RimWorld

RimWorld

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Toxicity Evolved
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Mod, 1.5, 1.6
File Size
Posted
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8.968 MB
5 Jun, 2024 @ 11:24pm
18 Jul @ 4:18pm
14 Change Notes ( view )
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Toxicity Evolved

Description
TOXICITY EVOLVED
Requires Biotech


Toxicity Evolved seeks to expand the variety and longevity of Toxic/Waster/Mechanitor playthroughs by adding a few additions that make polluted wastelands more survivable. The Biotech DLC offers so many incredible features, but my favorite Xenotype, the Wasters feel like they got the short end of the vanilla stick. I hope that these new plants, drugs, weapons, and other toxic features can bring a noxious future to all planets in the rim!


ADDS

  • Toxifuel, a highly volatile compound derived from toxic wastepacks. Dangerous, but more efficient than chemfuel if you can survive the fallout. Produced in a biofuel refinery.

  • Toxifuel Generators, a more advanced version of the chemfuel generator, though more powerful and produces pollution.

  • Toxic Haygrass, a low-grade pollution-compatible feed crop for your animals

  • Toxalope tweaks, milkable for Toxfuel, and now make for great pack animals!

  • Toxilith Bulbs, a highly flammable crop that can be processed into Toxilith Wort for Toxihol, created at the Brewery.

  • Toxoid Plants, a toxic-hardened variety of Psychoid plants. Grows slowly but yields good harvests.

  • Toxihol, a noxious fermented beer brewed from Toxilith Wort. Wasters love the boost from a little leftover toxicity. Made in a Toxihol Fermentation Barrel (Compatible w/ Processor Framework)

  • Anti-tox, a concentrated antidote for Toxic Buildup, created in a Drug Lab with Toxilith Bulbs and Neutroamine

  • Toxilamps and Toxic Sunlamps, Toxifuel-compatible and refuellable lamps with a modernized look.

  • Toxicotton, Better yields than vanilla cotton, but quicker breakdown and less protection, Toxicloth harvested from Toxicotton plants can be upgraded

  • Toxic Resin, any map tile that hits 50% Pollution will generate a small amount of Toxic resin once per tile. This resin can be used to upgrade Toxicotton and can be used to create toxic weapons. More uses planned.

  • Reinforced Toxicloth, Binding with the fibers of the Toxicloth, Toxic Resin creates a much stronger and more useful fabric.

  • Toxic Melee Weapons, Knife, Sword, Mace, Warhammer, and Toxprod all inflict different amounts of toxic buildup on the enemy. Devastating to non-waster colonies.

  • Toxic Ranged Weapons, Toxic Sniper Rifle, Toxic Dart Gun, and Anti-Tox Grenades bring new ways to fight for and against the wasters

Plugin Compatible with Processor Framework

FUTURE PLANS
  • More toxic crops
  • Toxic wood and structures
  • Toxifuel lamps
  • Toxifuel alcohol distillation
  • Toxic cloth and armor
  • VFE Addon compatibility

None of this would be possible without DrwalZ's original mod: Toxfuel - Toxalopes Expanded
39 Comments
Edward 16 hours ago 
Toxihol fermenting barrels always show "ruined by temperature" but still seem to produce toxihol, and there's no temperature guide for fermenting but this is happening at 26 degrees. Just fyi, it's not causing any problems
Slurmpy 18 Jul @ 4:36pm 
Awesome, thanks for the quick reply! You're the best!
Chief Boyardee  [author] 18 Jul @ 4:19pm 
@Slurmpy thanks so much for your bug report! I've pushed out a new update to address this, it looks like it was caused by the new 1.6 building/dragging system. Let me know if it happens again!
Slurmpy 18 Jul @ 10:36am 
Hey just wanted to give a heads up, when trying to open the debug options menu with this mod enabled it throws an error. Nothing truly game breaking but figured you'd like to know. Seemed to have only started after your last update yesterday since I didn't have this issue before. Anyways, thanks for the mod :steamthumbsup: and here's the paste bin of the log I'm getting: https://pastebin.com/tkABKkZs
Chief Boyardee  [author] 17 Jul @ 5:07pm 
@ToxinTheUnclean

Whoops! That was a leftover artifact from an addon I'm still working on. I've removed it from the latest version so that it doesn't show up pink!
ToxinTheUnclean 15 Jul @ 6:37pm 
The Atmospheric toxin is a pink box with an x on it. I'm guessing a texture is missing?
Chief Boyardee  [author] 12 Jul @ 1:07am 
The brewing and processorframework errors have been fixed in the latest update for 1.6 and Odyssey's release! I've also added some new fun ranged weapons for Wasters (Toxic Dart Guns, Toxic Sniper Rifles) and to help fight against wasters (Anti-Tox grenades)

Toxihay can now be used to make kibble (albeit less efficiently than normal hay)

Some minor bugfixes with Toxifuel Generators

Next update I'm trying to add a "Toxi-Mop" mech for Mechanitors, it's like the Cleansweeper only it clears up polluted tiles and converts them into toxifuel periodically.

More to come soon! Especially with the 1.6 Scarlands and mutants being added!
MilkBleach 6 Jun @ 8:12pm 
My Flint Michigan playthrough will finally be complete
4ECTHOCTb 10 May @ 1:01pm 
РУСИФИКАТОР!
Lt. Robert Coleman 17 Feb @ 3:24pm 
AH finally! now I can evolve the toxicity of our city! Casually eat my seeds as I pass time!