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A mod like Cherry Picker can remove them from your game almost entirely. Or you can download a local copy of the mod and delete the XML files for the muskets, as they're separate to the files for other weapons.
Weird, it might be due to the fact that they have multiple firing options. Good to know they're functioning properly in practice at least.
Just checked the files on my end - all the bows have ranges defined in vanilla and with CE. Did you test out using the bows and confirm that they actually only have one range tile, versus it just being a display bug?
They should have a greater range than that. What's your modlist?
This bug is probably just a mod conflict. I was really tired when I posted that, and hadnt even considered that as a possiblity. This did happen after the game updated so that could've been the issue.
I have almost 100 mods so it would be hard to pinpoint which mods are conflicting, but I could make a collection for you if you are concerned.
I like this mod especially the melee weapons, and I downloaded it for a medieval playthrough that I havent got around to playing.
What other mods are you using? Nothing in this mod should be able to do that - they have long cooldown and warmup periods defined.
It will in the next update :)
Also, you won't need better polearms. The functionality for extra melee range comes from the Vanilla Expanded Framework, which is already a dependency here.
Agree on the bows being a little weird looking, I believe the distortions in the shape and the simplicity of the textures were to make them match vanilla textures (though I didn't draw them so I'm not 100%.)
This mod was an unusual collab rather than all the art being done by me so that's why you'll see some stylistic differences.
Only two issues personally:
- Rivets on the grip of the zweihander are odd. Rivets like that only crop up on messers due to the peculiarity of the method of construction.
- The bows all look off. All of them look too tightly strung and bent back. The recurve looks like a scythian bow in terms of side profile and construction (lacking laths and siyah) which is oddly early. The composite bow also has unprotected limbs which is unusual (normally there's a layer of thin leather to protect the laminate from the weather). Both of these bows are too thick from the side and the nocks flare too far forward.
Yes
Strange. Must be some larger conflict. I'll take a gander.
It’s already patched for CE, it shouldn’t be interacting with the autopatcher at all.
They'll be in a pack called "Imperial Age" that I plan on doing at some point. Hand mortars only really came into existence in the late 1600s, whereas I tried to keep content limited to ~1600 at the latest.
You can delete the gun defs with no issues, yeah. You can also use a mod like Cherry Picker
Will do that in the next update
Yeah, that's what is removing it. Some of the firearms in this mod are internally classified as "industrial."
Are you using "Remove Industrial Stuff"?
Will consider it, yeah.