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Could you share a quick breakdown of what the values in the AsteroidSettings.cfg file do? Most of them are obvious, but some are unclear as to what units are being used and what the parameter actually affects.
I'm assuming that at some point there'll probably be a guide made for actually configuring this mod but in the mean time you mentioned that you're hooking into Real Gas Giant's ring system, could you perhaps explain how one might configure this to spawn these 'roids inside of said rings?
doable, now have a plan for a refactor into making this more like a framework internally. the roids should soon be mass consistent based off of the keen ore "components", so small ones will deflect off
probably, i'm hooking into RealGasGiant's ring influence stat for determining where in a sphere around the player it could spawn. Will look into that once I make the breaking apart better
For instance I want to use the PlanetaryAsteroidRings, with this mod.