Total War: WARHAMMER III

Total War: WARHAMMER III

Chaos Ogres
550 Comments
Ran 7 hours ago 
Hi, I absolutely love the visuals of this mod. The quality of the ogre models is at least as good as vanilla models, it's really rare I see a mod with such high quality. The only slight disappointment for me is the lord/hero skill trees. They feel very small and generic with almost nothing unique.
Echoo 13 Jul @ 9:07am 
@Fröb yeah I didnt want to depend on the Warband UI Framework for more space and the vanilla UI doesnt have much space left. So I had to take that small liberty with it.

Definitely redirect them to me if someone asks about it here :WH3_clasp:
Fröb  [author] 13 Jul @ 7:59am 
@Echoo: Good work! You choose an interesting way of implementing them in the UI. ;) If there should be any issues, people will hopefully comment on your mod page. I do not check if submods work correctly.
Echoo 12 Jul @ 3:12pm 
@Fröb

Hey I release the Warband Upgrade Submod, let me know if there are issues :steamthumbsup:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3524036736
SFH 12 Jul @ 4:29am 
@Fröb Yeah i was thinking about making 2 submods, but why make 2, when i can make 1 :D
Fröb  [author] 12 Jul @ 4:22am 
@SFH: Thank you! It is a bit unusual that you made just one submod including both Chaos Ogres and Dark Land Orcs but it seems to work also if just one of them is activated. ;)
SFH 11 Jul @ 10:05am 
Hello, i made 2X unit size submod Chaos Ogres + Dark Land Orcs:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3522895491
Jester 10 Jul @ 1:16pm 
Thank you for the reply! I shall test it when I start a new campaign, I need to finish up my Kairos Fateweaver campaign first lol.

Very cool looking mod by the way, I feel like this should've been in the game by default.
Fröb  [author] 10 Jul @ 3:09am 
@candyflossxx: I just tested it and it works without issues. Make sure that you have MIXER activated.

@Jester: I honestly can't answer this question since I don't use Radious. I assume both mods should work fine together but probably the balancing will be a bit off.
candyflossxx 9 Jul @ 4:45pm 
this isnt working for me i have IEE installed and the main LL isnt showing up for me when i pick him also the ogers dont show up to recruit for me either but i can recruit LL;s for them but not units and not the main LL when playign the faction
Jester 9 Jul @ 3:35pm 
It's not a big deal to me if its not, but would this mod be compatible with Radious Mod? I apologize if this is a stupid question.
Fröb  [author] 7 Jul @ 6:40am 
@Echoo: As long as you make sure that it only contains the necessary DB entries (and no assets or other tables) you can feel free to release it as a submod.
Echoo 6 Jul @ 3:24pm 
@Fröb
Very cool! I will check them out in a future playthrough.

I made a submod that enables warband upgrade for the ogres for personal use. Do you mind if I release it at some point? Making sure since you explicitly mentioned why you didnt include it yourself.
Zelevl 4 Jul @ 11:31am 
Will do. Thx :selike:
Fröb  [author] 4 Jul @ 4:44am 
Updated! – Minor changes and fixes.

General
- the Chaos Ogre Bruiser should now be available for the Variant Selector
Chaos Ogre Fighters (Spears)
- Projectile Penetration: changed from ‘very_high_low_entity’ to ‘medium’
- Projectile Damage: from 80 (45 AP) to 70 (40 AP)

@RobertX13: Thank you very much for pointing out this issue. I hope it works now properly!

@Harkovast and @Echoo: I hope this slight nerf helps to balance the Chaos Ogre Fighters (Spears) a bit.

