry returns for 1.6. spaceships without cute warcrimes patrolling the hallways just isnt the same
Levahka007 7 Apr @ 6:10pm 
i thought this was gray mann's robots powered by moneeh
⚵juno 3 Dec, 2024 @ 10:11am 
kino
JerryTheCultist  [author] 28 Sep, 2024 @ 12:42pm 
@Masked Monster
steam user wasting his time for updoots, a classic
Masked Monster 28 Sep, 2024 @ 12:02pm 
>abandonded dead game 2 reference

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JerryTheCultist  [author] 31 Jul, 2024 @ 9:36pm 
@Arandor ok so there is 2 melee ones planned currently, but more agile and stealth based on the
ambassador, black rose knife
possibly a large tanky melee mech later based off the MVM tank miniboss
Aranador 31 Jul, 2024 @ 9:23pm 
I have no idea how the coding and modding of the game works. I salute you for having made quite a fun mod. If you do plan on more mechs - might I ask for one that is optimized for melee, with maybe a big ol shield and a mining axe - so they can also mine? I can dream :P
JerryTheCultist  [author] 31 Jul, 2024 @ 9:13pm 
@Arandor it wasnt intentional, i thought they were already set to be revived in gestators

i misunderstood how that was handled and fixed it accordingly
Aranador 31 Jul, 2024 @ 7:47pm 
Yay - it seems the rebuild options are in - also that you've pushed some of the larger mechs to the other gestator pod. I do try to avoid getting these mechs killed, honest ! but sometimes, a mean raider just has to snipe their heads off or something - so really it is their fault, not mine.
JerryTheCultist  [author] 31 Jul, 2024 @ 10:22am 
@Arandor apparently none of them, ill work on a fix for that when i can
JerryTheCultist  [author] 31 Jul, 2024 @ 9:45am 
@Arandor it should be? which ones arent rebuildable currently?
Aranador 30 Jul, 2024 @ 8:27pm 
Is it not possible to rebuild a killed mech from this mod?
OneOfTheHomies  [author] 25 Jul, 2024 @ 1:53pm 
2 new robo girls have been added.
JerryTheCultist  [author] 4 Jul, 2024 @ 1:31pm 
not gonna note it in the changelog as its minor as fuck
But turns out sasha was using the sentrys bullets, so her damage was alittle off
OneOfTheHomies  [author] 27 Jun, 2024 @ 3:49am 
Update: More robot girls have been added fellas, and I think you'll be quite happy with'em.
Sera 10 Jun, 2024 @ 10:14pm 
you can leave the mood stuff if you want. truly it's your mod not mine. Im happy you heard me out. my colony is never low mood and to me the mechanoid are just smart robots.

that would be a good add. a top level combat only is a good need provided it can do the job. too many fall easy on our side.

2/2
Sera 10 Jun, 2024 @ 10:13pm 
@jerry
I did but admittedly on my mechanator that already had 126/478 bandwith used. I didn't want to assume so i gave that level of dought to my words in case i missed something.

but a lancer is a better miltor. the normal one is not an upgraded mini. it's a mini without hauling and better stats. a utility point is how im looking at them. Why build the normal one? better stats? turrets. to attack a bace? ill use a caravan one. the mini has use out of combat. the big one does not.

if you make it hunt i can see that as agood change. that would put it's combat ability to better use. assault rifle? hmm. a good gun but I tend to use rockets myself. maybe I need to test it in a different field.

1/2
Doomed 10 Jun, 2024 @ 7:01pm 
Sorry for the 40 min wait but it's named "TF2 mechagirls" but like you said it might just be on my end.
JerryTheCultist  [author] 10 Jun, 2024 @ 6:19pm 
i checked and it displays fine on my end (both ingame and in rimpy), so i think you may just need to redownload it again

i changed it a week ago however, it could just be steam wigging out?
JerryTheCultist  [author] 10 Jun, 2024 @ 6:17pm 
@Doomed please do, that was the testing name since i didnt have an actual title at first
and i forgot to change it prior to upload, but my local copy works fine and ive updated the mod twice now with those fixes i had thought
Doomed 10 Jun, 2024 @ 6:16pm 
TF2-mechs or something. You would have to wait anywhere between 10 - 30 mins for me to check.
JerryTheCultist  [author] 10 Jun, 2024 @ 6:13pm 
@Doomed that was a bug i thought i had fixed? what name does it show up as right now?
Doomed 10 Jun, 2024 @ 6:12pm 
I spent some time thinking that this mod wasn't downloading properly but it's just that it's not under the same name as the mods title. Could you make a note of what the mod name appears as in the list in the description.
JerryTheCultist  [author] 10 Jun, 2024 @ 8:51am 
@Sera "probably more bandwidth"
have you...even tested anything before suggesting something?
also by your logic theres no reason to make a lancer....some mechs are just damaged based yknow?

