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A mod like Cherry Picker can remove them from your game almost entirely. Or you can download a local copy of the mod and delete the XML files for the muskets, as they're separate to the files for other weapons.
Weird, it might be due to the fact that they have multiple firing options. Good to know they're functioning properly in practice at least.
Just checked the files on my end - all the bows have ranges defined in vanilla and with CE. Did you test out using the bows and confirm that they actually only have one range tile, versus it just being a display bug?