RimWorld

RimWorld

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Arms Galore - Medieval
5
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Mod, 1.5, 1.6
Tiedostokoko
Julkaistu
Päivitetty
2.754 MB
3.6.2024 klo 16.49
30.7. klo 19.08
6 muutosilmoitusta ( näytä )

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Arms Galore - Medieval

1 kokoelmassa, tekijä Slippin' Jimmy
Guns Galore
15 luomusta
Kuvaus
Vanilla and Combat Extended supported.





73 medieval-era guns, melee weapons, and ranged weapons. Please see the list below or images for specific items.

A list of all current and upcoming weapons can be found here.[docs.google.com]



Q: CE Compatible?
A: Yes.

Q: Where do I craft the weapons?
A: Melee weapons are created at the Smithing Table. Guns are created at the Galore Gunsmith Table (for old weapons) or the Galore Weapon Machining Table (for modern weapons.) These can be found in the Production tab.

Q: Where do I research the weapons?
A: Everything is unlocked via Guns Galore's own research tab.

Q: What are the compatible mods?
A: There is currently built-in support for Muzzle Flash, Vanilla Weapons Expanded - Heavy Weapons, Enable Oversized Weapons, and of course, Combat Extended.

Credit:

Jicker / Slippin' Jimmy - XML, some weapon sprites.

al9000 / Serina - Most weapon sprites.

BlackMarket420 - Bow sprites.

Fonza - Character art of Thaddeus (cover character.)

PunishedHunter - Character art of Gloria (Guns Galore mascot.)

Vanilla Expanded Team - Settings patching functionality.

CC BY-NC-ND[creativecommons.org]
[discord.gg]
[ko-fi.com]
[www.patreon.com]
105 kommenttia
Cotton 16.7. klo 22.24 
Thank you for keeping 1.5 compatibility
dem4ge 16.7. klo 4.06 
Absolutely gorgeous
Slippin' Jimmy  [tekijä] 2.7. klo 12.21 
@clo

A mod like Cherry Picker can remove them from your game almost entirely. Or you can download a local copy of the mod and delete the XML files for the muskets, as they're separate to the files for other weapons.
clo 2.7. klo 9.40 
Is there anyway I can leave out the muskets and the like?
BBC 25.5. klo 15.39 
is there a way to make the spears usable with shields?
Slippin' Jimmy  [tekijä] 5.5. klo 11.24 
@AVNlover67

Weird, it might be due to the fact that they have multiple firing options. Good to know they're functioning properly in practice at least.
AVNlover67 5.5. klo 11.03 
I had a pawn equip one and the range is normal. Just a display bug.
AVNlover67 5.5. klo 11.01 
I haven't tried equipping them yet but I will to find out now. Would it matter if I don't use CE?
Slippin' Jimmy  [tekijä] 4.5. klo 19.20 
@AVNlover67

Just checked the files on my end - all the bows have ranges defined in vanilla and with CE. Did you test out using the bows and confirm that they actually only have one range tile, versus it just being a display bug?
AVNlover67 4.5. klo 18.10 
The guns have the right range. I checked.