normal sentry has better armor, speed, and damage, in exchange for no hauling
its alot more all rounded (like an assault rifle basically) then a pikemen or lancer alongside being earlier in the tech tree. while minis still wont be effective once raiders and mechs field actual forces due to them being basically militors who die when poked alittle

that said: when i release the dispenser im going to patch the normal sentry to do hunting work
as someone recommended it and thats not a bad idea
i could buff its damage abit as well

the mood buff is so minor in the grand scheme of things and i just see it as an in general "look at the cute girl" sorta thing. ill consider removing it from mini

later on there will be a PURE combat sentry (the level 3) whos entirely focused on DPS
Sera 10 Jun, 2024 @ 6:07am 
@jerry
good to know it doesn't stack as a debuff but it still feels a little odd for the mini one to give or lose some. Because now if it's a lifter when the big one is not and it's as strong as a miltor. so the mini one is a miltor with a mood buff and can haul. the big one is a stronger gun. Probably cost more bandwidth.

using the new info you gave me I don't see a reason to make the big one. because the little one is 2 mechs in one and gives mood buff. sure not as strong but in they are cheaper on cost and bandwith im using the mini because it can fight and haul. If the same im using the mini because it can fight and haul.

personally i think the mini should have no mood change good or bad. more so after finding out they can haul as well. because a combat lifter is still a better lifter no mater how bad.
JerryTheCultist  [author] 6 Jun, 2024 @ 2:27pm 
@sera comment too long for steam

i could lower the mood penalty for minis specifically?
the intent wasn't for you to mass them, the intent is to built one or 2 to help with hauling and just happens to help in combat more then the average lifter can.
i dont think people mass militors either, pretty sure most people phase them out the moment they can UNLESS you play CE or use a "real shotgun" mod of sorts to make them actually work like they should
JerryTheCultist  [author] 6 Jun, 2024 @ 2:27pm 
@Sera its a day of mood debuff, and its minor so if your colony is total broken by that? i think you have larger issues afoot

the mini performs about as well as a militor, its a long ranged militor that happens to help haul
the mood debuff also doesnt STACK either

your getting a 2 in 1 mechanoid, for the same bandwidth, a higher initial build cost, and the risk of a small mood debuff if it dies
i cant really see how there is "no reason" to use it

the full one DOESNT haul either mind you, you can always just make 1 mini to be a hauler and abit of an aid during a fire fight
Sera 6 Jun, 2024 @ 1:27pm 
not a bad idea but with the mini i see no reason to make it. It's really cheep and easy to mass because it's weak oh also the dime store version of the full one dies everyone is sad. the mini one should have no mood change good or bad.
Aranador 5 Jun, 2024 @ 2:10am 
If a future girl happens to use a flame thrower, they could cook too :P and cleaning is another task to push onto the robots - until they rebel and turn against me :(
Aranador 5 Jun, 2024 @ 2:09am 
No worries - I an afraid I do not know the source material you are drawing from - but I do know that in a mechanator only colony, the lack of mechs for cooking and hunting, and early access to an affordable mining mech, are always my biggest grumbles.
JerryTheCultist  [author] 5 Jun, 2024 @ 1:53am 
@Arandor the level 2 or 3 turret being able to hunt isnt a bad idea, ill consider it
i generally dont use the hunt job and just manually hunt myself (i distrust my pawns) so it slipped my mind as a possibility

mining and cooking i cant think of anyone on the list currently who would do those things, but ill think about it
Aranador 4 Jun, 2024 @ 11:05pm 
May I offer a suggestion/request? Perhaps the larger turret girl could have the hunting capability? Perhaps a future mech girl could do some cooking? Perhaps a cheap mining alternative to the tunneller could be added? I look forward to seeing what you decide to add in future.
Scout Gaming 4 Jun, 2024 @ 10:59am 
real
JerryTheCultist  [author] 4 Jun, 2024 @ 10:51am 
@ScoutGaming with the forbidden mod, anything is possible
@MaskedMonster 3000 hours of tf2 really got to you huh
PiccoloDom 4 Jun, 2024 @ 9:31am 
pottis
Masked Monster 4 Jun, 2024 @ 8:24am 
>abandoned dead game 2 reference
:skullwithbones::spacemarineskull::bo3lmso::necromancer_circle::vsskull::csgoskull:
Scout Gaming 4 Jun, 2024 @ 6:09am 
Can I do lovin' with them? Asking for a friend.
The Blind One 4 Jun, 2024 @ 12:23am 
Mann-co ...
Mecha-girls ...
debuff when killed ...
hella sus
Ancient Grimm 3 Jun, 2024 @ 10:27pm 
OH GAWD! IT BEGINS! THE MIMI INVASION!!!!
Mio iris 3 Jun, 2024 @ 10:16pm 
sex
ShunTheWitch 3 Jun, 2024 @ 4:33pm 
crazycrazycrazy turret girls
JerryTheCultist  [author] 3 Jun, 2024 @ 2:32pm 
@NoOneInParticular understandable
NoOneInParticular 3 Jun, 2024 @ 2:31pm 
I'm gonna lay them out
OneOfTheHomies  [author] 3 Jun, 2024 @ 1:53pm 
Dah, is good.