Space Engineers

Space Engineers

[bugged-rewrite pending]Dynamic Asteroids
80 Comments
VS-lockon 8 Jan @ 3:27pm 
bug how
James 13 Dec, 2024 @ 8:11pm 
This is amazing.

Could you share a quick breakdown of what the values in the AsteroidSettings.cfg file do? Most of them are obvious, but some are unclear as to what units are being used and what the parameter actually affects.
Invalid  [author] 29 Oct, 2024 @ 6:08pm 
yeah this mod was a tech demo I tried to turn into an actual gameplay feature, it's extremely hard testing custom entities in multiplayer. I will need to entirely redo the structure
[RTB] Sarianos 29 Oct, 2024 @ 3:08am 
@Invalid
I'm assuming that at some point there'll probably be a guide made for actually configuring this mod but in the mean time you mentioned that you're hooking into Real Gas Giant's ring system, could you perhaps explain how one might configure this to spawn these 'roids inside of said rings?
Polygon Cherub 23 Oct, 2024 @ 11:17am 
Nice!
Invalid  [author] 23 Oct, 2024 @ 10:07am 
@Polygon Cherub
doable, now have a plan for a refactor into making this more like a framework internally. the roids should soon be mass consistent based off of the keen ore "components", so small ones will deflect off
Polygon Cherub 21 Oct, 2024 @ 4:26pm 
Silly question; But do you think there's a way the small ones can NOT cause damage when colliding with ships?
Invalid  [author] 20 Oct, 2024 @ 11:00pm 
@PanicOregon
probably, i'm hooking into RealGasGiant's ring influence stat for determining where in a sphere around the player it could spawn. Will look into that once I make the breaking apart better
PanicOregon281 20 Oct, 2024 @ 11:36am 
Is it possible to create a zone/ring around say the Alien planet?
For instance I want to use the PlanetaryAsteroidRings, with this mod.
ecl1pse_eRR0R 14 Oct, 2024 @ 11:56pm 
AV Rings of Saturn?
Invalid  [author] 13 Oct, 2024 @ 12:51am 
it took a lot of suffering but most of the remaining issues should now be fixed with this mod, most notably it doesn't lagspike when spawning near planets anymore and they can be damaged with keen rocket explosions
Kriosiss 28 Sep, 2024 @ 10:31am 
could you make a mod to help improve the consistency of mag boots in multiplayer? if not do you know anyone that might be willing to?
Sally smithson 17 Sep, 2024 @ 9:44am 
my savefile wont load for some reason. Tells me there is an error at 40% loading. Are there any mods known to be incompatible?
Invalid  [author] 8 Sep, 2024 @ 12:40am 
new update with support for RealGasGiants' rings
Arilade 5 Sep, 2024 @ 4:37am 
can you build block on these astreoids ?
SINAPPI 5 Aug, 2024 @ 11:36am 
Does this work on dedicated server
locknload339 4 Aug, 2024 @ 9:43pm 
2 questions 1: do they move like the metors setting ingame (obviously not as fast but still) 2: if they do move and hit a ship will the ship take damage?
Malimber 3 Aug, 2024 @ 6:26am 
So I keep getting an error saying im too close to a planet, is this not something that can be added to existing worlds or am I doing a dumb?
Invalid  [author] 1 Aug, 2024 @ 4:49pm 
@Tornadopelt
just vanilla ores atm, you mine them by shooting them and sucking up the items
Tornadopelt 1 Aug, 2024 @ 4:47pm 
Can we mine these, and do they have compatibility with EWE?
Fatsack 31 Jul, 2024 @ 4:13pm 
So, what use are these exactly?
Invalid  [author] 29 Jul, 2024 @ 1:41pm 
@park try turning it off and running in the same scenario, that would help narrow it down
ParkingKing 29 Jul, 2024 @ 1:38pm 
@Invalid I added velocity variability (1 and 0.1) but that's all.
Invalid  [author] 28 Jul, 2024 @ 10:01pm 
@ParkingKing I think it's something related to simspeed; is your asteroid config different from the default?
