Total War: WARHAMMER III

Total War: WARHAMMER III

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Chaos Ogres
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Tags: mod
File Size
Posted
Updated
404.974 MB
4 Jun, 2024 @ 9:00am
4 Jul @ 4:40am
19 Change Notes ( view )

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Chaos Ogres

Description
Updated for 6.2
DESCRIPTION
The Ogres - a creation of the Old Ones meant to withstand the corruption of Chaos, yet unfinished. Resistant but not immune to the influence of the Ruinous Powers, some of them swear allegiance to the very Gods they were created to destroy.

Since the Ogres are a very archaic and authentic race, I wanted to create some myself and ended up with the Chaos Ogres, which in the end turned out as a roster addition for the Warriors of Chaos, the Chaos Dwarfs and the Ogre Kingdoms.

I have been working on this mod for a long while and hope you will enjoy it!




FEATURES
  • custom faction, including legendary lord and custom buildings
  • 1 generic lord type
  • 5 generic hero types
  • 16 units
  • new buildings and landmarks



The Devourers – Custom Faction

The Devourers are a conquest-focused faction with strong armies but a limited economy.
  • replaces the WoC faction of the ‘Khazag’ (not to be confused with the norscan 'Khazag' faction from LCCP)
  • available for IE, IEE and The Old World Campaign
  • ‘Ghurzhaal the Dreaded Maw’ as legendary lord
  • custom buildings



CHAOS OGRE TYRANT

The Chaos Ogre Tyrant is a strong and tanky melee fighter. Being mostly an undivided character, this generic lord type is only available for Archaon, Kholek and Be’lakor.



CHAOS OGRE BRUISER

The Chaos Ogre Bruiser is a support character available for all Warrior of Chaos factions.



DEVOTED CHAOS OGRES

The Exalted Chaos Ogres are generic heroes and feature different skills, strengths and weaknesses depending on the dark deity which they devoted themselves to. On the battlefield they fulfil mostly a support role but are also decent fighters.

Additionally, there is also one Chaos Ogre unit for each Chaos God. While all of them are strong fighters, their roles are pretty different.

In campaign, the Warrior of Chaos factions have access to the units aligned to their respective god (f.e. Valkia has access to Chaos Ogres of Khorne and Exalted Chaos Ogres of Khorne).
The only exceptions are again Archaon, Kholek and Be’lakor with all of them having access to all devoted Chaos Ogres. All of the devoted Chaos Ogres can be recruited in a special shrine building.



UNDIVIDED CHAOS OGRES

The undivided Chaos Ogres are rather offensive troops. They are available for all Warrior of Chaos factions and can be recruited in a new building chain.

There will be no warband upgrade mechanic for the Chaos Ogres to allow for maximum compatibility with other mods.



Chaos Dwarfs
The Chaos Dwarfs have limited access to some of the Chaos Ogre units via new landmarks in the following locations:
  • Zharr-Naggrund
  • Tower of Gorgoth
  • Karak Dum
  • Black Fortress
  • The Volary
  • Bloodwind Keep



Ogre Kingdoms
The Ogre Kingdoms have limited access to some of the Chaos Ogre units via new landmarks in the following locations:
  • The Challenge Stone
  • Ruins End
  • Tribeslaughter
  • Granite Spikes
  • Bloodpeak
  • Tower of Khrakk



Monogods and Daemons of Chaos
Not supported. Do not ask for it. It’s confusing enough to keep the mod updated for 3 different races. Make a submod yourself.



COMPATIBILITY
There should be no compatibility issues.
My mod is compatible with Variant Selector, Tabletop Caps and The Old World Campaign.
The mod is compatible for LCCP when playing as Deathsword's Warband.

SFO submod
Zharrhammer submod

Tabletop Caps (another version)

Warband Upgrade

Chinese translation
Korean translation
Russian translation
French translation



CREDITS
  • r1kko for some of the UI elements!
  • Fin for the stunning screenshots!
  • the Skeleton Crew for helping with the scripts.
  • OrangeJulivs for the assets of the Chaos Ogres of Nurgle.
  • Kysaro for the assets of the Exalted Chaos Ogres of Slaanesh.
  • Partypus for the custom faction flag.
  • h3ro for his Asset Editor tool.



OTHER MODS
You like my work? Feel free to check out my other mods.

If you should enjoy one of my mods so much that you want to give something back, I am always happy about a donation!
[www.paypal.com]
549 Comments
Echoo 13 Jul @ 9:07am 
@Fröb yeah I didnt want to depend on the Warband UI Framework for more space and the vanilla UI doesnt have much space left. So I had to take that small liberty with it.

Definitely redirect them to me if someone asks about it here :WH3_clasp:
Fröb  [author] 13 Jul @ 7:59am 
@Echoo: Good work! You choose an interesting way of implementing them in the UI. ;) If there should be any issues, people will hopefully comment on your mod page. I do not check if submods work correctly.
Echoo 12 Jul @ 3:12pm 
@Fröb

Hey I release the Warband Upgrade Submod, let me know if there are issues :steamthumbsup:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3524036736
SFH 12 Jul @ 4:29am 
@Fröb Yeah i was thinking about making 2 submods, but why make 2, when i can make 1 :D
Fröb  [author] 12 Jul @ 4:22am 
@SFH: Thank you! It is a bit unusual that you made just one submod including both Chaos Ogres and Dark Land Orcs but it seems to work also if just one of them is activated. ;)
SFH 11 Jul @ 10:05am 
Hello, i made 2X unit size submod Chaos Ogres + Dark Land Orcs:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3522895491
Jester 10 Jul @ 1:16pm 
Thank you for the reply! I shall test it when I start a new campaign, I need to finish up my Kairos Fateweaver campaign first lol.

Very cool looking mod by the way, I feel like this should've been in the game by default.
Fröb  [author] 10 Jul @ 3:09am 
@candyflossxx: I just tested it and it works without issues. Make sure that you have MIXER activated.

@Jester: I honestly can't answer this question since I don't use Radious. I assume both mods should work fine together but probably the balancing will be a bit off.
candyflossxx 9 Jul @ 4:45pm 
this isnt working for me i have IEE installed and the main LL isnt showing up for me when i pick him also the ogers dont show up to recruit for me either but i can recruit LL;s for them but not units and not the main LL when playign the faction
Jester 9 Jul @ 3:35pm 
It's not a big deal to me if its not, but would this mod be compatible with Radious Mod? I apologize if this is a stupid question.