RimWorld

RimWorld

ReBuild: Doors and Corners
844 Comments
girlkisser 45 minutes ago 
The option to disable the door perspective thing appears to have vanished.
Replaction 53 minutes ago 
[ReBuild: Doors and Corners] Patch operation Verse.PatchOperationSequence(count=2) failed
file:C:\Steam\steamapps\workshop\content\294100\3262718980\1.6\LoadFolders\VanillaFurnitureExpanded-Architect\Patches\VanillaFurnitureExpanded-Architect-Basic.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Chowder 1 hour ago 
Fuck, I should've read the comments already made.
Chowder 1 hour ago 
What are the chances we can make glass walls airtight so we can have nice, big viewing decks on our grav ships?
Zoe, the Bad Wolf 1 hour ago 
Thank you do much for all the updates! :D
artaszx 1 hour ago 
Ran into the same error as Deathstar
UssGeraldFord 1 hour ago 
The double automatic door has no texture
:steamsalty:
The Ghost Knife 1 hour ago 
I have the same issue as Illegalylsmol. But it's with the glass auto door.
Deathstar 2 hours ago 
[ReBuild: Doors and Corners - Start of stack trace]
Verse.PatchOperationRemove(xpath="/Defs/ThingDef[defName="VFEArch_CellWall"]/"): Expression must evaluate to a node-set.
Verse.PatchOperationSequence: Error in the operation at position=1
[End of stack trace]
Source file: G:\SteamLibrary\steamapps\workshop\content\294100\3262718980\1.6\LoadFolders\VanillaFurnitureExpanded-Architect\Patches\VanillaFurnitureExpanded-Architect-Basic.xml

--------------

Not sure which of the two mods is the cause of the error, just reprting it!
Thanks for all your work!
Deimos kai Aischylos 2 hours ago 
All I need now is an update to have ReBuild walls to have the diagonal textures. This would allow my restless spirit to finally find peace. In theory. I'm still alive, technically.
illegalysmol 2 hours ago 
@Helixien Double autodoors show up as red boxes, give this error:

Could not load Texture2D at 'Things/Building/RB_Door/RB_DoubleAutodoor/RB_DoubleAutodoor_UpperMover' in any active mod or in base resources.

RB_DoubleAutodoor_UpperMover just doesn't exist for me, I've tried redownloading the mod several times, but the same error persists.

Have others also been experiencing this? As it started for me after relaunching the game with a few new mods added - yet even after removing these mods, the error persisted.

There was an update at 2:50 PM (CET), so i think this might have broken it? Because it was around this time that i relaunched rimworld.
Helixien  [author] 4 hours ago 
@Cirom: Yes, that will be fixed next week.
Lancy1397 4 hours ago 
Could you please make the windows airtight? My spaceship really needs this feature:steamsad:pls
Cirom 5 hours ago 
Noticed that this mod updated since yesterday, and now all the gravship blocks (except the diagonal ones) are way darker than before, causing a weird colour mismatch that wasn't there yesterday.
vincenzo.monster 5 hours ago 
For some reason I'm getting some debug warnings about vanilla temp expan when I put this mod in, does anyone know whats that about?
Daevinski 6 hours ago 
+1 for Space Glass
Kupferbart 6 hours ago 
@Helixien Hey, is your discord still the place to report bugs? The last bug I reported there got absolutely no feedback. I don't expect you to work on anything immediately, but at least an added tag or a short reply à la 'looking into it' would help.

Nevertheless, the newest update has incompatibilities with Vanilla Expanded Furniture - Architect.

[Bug] Patch operation fails
[Expectation] Patch should be applied successfully
[Steps to Reproduce]
1. Enable ReBuild and Vanilla Expanded Furniture - Architect (+ dependencies).
2. Start game
3. Errors shown in debug log

[HugsLib] https://gist.github.com/HugsLibRecordKeeper/76a1590a2702caf42cd8da96c2b9d2da

As always, thanks a lot for all the work you put into your mods
Quilava 7 hours ago 
We need spaceship glass wall me lord, so the ship look less like a fricking coffin :sad_seagull:
PauloRaz3n 8 hours ago 
@TheOne The Vehicle framework has 2 option to set 100%, this work.
bagelhe 10 hours ago 
my grav ship does not take off when you have doors perspective enabled
Arlington: Helldriver 11 hours ago 
are you going to add air-tight windows?
Myphicbowser 15 hours ago 
Something super small I noticed and just wanted to mention, the Large Security doors, unlike the standard ones, are NOT Airtight
[SSe] TheOne 15 hours ago 
@knuti as of my testing just now, it has been fixed.
[SSe] TheOne 16 hours ago 
@Knuti Vehicle framework makes the river not appearing at all. Whilst this mod stop the river from appearing in map preview, but still appearing when you actually land on the map. As of my testing yesterday, it's still like this despite disabling vehicle framework
Tactical Femboy 17 hours ago 
Just curious if the clerestory are sealable
Mortagon 18 hours ago 
Getting a red error "Failed to find Verse.ThingDef named RB_ACUnitFloor. There are 21884 defs of this type loaded.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DefDatabase`1<Verse.ThingDef>:GetNamed (string,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.GenDefDatabase.GetDef_Patch2 (System.Type,string,bool)
RimWorld.DefOfHelper:BindDefsFor (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass33_0`2<System.Type, object>:<ForEa"
GhostLiner 20 hours ago 
Yipee ! Love this mod

