Arma 3
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Guns For Hire
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
9.902 MB
7 Jun, 2024 @ 9:39am
9 Jun, 2024 @ 5:56am
3 Change Notes ( view )

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Guns For Hire

Description
This is a custom scenario that was made using a bunch of asset mods and the grassland terrain. This is a linear mission focused around immersion and ambiance with different game-play elements involved. The map uses a variety of assets from different workshop mods to create a detailed urban environment. Of course the TOH Seattle buildings are very low resolution i know, but at a distance they don't look terrible and they also light up at night.


The mission takes place in the industrial district of the city. You are a contract killer assigned to raid a rival gangs compound and eliminate all Opposition. You will be dropped off at the main gate and will radio for transport once the area has been cleared. Your pickup location will be the alleyway on the opposite side of the compound, behind the office building.


Notes:
1) Only radio for extract once you have eliminated all gang members, the option is in your radio command section. accessed by pressing zero twice. You don't want to trigger the extract early, that will screw up the mission.

2) This mission can also be played with a friend or in single player. Just choose your roles and the spawn lobby.

3) It is recommended to play with headphones for the best audio experience.

4) This mission relies heavily on unit capture so it is wise to not exit the vehicles while they're moving. This action may result in injury, death, or being left behind in the streets ):


Hope you enjoy.