STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Shipyards Reimagined - EAWX Thrawn's Revenge Submod
57 Comments
Treyoplol 15 Jan @ 12:36pm 
Where can you build the Starhawk?
Dowdpride 23 Oct, 2024 @ 3:19pm 
Is this mod compatible with the submod that adds extra planets to the GCs?
Quent Starflame 13 Aug, 2024 @ 8:04am 
It's working! Just had to reinstall using the MODPATH process outlined in the description above. I see them on at least Mon Cala, Fondor, and Kuat now. I'm also seeing the NRSD around a bit more frequently too. Thanks!
eueesuarez  [author] 12 Aug, 2024 @ 9:47pm 
@Quent Starflame Should all be fixed now and should still work with ongoing saves if not please message me
Quent Starflame 10 Aug, 2024 @ 1:45pm 
I love this mod, but I can't find anywhere to build the Nebula-class and the only place I can find to build the Endurance-class is over Corellia. This seems contrary to the description saying that I can build them over Fondor. Am I missing something?
eueesuarez  [author] 25 Jun, 2024 @ 1:19am 
@darthshadow140 did you follow the guide on how to get it working correctly
darthshadow140 24 Jun, 2024 @ 2:13pm 
For some reason when i start the mod and go on full map it shows no different ships as any faction any idea why
eueesuarez  [author] 24 Jun, 2024 @ 7:03am 
To answer a few questions here EOTH will come eventually I just need some time to work on them, ISD II and Executor in wrong tabs i know about and will fix when i find the problem but they work just fine even when building from wrong tab, all canon units need to be enabled as per each faction from the additional option menu through the normal button at the left hand side of the screen, Rancor Base acts just like a tier 4 shipyard so wont be able to add all units to it on every world but putting it on any world where that ship would regularly be buildable will work as normal, Lastly there is a new tab in discussions that will be used for any further suggestions, please follow the instructions there, and thank you all for playing my submods :)
Bosch 23 Jun, 2024 @ 12:06pm 
Ok impellor and compellor work, is there any way to add mandator 2 to CSA dreadnought shipyard?
Bark. 22 Jun, 2024 @ 6:28pm 
you have to enable the impellor and compellor through the advanced options menu still, they do show up once you do
Bosch 22 Jun, 2024 @ 4:39pm 
Impellor and compellor dont show up at Kuat, also a lot of capital shipyards dont have any options still.
ELTIMSLORD 22 Jun, 2024 @ 2:26am 
idk if this common, but when i did the mod, everythign worked, but there is an executor in the frigates area and imperial 2 and an executor in polittical options. whats up with that
kingmichael500 18 Jun, 2024 @ 1:03pm 
Zsinj's Rancor base can't build Capital Ships i don't if it can if over some planets thou?
EDA.jade 18 Jun, 2024 @ 8:25am 
Any plans to add Empire ships for EOTH?
Bark. 13 Jun, 2024 @ 9:43am 
for foerost, considering its flavor, probably give it the invincible(s), maybe ask the creator of https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3097935162 for permission to use the older republic ships from that mod to plonk them there as well, if that's not a bridge too far? if that is you could just do general republic stuff i.e venator, maybe the imperial 1, pooossibly renamed to imperator for style points or replaced with FOTR imperator outright if there actually are any differences between the two? also considering that it's a dreadnought shipyard, maybe give it the mandator 1 and/or 2 from FOTR? i have 0 conception of how hard any of this would be so
Bark. 13 Jun, 2024 @ 9:07am 
maybe do something like the bounty hunter hiring, where you requisition a corporate ship with a slow build time and ~the cost of an imperial 2 and get something random ranging from venators and providences to tagges and lucrehulks? idk
Bark. 13 Jun, 2024 @ 3:40am 
there are no imperial capital ships available at etti IV :(
'Jin 外国人 12 Jun, 2024 @ 1:51am 
How about adding Bulwark variants to Sullust and intermediaries? Providence destroyers and Dreadnaught for Mon Cala and nearby planets, etc
eueesuarez  [author] 11 Jun, 2024 @ 5:03pm 
@JaxDaemon the folder you need to copy will be in the workshop files not the game files, it needs to be copied to the game files
JaxDaemon 11 Jun, 2024 @ 1:27pm 
Is there an easier way to put in properties like any other mods? Because I go to my game files and there is no folder with "3261242557" in it
kingmichael500 10 Jun, 2024 @ 9:31pm 
Okay good to know thanks.
eueesuarez  [author] 10 Jun, 2024 @ 8:30pm 
@kingmichael500 make sure you copy and paste the mod into the mods folder after each update or it wont actually update, new patch out soon to fix a few things though so best to wait a bit
eueesuarez  [author] 10 Jun, 2024 @ 8:29pm 
@onesarcher it would be possible to do that however, i have another mod for a kind of similar thing where the ground roster expands as you integrate other imperials, it should be compatable with this mod for now but after the next patch you will have to use a separate compatability mod, should be out soon
onesarcher 10 Jun, 2024 @ 8:25pm 
@eueesuarez, would it be possible for this to be theoretically applicable to ground units as well, like the Galactic Empire taking a planet in the Eriadu Authority being able to manufacture Special Missions Troopers, or perhaps more appropriately Vehicles? Not a modder, just curious to see how applicable it is if you've tested it.