ParkingKing 28 Jul, 2024 @ 9:14pm 
is it a bug or something i've done wrong on my end that the asteroids orientation seems to randomly get re-rolled? They will be perfectly fine for a few seconds, then spaz out for a brief moment before settling in a new orientation. Then repeat, never stabilizing.
✨Cyn✨ 15 Jul, 2024 @ 2:07pm 
can i build on it, and if so, can thrusters move it (my stupid ork brain)
Invalid  [author] 14 Jul, 2024 @ 4:07pm 
@DarkFlight
/dn removespawnarea (name)
gotta get the name from the world's config its convoluted atm, can make it just get the nearest one to your player
JAWredstoneguy 14 Jul, 2024 @ 3:19pm 
What if they spawned with an initial velocity?
Falcon_Flyin_High 14 Jul, 2024 @ 10:48am 
OMG, it's like NMS! Arrgghhhhh
DarkFight 12 Jul, 2024 @ 8:53am 
How delete Spawn Areas ?
NeXodusss_ 11 Jul, 2024 @ 1:27am 
very realistic, i like it :steamhappy:
Synka 8 Jul, 2024 @ 8:39am 
is this compatible with Planetary Asteroid Rings?
Duncanois 8 Jul, 2024 @ 8:24am 
Does this overwrite the spawning of vanilla asteroids?
EnjoyCoke 8 Jul, 2024 @ 7:21am 
This is really awesome.
Shipy 7 Jul, 2024 @ 10:52pm 
How do you use this?
Banyon 7 Jul, 2024 @ 8:13pm 
@invalid
Wondering similar question. I would love to integrate this into my world some how with WeaponCore. Even if a custom "asteroid detector" or something is needed.
Chipstix213 7 Jul, 2024 @ 2:16pm 
Just imagining playing asteroids in 3D
Invalid  [author] 7 Jul, 2024 @ 2:07pm 
@chipstix213
no, but shouldn't be too hard to add that
Chipstix213 7 Jul, 2024 @ 1:40pm 
Can they be target locked?
Invalid  [author] 7 Jul, 2024 @ 6:38am 
any damage (except explosive and WC projectiles due to some bugs) splits them apart, they have an HP value that's configurable. works well with the Gravity Collector mod by digi
EnjoyCoke 7 Jul, 2024 @ 6:28am 
So... I'm confused about the splitting apart. We cannot use the mining drill on these, or do you just mean that if we fire at them with something else they'll break into smaller pieces that can also be mined (as compared to merely destroyed as is the case with the current voxels) ?
Nyxborne 6 Jul, 2024 @ 6:26pm 
@Kevin you should probably read the mod description.
"They can split apart when shot, eventually down to the floating object items that can then be picked up."
You literally break them down until they can be picked up, like in real life...
Kevin Starwaster 26 Jun, 2024 @ 5:17am 
So how do you harvest them for resources? Or are they just there to look pretty and explode when shot with a rifle?
Gray 25 Jun, 2024 @ 1:36pm 
@Invalid - Ah right thanks, i'll try again later
Invalid  [author] 25 Jun, 2024 @ 12:47pm 
@Gray I think the rotation speed is in radians/tick so put it to like .01
Gray 25 Jun, 2024 @ 9:25am 
I tried changing the size, amount and speed of the roids in the config but is it a known issue with the roids all spazzing out? like they're spinning at insane speed?
PanicOregon281 24 Jun, 2024 @ 8:03am 
It's interesting, tho i'd be a bit more interested if I could build on these.
Invalid  [author] 22 Jun, 2024 @ 1:58pm 
This week I'm going to attempt to fix the remaining issues, might require a rewrite which may regenerate configs.

@allmybase they can move, they're just really massive. gotta landing gear to the smaller ones and thrust
Allmybase411 22 Jun, 2024 @ 12:37pm 
Shame you can't make the move.

Custom scenario idea, world size of say a 2 km box, asteroids wrap around, and you get a fighter, also, if the asteroids touch your ship, game over. Maybe throw in a drone occasionally. You could call it 'Meteors".

Wait, I swear I have heard of this before, but I can't quite remember where... /s
Viper 21 Jun, 2024 @ 5:56pm 
asking for a friend