STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Shipyards Reimagined - EAWX Thrawn's Revenge Submod
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Game Type: Single Player
Tags:  FOC
File Size
Posted
Updated
14.830 MB
4 Jun, 2024 @ 12:28pm
12 Aug, 2024 @ 9:45pm
10 Change Notes ( view )
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Shipyards Reimagined - EAWX Thrawn's Revenge Submod

Description
Changes all capital and dreadnought level ship yards so that each planet has specific units that it can make and there is no set roster that can be made on every capital or dreadnought shipyard, light frigate and heavy frigate shipyards remain unchanged however and each factions default roster below capitals can still be made on any word with a high enough level of shipyard. Any hero's or hero upgrades are not affected by this.

e.g.
Kuat can now produce for any Imperial faction - ISD I & II, Tector, Allegiance, Communications Battlecruiser, 1 Executor per faction

Yaga Minor can now produce for any Imperial faction - ISD I, Tector, Secutor, Praetor Carrier, 1 Mandator III per faction

Fondor can now produce for the New Republic - Endurace, Nebula, Republic Star Destroyer, MC90, 1 Bellator

note these are not exhaustive and each planet has it's own units available for each faction.


Some units have become exclusive to 1 planet such as the MC80 Home One type only being available on Mon Calamari for the New Republic.

All SSD's have been made exclusive to 1 planet except the Executor on Fondor and Kuat as well as the Sovreign on Byss and Kuat, any hero SSD's are not affected by this.

Some planets may not have any units available for your faction to build but this should be very rare, if there is any ships that you think should be added to a planets availability please leave them in the comments.

Other submods
This mod is not compatable with other submods that change or add units available

if you would like to use my other submod Improved Integration you will need to also use my compatability mod and follow the instructions there

Improved Integration: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3260394463
Compatability sub: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3265495036

Launch Options:

Navigate to your steam workshop folder for Empire at war C:steam\steamapps\workshop\content\32470

Copy the folder named "3261242557" it should have a data folder and the cover image inside.

Navigate go to your steam folder for Empire at war base game, go to the corruption folder "\Steam\steamapps\common\Star Wars Empire at War\corruption"

open the Mods folder and paste the file "3261242557" in there
(if the Mods folder doesn't exist create one)

Use the following launch code
MODPATH=MODS/3261242557 STEAMMOD=1125571106
Popular Discussions View All (2)
2
23 Dec, 2024 @ 9:50am
Suggestions
eueesuarez
57 Comments
Treyoplol 15 Jan @ 12:36pm 
Where can you build the Starhawk?
Dowdpride 23 Oct, 2024 @ 3:19pm 
Is this mod compatible with the submod that adds extra planets to the GCs?
Quent Starflame 13 Aug, 2024 @ 8:04am 
It's working! Just had to reinstall using the MODPATH process outlined in the description above. I see them on at least Mon Cala, Fondor, and Kuat now. I'm also seeing the NRSD around a bit more frequently too. Thanks!
eueesuarez  [author] 12 Aug, 2024 @ 9:47pm 
@Quent Starflame Should all be fixed now and should still work with ongoing saves if not please message me
Quent Starflame 10 Aug, 2024 @ 1:45pm 
I love this mod, but I can't find anywhere to build the Nebula-class and the only place I can find to build the Endurance-class is over Corellia. This seems contrary to the description saying that I can build them over Fondor. Am I missing something?
eueesuarez  [author] 25 Jun, 2024 @ 1:19am 
@darthshadow140 did you follow the guide on how to get it working correctly
darthshadow140 24 Jun, 2024 @ 2:13pm 
For some reason when i start the mod and go on full map it shows no different ships as any faction any idea why
eueesuarez  [author] 24 Jun, 2024 @ 7:03am 
To answer a few questions here EOTH will come eventually I just need some time to work on them, ISD II and Executor in wrong tabs i know about and will fix when i find the problem but they work just fine even when building from wrong tab, all canon units need to be enabled as per each faction from the additional option menu through the normal button at the left hand side of the screen, Rancor Base acts just like a tier 4 shipyard so wont be able to add all units to it on every world but putting it on any world where that ship would regularly be buildable will work as normal, Lastly there is a new tab in discussions that will be used for any further suggestions, please follow the instructions there, and thank you all for playing my submods :)
Bosch 23 Jun, 2024 @ 12:06pm 
Ok impellor and compellor work, is there any way to add mandator 2 to CSA dreadnought shipyard?
Bark. 22 Jun, 2024 @ 6:28pm 
you have to enable the impellor and compellor through the advanced options menu still, they do show up once you do