RimWorld

RimWorld

1,990 ratings
ReBuild: Doors and Corners
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Mod, 1.5, 1.6
File Size
Posted
Updated
33.803 MB
6 Jun, 2024 @ 10:07pm
20 Jul @ 12:05am
31 Change Notes ( view )

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ReBuild: Doors and Corners

In 1 collection by Helixien
Helixiens Creations
14 items
Description
[ko-fi.com]



You can see all changes in the changelog tab!

Current mod version: 1.5-Miller-rev1


More content, bug fixes, etc! This is just the first version, this mod will grow slightly!


What is ReBuild?
ReBuild is another mod in my series of vanilla friendly enhancements for Rimworld, focusing on adding content that should or could have been added by Ludeon themselves. Like always it is my main priority to make sure the content fits vanilla Rimworld, not just in art and design, but also how it is integrated and works hand in hand with vanilla features.

Doors and Corners, the name being a reference to The Expanse, is the first module focusing on expanding the options you have for building your base. From new walls, to door, floors, retextures and overhauls.

ReBuild is designed to be as lightweight as possible, adding the minimum of new code required for its additions to work.

































These are all the mods we currently support on our end or at least are know to work without problems:
  • AlphaMemes
  • BasicDoubleDoors
  • Fortifications - Industrial
  • Glass+Lights
  • Outland - Core
  • RimEffect - Core
  • Vanilla Genetics Expanded
  • Vanilla Temperature Expanded
  • VFE - Ancients
  • VFE - Settlers
  • VFUE - Architect
  • VFUE - Art
  • VFUE - Medical
  • VFUE - Spacer
  • VTEX - Variations
  • Vanilla Ideology Expanded - Sophian Style
  • Save Our Ship 2
  • Mediaeval Overhaul
  • Erin's Japanese Furniture


These mods do not work with ReBuild, or aren't recommended to be used together.
  • Perspective: Doors (is included in this mod!)
  • Door Clearance (is included in this mod!)
  • Don't Block Door (Alternative feature is included!)
  • Silent Doors (Continued) (is included in this mod!)
Any other mod that retextures vanilla walls or doors will probably not work.


Q: Can this mod be added to an existing save?
A: Yes it can!

Q: Can this mod be removed from a save?
A: It's not recommended, no! But it should not cause any issues.

Q: Is this mod part of the Vanilla Expanded Series?
A: No.

Q: Does the mod change Rimworlds balance?
A: Yes, any mod that adds new content does.

Q: Mod Options don't work!?
A: Make sure to restart the game! Most options require a restart.

Q: Will you make a 1.4 version?
A: No.

Q: Dubs Hygiene's stall doors don't work with perspective doors!
A: Not something I can fix and if I hear it one more time I will scream. Ask dubs.

Q: Glass walls don't let light in from the outside.
A: And they probably never will. Rimworld handles "natural" light and light from, for example, a lamp differently. So far we have not found a way to make natural light "shine" inside. We are rather simulating the effects of natural light inside the walls radius for plant growth.


  • Textures are made by Cassie [Oracle of Thessia] and me.
  • XML and patches are done by me.
  • C# Code done by Taranchuk.
  • Owlchemist for Perspective Doors and Door Clearance.
  • Gensando for Wall Armor Containment.
  • AOBA for allowing us to use their texture as a base for the wall armor.
  • Background was made via FreePik assets.
  • Hero Art was made by Vitalii.
  • Animated GIF by Reel.
  • Oskar Potocki, who gave us permission to retexture many of his textures.
  • Screenshots are made using different VES faction bases and quest locations.

Rimworld is owned by Tynan Sylvester.

CC BY-NC-ND 4.0[creativecommons.org]

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Popular Discussions View All (9)
8
5
30 Jul @ 8:25am
Why was the toggle for perspective doors removed, anyhow?
girlkisser
5
29 Jul @ 8:06am
Cell walls - Bug or Feature?
HighFlyer96
2
31 Dec, 2024 @ 7:41pm
Rustic Walls Missing
Ωats
1,038 Comments
Horhyzon 2 hours ago 
When I checked the 1.6 folder of this mod it did not have a texture file for the seamless 2x1 ornate door. I copied the folder from your 1.5 patch to the 1.6 folder and it is now showing the seamless version in my game.
Horhyzon 2 hours ago 
I'm not seeing the regular 2x1 ornate door as seamless. Any ideas?
Shorky 3 hours ago 
are steel glass and clerestory walls airtight ?
Adorablorp 3 hours ago 
I think wall armors are bugged. Raiders ignore path finding into the base and instead find the wall armors to be a valid breaking target, even with a clear path into the base. I tested on a blank world with and without wall armors against the same exact raid, they pathfind normally without wall armors, go straight to the walls with them.

In this test save I'm using this modlist: Harmony, Core, Character Editor, Vanilla Expanded Framework, ReBuild: Doors and Corners, SimpleCameraSetting, in that order.

I tested this with default settings in this mod.
Zo_Confuzled 22 hours ago 
Ant chance the diagonal walls from the gravships will be made a thing for normal walls too?? Would love it, espesially for the Clestory walls where walls that are conected diagonaly kinda fuck up farms...
Ocean 29 Jul @ 11:35pm 
Hey there! Whenever possible, and no worries if not : )
Would it be possible to make prison doors unbreakable by prisoners?

Because as it is now, a steel cell door ends up being weaker than just using a regular wooden door, which doesn't really make sense and we don't have the option to go back to the old setup anymore.

Wooden door – 104 hit points
Prison cell door – 80 hit points, and with just 3 punches a berserk prisoner breaks out.

Since that doesn’t really add up, I imagine it might’ve been an oversight.
Either way, thank you so much for updating to 1.6 and for all the work you put into this!
The Next Decade 29 Jul @ 6:56pm 
I might be dumb, but is there any way to make non-gravship glass walls airtight? I want to build a vigorously impractical rec room/ideology room that's a big dome hanging off of the side of an asteroid but the discovery that glass walls aren't airtight no matter what they're made of is messing with it >>
Sumatris 29 Jul @ 6:28am 
Is the gravship windows going dark in space a bug or a feature? And will we be getting armored space windows? :-)
Boopy Snoopy 28 Jul @ 5:08pm 
THANK YOU FOR MAKING AIRTIGHT GLASS WALLS.

truly a blessing :)
AnaeL- 28 Jul @ 1:14pm 
could you make so that you could see the entites through glass?