EmeraldPhoenix 10 Jun, 2024 @ 11:51am 
This is a really cool concept. Will give it a try.
kingmichael500 10 Jun, 2024 @ 11:01am 
also i didn't see this mod get updated unless i missed it. other wise i didn't see ISD I's and Secutor's on Ciutric.
kingmichael500 10 Jun, 2024 @ 11:00am 
I didn't see the Aggressor only the ISD 1 and 2.
kingmichael500 10 Jun, 2024 @ 10:26am 
Well okay thank you for hearing me out.
eueesuarez  [author] 9 Jun, 2024 @ 11:12pm 
If is that the empire needs more that kind of goes against the point of the mod which is that if you want the full unit roster you need to control a large amount of territory which the empire simply doesn't have in the borderlands campaign (kind of meant to be a hard campaign as the empire in the era 1 and 2 starts), I did update it and give the empire ISD I's and Secutor's on Ciutric but adding more would not fit in with the rest of the galactic conquests (if you want more units available i would be happy to show you how to change it to suit your liking) you can also take Axxila right next door to get the ISD II and Aggressor
kingmichael500 9 Jun, 2024 @ 9:16pm 
Yes there Icon are on the wrong tab as well as the Capital ships tab, and the issue was with the Main Empire because they need at less two of the ISD type to keep up there momentum other wist they will slow down to the point the Player will lose.
eueesuarez  [author] 9 Jun, 2024 @ 7:03pm 
also what is the issue with the tier 3 shipyards, when i use it i get the full frigate and corvette lineup for each faction, what are you not getting and with what faction
eueesuarez  [author] 9 Jun, 2024 @ 7:02pm 
do you mean the icon to build them is in the wrong tab because i don't know how to fix that but they are still only buildable at select locations and still builds normally, just appears in the wrong tab
kingmichael500 9 Jun, 2024 @ 6:23pm 
And Fondor with both the ISD 2 and Executor...
kingmichael500 9 Jun, 2024 @ 6:04pm 
Okay found a bug At Thomork you can build ISD 2 with the smaller ships.
kingmichael500 9 Jun, 2024 @ 5:52pm 
Specific the issue is with tier 3 shipyards. everything else works fine ... and maybe Tector's and ISD 1's or II's and Allegiance"s would be fine as long i can build something and expand as i take Worlds with more available units.
eueesuarez  [author] 9 Jun, 2024 @ 4:29pm 
@kingmichael500
Can't run with No Cruiser Left Behind, any mod that changes units available or adds new units wont be compatible with another mod that does the same.
That is kind of the point of the mod though, that each faction only gets their units on certain worlds so that defending specific worlds is more important, i had a look though and having no capitals available is hard so i will add some.
My mod changes the unit selection for all factions so the empire can no longer build ISD I and II's at every capital it has to use the specific worlds i set up for them, and if it no longer has access to those worlds it can no longer build them.
Can you be a little more specific with what the issue is, because when i tested it all frigates and corvette worlds can still build the default for their faction.
eueesuarez  [author] 9 Jun, 2024 @ 4:24pm 
@Kharn the Betrayer just use both the "modpath=mods/" in the launch settings,
MODPATH=MODS/3261242557 MODPATH=MODS/3260394463 STEAMMOD=1125571106
kingmichael500 9 Jun, 2024 @ 3:13pm 
"each factions default roster below capitals can still be made on any word" you might need to check this because in my testings so far this part may not be working right.
kingmichael500 9 Jun, 2024 @ 3:11pm 
All tier 3 Shipyards in that GC couldn't Build their Normal Capital ships i thou all of the planets that you put thou ships at can just build the additional ships to add to your Faction arsenal?
kingmichael500 9 Jun, 2024 @ 3:05pm 
And also What about all of the tier 3 shipyards @eueesuarez i loaded up Empire in Borderlands GC and the Empire couldn't build Captalships... like at all.
kingmichael500 9 Jun, 2024 @ 2:32pm 
Can this run with No Cruiser Left behind?
Kharn the Betrayer 9 Jun, 2024 @ 1:22pm 
How exactly can i launch this with your integration mod so i can run a GC with both of them
eueesuarez  [author] 9 Jun, 2024 @ 4:31am 
@Shockblast9191 you can see where all all SSD's are buildable in the "all changes made" list in the discussions tab
eueesuarez  [author] 9 Jun, 2024 @ 4:28am 
@ONION_MAN5 have you used the updated version of the mod, my previous version broke some things, you'll need to recopy and and paste it into the mod folder
Shockblast9191 8 Jun, 2024 @ 6:29pm 
all SSD's are exclusive on kuat for all factions?
ONION_MAN5 8 Jun, 2024 @ 6:29am 
Doesn't work for penta, zsinj and maybe more so far
ONION_MAN5 8 Jun, 2024 @ 6:26am 
Mod lowkey started bugging out not fully loading my factions or my game at some points.
Skylord17 7 Jun, 2024 @ 3:46pm 
coulf you make NR be able to use Malestorm?
grim doctor 6 Jun, 2024 @ 4:02pm 
thank you very much its working perfectly now
eueesuarez  [author] 6 Jun, 2024 @ 2:57pm 
@grim doctor forgot the whole Mods folder thing but if you follow the updated instructions in the description you should be good