@Zelevl: Yes, I give you my permission to use the Chaos Ogre of Nurgle model. But since the base model was made by OrangeJulivs (see Credits) you also need to ask him. When you also get his permission, you can do so but please don't forget to give credits (as you already mentioned yourself).
Zelevl 2 Jul @ 2:48pm 
Hi, can I use your Nurgle ogre model for my mod?
I will give u credits and everything:praisesun:
RobertX13 1 Jul @ 11:37am 
There is a issue with Variant Selector with the Chaos Ogre Bruiser: the button for selecting variants does not appear. This is because the code for the Bruiser is nor written properly, change the code to: return {
["frb_chaos_ogre_bruiser"] = {"frb_chaos_ogre_bruiser_01","frb_chaos_ogre_bruiser_02"}
};
and it will work like a charm. I already edited it in my game, but an Official update would be nice.
Fröb  [author] 29 Jun @ 12:47pm 
@Harkovast: Since the issue with the spear throwing Chaos Ogre Fighters was mentioned in the comment before, I will think about a way to make them a bit weaker. For the Chaos Ogre Bruiser it might be a bit different - low tier infantry will get shredded by has ranged attack but armoured troops not so much. Since he is a hero with limited mobility, he needs other strengths and I decided to give him quite some killing power instead.
Harkovast 29 Jun @ 4:37am 
I really love this. The ogres look awesome.
My only criticism is that the ranged attacks seem over powered.
The ogres with spears got hundreds of kills just throwing their spears. They seem far too strong.
The chaos bruiser heroes pistol also seems way too strong. Two blasts and the enemy unit was half way dead.
The models look amazing, but the balance needs going over.
Keep up the good work!
Fröb  [author] 29 Jun @ 3:49am 
@Echoo: Thanks for the feedback! I will try to keep it in mind for future updates.
Echoo 28 Jun @ 2:52pm 
hey love the mod, just a small bit of feedback:
the fighters with spears seem overtuned. they shredd infantry and monstrous infantry because their javelins pierce the entire formation.
REITERPALLASCH 26 Jun @ 12:33pm 
Great mod btw thanks for your work
Fröb  [author] 26 Jun @ 7:16am 
@Ītzpāpālōtl: The mod introduces new buildings which affect the local warband recruitment.
Ītzpāpālōtl 25 Jun @ 11:58pm 
playing kholek and I'm not seeing any chaos ogres in the local recruitment tab, I might be dumb
Fröb  [author] 21 Jun @ 11:37pm 
@REITERPALLASCH: Yes, i know of this visual bug but the last time I checked it only existed in the character window on the campaign map.
REITERPALLASCH 20 Jun @ 4:01pm 
The exalted khorne ogre hero is gripping the blade of one of his swords instead of the grip itself
RexJayden 19 Jun @ 9:46am 
Excellent - - thanks, Frob! :WH3_clasp:
Fröb  [author] 19 Jun @ 7:32am 
@RexJayden: Yes, it should work without any issues.
RexJayden 18 Jun @ 7:16pm 
Does this work with SCM Team's Might of the Maw, Mod? :Monokuma2_DGR::WH3_skragHapp:
Fröb  [author] 29 May @ 1:08pm 
@LiTe: I thought about this at some point but added instead the Exalted Chaos Ogre heroes. So, it wouldn't make much sense anymore to also add devoted Chaos Ogre Tyrants.
LiTe 29 May @ 12:36pm 
It would be awesome if you could have a dedicated Chaos Ogre Tyrant for each Chaos God. Like with normal Chaos Lords.
MOON_MAN 29 May @ 9:45am 
No chaos ogres for Tamurkhan? I get why that's the case but it still sucks.
glospey 18 May @ 3:35pm 
@Teddy: That would require a submod for this and the skill tree mod. The good news is that you can create that submod!
Fröb  [author] 17 May @ 7:49am 
@Swinky: WoC recruitment is very different compared to the common way of unit recruitment due to the warband system. If people want to have the Forsaken Gnoblars available for WoC, they are free to create a submod which enables their recruitment.

@Teddy: All my lords and heroes feature a similar amount of skills compared to vanilla lords and heroes. I am not aware of other mods that further expand the skill trees.
Swinky 17 May @ 7:28am 
I assume a lot of people want to do a chaos ogre and gnoblar only armies, will there be any chance to enable them via certain landmarks for WoC or anything like that?
Teddy 11 May @ 1:50am 
anyskill tree mods you know of that may be compatible with this mod?
Grunt4life 2 May @ 10:27pm 
Is there anyway to make them available for monogod factions? Kinda sucks as slanesh i dont even have access to a slaneesh
NorscanWarlord 27 Apr @ 11:55pm 
aww i just read that about the gnoblars, i wish we could use them when playing this faction atleast
Fröb  [author] 27 Apr @ 10:59pm 
@Mumm-Ra: I never used the MCT myself and also heard that some players were experiencing issues with it. But you are free to create a submod if you want to add MCT support.
Mumm-Ra 27 Apr @ 5:15pm 
I really like your mod. One thing I would add would be is MCT support. Something to add/remove units the factions. There's times where I may only want to enable your units for only 1-2 factions. This way it helps keep the Chaos Ogres unique from any of the other factions.
Fröb  [author] 20 Apr @ 8:32am 
@wasp: No, that is correct. The Forsaken Gnoblars were never implemented for WoC. They are only available for the Ogre Kingdoms via special landmarks.
wasp 19 Apr @ 10:29pm 
question: when doing a dreaded maw campaign i didn't see or able to build a building for the chaos gnoblars, is it a bug on my end? or is it a missing building?
Fröb  [author] 19 Apr @ 2:32am 
@AcidAvenger: No, as stated on the mod page there is no support for monogod factions.
AcidAvenger 19 Apr @ 1:26am 
question: is this giving me the ogre hero for my kairos campaign?
Fröb  [author] 18 Apr @ 11:38am 
@Cartaphilus: Good to hear that you found the issue!
Cartaphilus 18 Apr @ 11:18am 
Found it through trial and error of all my mods - it was Exalted Greater Demons for WOC, some reason that was messing up it all.
Fröb  [author] 18 Apr @ 11:11am 
@Cartaphilus: Try starting a campaign with only MIXER and my mod activated. I don't know of another mod which affects the 'Khazag' WoC faction but it could be an explanation for your weird issues.
Cartaphilus 18 Apr @ 11:06am 
playing immortal empires
Cartaphilus 18 Apr @ 11:01am 
yes activated, warriors of chaos as the LL. Could it be other mods I have on?
Fröb  [author] 18 Apr @ 10:42am 
@♥♥♥♥ van Balls: My mod does not feature any 'Plague Crusher Riders' or similar.

@Cartaphilus: Do you have MIXER activated and which campaign are you playing?