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Whoops! That was a leftover artifact from an addon I'm still working on. I've removed it from the latest version so that it doesn't show up pink!
Toxihay can now be used to make kibble (albeit less efficiently than normal hay)
Some minor bugfixes with Toxifuel Generators
Next update I'm trying to add a "Toxi-Mop" mech for Mechanitors, it's like the Cleansweeper only it clears up polluted tiles and converts them into toxifuel periodically.
More to come soon! Especially with the 1.6 Scarlands and mutants being added!
Toxirope, which was sold at a pitifully low price, has finally been given a helping hand!
This mod is a treasure for me as I have always struggled with dealing with contaminated waste packs.
If you plan to increase the variety of plants in the future, could you introduce medicinal herbs that can grow even in contaminated areas?
Poultices made from poisonous cotton are soothing, but this poor injured person also needs medicinal herbs.
@Evil I've also rebuilt the Toxifuel Generators from scratch in C# and set them to a rare tickrate, I hope this will cut significantly down on any lag they were causing. You might have to destroy and rebuild your existing generators for the fix to apply, however. Was a unfortunate side effect of replacing the logic on the generators
@KhalunQalli I haven't forgotten you either! I'm still working on a larger content update down the road that will add more Bulb and Toxifuel recipes
I seem to have a problem with the recipies for flake and yayo: looks like you've altered the recipe to need BOTH psychoid leaf and toxileaf instead of one or the other.
https://youtu.be/6f4oiVX1kjw
Unfortunately I reviewed this mod before a content update came out for it, but I still think more needs to be added and we're looking at a fantastic mod for a much needed section of Rimworld!