Any plan for Odyssey stuff ? Like Ship or the airlock/vault wall retexture to be as neat as the Security Door one ? Buildable and fair blast door and strong walls we find in space and underground would be great too
chainlinc3 12 Jul @ 11:49am 
Error on load with Vanilla Temperature Expanded:
Exception loading def from file Buildings_Temperature.xml: System.ArgumentException: Could not find type named VanillaTemperatureExpanded.AcUnitPositionModExtension from node <li Class="VanillaTemperatureExpanded.AcUnitPositionModExtension">
https://gist.github.com/HugsLibRecordKeeper/1f9cea9b9487a2d2b5f9a120601512fe
Knuti 12 Jul @ 7:56am 
@[SSe] TheOne: Had the same issue and thought it is caused by this mod. But for me it is actually Vehicle Framework of all things.

Quote from SmashPhil: 'I'm working on a fix now, it'll bump the setting to be default size at 0%, double at 100%
it should apply to large rivers too though'
FrankenApple 12 Jul @ 6:59am 
Would be cool if reinforced glass was made airtight
Yoda 12 Jul @ 5:20am 
Cant wait for the Odyssey content drop. Is it coming out today? thanks for this mod, awesome work!
[SSe] TheOne 12 Jul @ 4:25am 
When ReBuild Doors & Corners active along with map preview, huge river doesn't appear in the map preview.

Log:

Error in GenStep: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4DAE6F2F]
at ReBuildDoorsAndCorners.RoofGrid_SetRoof_Patch.Postfix (Verse.RoofGrid __instance, Verse.IntVec3 c, Verse.RoofDef def, Verse.Map ___map) [0x00006] in <8b6a06b6ab1f430d98aecad6ebacb416>:0
at Verse.RoofGrid.SetRoof (Verse.IntVec3 c, Verse.RoofDef def) [0x000be] in <fcfab19af5d14a608a65ebd77f29482f>:0
- POSTFIX ReBuildDoorsAndCornersMod: Void ReBuildDoorsAndCorners.RoofGrid_SetRoof_Patch:Postfix(RoofGrid __instance, IntVec3 c, RoofDef def, Map ___map)
at RimWorld.TileMutatorWorker_River.GeneratePostTerrain (Verse.Map map) [0x000b5] in <fcfab19af5d14a608a65ebd77f29482f>:0
at RimWorld.GenStep_MutatorPostTerrain.Generate (Verse.Map map, Verse.GenStepParams parms) [0x00022] in <fcfab19af5d14a608a65ebd77f29482f>:0
…...
Flat 11 Jul @ 9:13pm 
Could you make glass walls airtight? I want to have a glass "bridge" where my pilot seat goes
Knuti 11 Jul @ 11:53am 
Hi @Helixien there seems to be an issue with VE Temperature...

'Exception loading def from file Buildings_Temperature.xml: System.ArgumentException: Could not find type named VanillaTemperatureExpanded.AcUnitPositionModExtension from node <li Class="VanillaTemperatureExpanded.AcUnitPositionModExtension"><offsetNorth>(0, 0, 0)</offsetNorth></li>
Parameter name: node
[Ref DEE60F92]
at Verse.DirectXmlToObjectNew.ResolveTypeForNode (System.Type defaultType, System.Xml.XmlNode node) [0x0005a] in <fcfab19af5d14a608a65ebd77f29482f>:0
(wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndSetListField_Verse_DefModExtension(object,System.Reflection.FieldInfo,System.Xml.XmlNode,System.Type)
(wrapper dynamic-method)'
Deon ☣ 11 Jul @ 11:13am 
Thank you for sharing with the community, you are awesome.
Helixien  [author] 10 Jul @ 10:23pm 
yeah will be fixed today in the Odyssey content drop.
The Master 10 Jul @ 7:43pm 
Just adding to the pile that bridges are currently broken due to this mod
Punkt 9 Jul @ 3:20pm 
same here, needs a fix
CrabSquid 9 Jul @ 12:07pm 
@Calidus I have the exact same issue! The log complains about RB_AnyWater causing dublicate affordances
RAD EMERALD 9 Jul @ 8:10am 
THANK DUDE!
Calidus 9 Jul @ 5:31am 
for 1.5 I have found a bug: now it’s impossible to build a bridge on any water tiles
Helixien  [author] 8 Jul @ 11:34pm 
@Giggles: Depends on how Ludeon decided to make those diagonal ship wall,s
Giggles 7 Jul @ 6:01pm 
Any plans on eventually making your own take on diagonal walls?
Autismus Maximus 7 Jul @ 3:33pm 
Even tho 1.6 is not officially out yet, has anyone tested if this mod is working well without issues?
Bodacious Cowboy 6 Jul @ 9:39am 
Anyone know why the wall-mounted fireplace gets so much hotter than everything else? It's cooking my colonists.
RAD EMERALD 6 Jul @ 6:38am 
1.6?
swaggy 2 Jul @ 6:21pm 
stained glass made with dye would be so cool.
Catmancer 30 Jun @ 10:11am 
The double doors featured in this mod don't paint quite right. (it only paints the centre part):Cats99:
󠀡󠀡 28 Jun @ 5:38am 
Helixien [author] ~
There will be no 1.6 update before the official release. Like always, "1.6 when" comments will be deleted and blocked.
IA-3S 27 Jun @ 10:33pm 
1.6 pls!