Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
file:C:\Steam\steamapps\workshop\content\294100\3262718980\1.6\LoadFolders\VanillaFurnitureExpanded-Architect\Patches\VanillaFurnitureExpanded-Architect-Basic.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperationRemove(xpath="/Defs/ThingDef[defName="VFEArch_CellWall"]/"): Expression must evaluate to a node-set.
Verse.PatchOperationSequence: Error in the operation at position=1
[End of stack trace]
Source file: G:\SteamLibrary\steamapps\workshop\content\294100\3262718980\1.6\LoadFolders\VanillaFurnitureExpanded-Architect\Patches\VanillaFurnitureExpanded-Architect-Basic.xml
--------------
Not sure which of the two mods is the cause of the error, just reprting it!
Thanks for all your work!
Could not load Texture2D at 'Things/Building/RB_Door/RB_DoubleAutodoor/RB_DoubleAutodoor_UpperMover' in any active mod or in base resources.
RB_DoubleAutodoor_UpperMover just doesn't exist for me, I've tried redownloading the mod several times, but the same error persists.
Have others also been experiencing this? As it started for me after relaunching the game with a few new mods added - yet even after removing these mods, the error persisted.
There was an update at 2:50 PM (CET), so i think this might have broken it? Because it was around this time that i relaunched rimworld.
Nevertheless, the newest update has incompatibilities with Vanilla Expanded Furniture - Architect.
[Bug] Patch operation fails
[Expectation] Patch should be applied successfully
[Steps to Reproduce]
1. Enable ReBuild and Vanilla Expanded Furniture - Architect (+ dependencies).
2. Start game
3. Errors shown in debug log
[HugsLib] https://gist.github.com/HugsLibRecordKeeper/76a1590a2702caf42cd8da96c2b9d2da
As always, thanks a lot for all the work you put into your mods
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DefDatabase`1<Verse.ThingDef>:GetNamed (string,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.GenDefDatabase.GetDef_Patch2 (System.Type,string,bool)
RimWorld.DefOfHelper:BindDefsFor (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass33_0`2<System.Type, object>:<ForEa"
Any plan for Odyssey stuff ? Like Ship or the airlock/vault wall retexture to be as neat as the Security Door one ? Buildable and fair blast door and strong walls we find in space and underground would be great too
Exception loading def from file Buildings_Temperature.xml: System.ArgumentException: Could not find type named VanillaTemperatureExpanded.AcUnitPositionModExtension from node <li Class="VanillaTemperatureExpanded.AcUnitPositionModExtension">
https://gist.github.com/HugsLibRecordKeeper/1f9cea9b9487a2d2b5f9a120601512fe
Quote from SmashPhil: 'I'm working on a fix now, it'll bump the setting to be default size at 0%, double at 100%
it should apply to large rivers too though'
Log:
Error in GenStep: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4DAE6F2F]
at ReBuildDoorsAndCorners.RoofGrid_SetRoof_Patch.Postfix (Verse.RoofGrid __instance, Verse.IntVec3 c, Verse.RoofDef def, Verse.Map ___map) [0x00006] in <8b6a06b6ab1f430d98aecad6ebacb416>:0
at Verse.RoofGrid.SetRoof (Verse.IntVec3 c, Verse.RoofDef def) [0x000be] in <fcfab19af5d14a608a65ebd77f29482f>:0
- POSTFIX ReBuildDoorsAndCornersMod: Void ReBuildDoorsAndCorners.RoofGrid_SetRoof_Patch:Postfix(RoofGrid __instance, IntVec3 c, RoofDef def, Map ___map)
at RimWorld.TileMutatorWorker_River.GeneratePostTerrain (Verse.Map map) [0x000b5] in <fcfab19af5d14a608a65ebd77f29482f>:0
at RimWorld.GenStep_MutatorPostTerrain.Generate (Verse.Map map, Verse.GenStepParams parms) [0x00022] in <fcfab19af5d14a608a65ebd77f29482f>:0
…...
'Exception loading def from file Buildings_Temperature.xml: System.ArgumentException: Could not find type named VanillaTemperatureExpanded.AcUnitPositionModExtension from node <li Class="VanillaTemperatureExpanded.AcUnitPositionModExtension"><offsetNorth>(0, 0, 0)</offsetNorth></li>
Parameter name: node
[Ref DEE60F92]
at Verse.DirectXmlToObjectNew.ResolveTypeForNode (System.Type defaultType, System.Xml.XmlNode node) [0x0005a] in <fcfab19af5d14a608a65ebd77f29482f>:0
(wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndSetListField_Verse_DefModExtension(object,System.Reflection.FieldInfo,System.Xml.XmlNode,System.Type)
(wrapper dynamic-method)'
There will be no 1.6 update before the official release. Like always, "1.6 when" comments will be deleted and blocked.