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Can't run with No Cruiser Left Behind, any mod that changes units available or adds new units wont be compatible with another mod that does the same.
That is kind of the point of the mod though, that each faction only gets their units on certain worlds so that defending specific worlds is more important, i had a look though and having no capitals available is hard so i will add some.
My mod changes the unit selection for all factions so the empire can no longer build ISD I and II's at every capital it has to use the specific worlds i set up for them, and if it no longer has access to those worlds it can no longer build them.
Can you be a little more specific with what the issue is, because when i tested it all frigates and corvette worlds can still build the default for their faction.
MODPATH=MODS/3261242557 MODPATH=MODS/3260394463 STEAMMOD=1125571106