Sid Meier's Civilization VI

Sid Meier's Civilization VI

91 ratings
Castel Sant’Angelo · World Wonder
   
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Type: Mod
Mod: Buildings
File Size
Posted
Updated
17.850 MB
7 Jun, 2024 @ 10:36pm
11 Mar @ 7:10pm
2 Change Notes ( view )

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Castel Sant’Angelo · World Wonder

Description
Castel Sant’Angelo is a rotunda standing at the bank of the Tiber River. It was initially commissioned by the Roman Emperor Hadrian as a tomb for himself and his family, but was later converted to a military fortress. Its current name derived from the legend that that Archangel Michael appeared atop the fortress to end a plague. The popes used Castel Sant’Angelo for defenses. During the Sack of Rome in 1527, Pope Clement VII took refuge in Castel Sant’Angelo after the Swiss Guard were annihilated in a delaying rear guard action. Castel Sant’Angelo was also used as a prison for those the Papal State deemed as heretic, for example, Giordano Bruno had been imprisoned there for years until he was burned at the stake.

“Then war broke out in heaven. Michael and his angels fought against the dragon, and the dragon and his angels fought back. But he was not strong enough, and they lost their place in heaven.”- Revelation 12:7-8

Provides the same defensive bonuses as the Fort improvement. Improvements that provide defensive bonuses but no yield grant +1 Influence point per turn and +5 Faith. Wonders that provide defensive bonuses, including Castel Sant’Angelo, grant 2 Envoys and +7% Faith to their cities. Must be built on flat tiles next to a River.

Unlocking in Military Engineering

IthildinX: transform Model
Phantagonist 部分代码, 翻译 English, 日本語, 和 繁體中文
Alessandro Passariello Castel Sant'Angelo
12 Comments
sashaeconomic 20 Mar @ 2:18pm 
+1 influence and +5 faith too big. Maybe only +4 faith
悸动战士  [author] 11 Mar @ 7:10pm 
更新了
502178414 11 Mar @ 9:04am 
作者大大,这个mod的模型好像也加载不出来了。其他的似乎都修好了。
Nahueformaline 9 Sep, 2024 @ 10:41pm 
Good mod :D. More Buildings!
悸动战士  [author] 14 Jun, 2024 @ 9:00am 
maybe
BigGamer9211 13 Jun, 2024 @ 5:15pm 
Will I have to start a new game for it to take effect?
悸动战士  [author] 13 Jun, 2024 @ 6:41am 
The Great Wall will be too OP , you can delete " AND ImprovementType NOT IN (SELECT ImprovementType From Improvement_YieldChanges)" in GameData.sql
BigGamer9211 13 Jun, 2024 @ 6:31am 
Yea, I use the Civilizations Expanded mod by Civitas. That could be it, since in the description it says, +1 Gold from each adjacent Great Wall Tile. Although, I'm not playing as China, but yet still, that could be the issue, I suppose.

Would've been cool if it just gave all improvements that provide defensive bonuses the faith and influence point, since there is another popular mod
- "Second Unique Infrastructure" - that I also use.
悸动战士  [author] 13 Jun, 2024 @ 6:24am 
Maybe it's some kind of conflict, For example, some mods give your fort yield
BigGamer9211 13 Jun, 2024 @ 6:19am 
It is. I have a fort just two tiles away from the city center, within the cities territory. Still not yielding any faith.