Sid Meier's Civilization VI

Sid Meier's Civilization VI

Castel Sant’Angelo · World Wonder
12 Comments
sashaeconomic 20 Mar @ 2:18pm 
+1 influence and +5 faith too big. Maybe only +4 faith
悸动战士  [author] 11 Mar @ 7:10pm 
更新了
502178414 11 Mar @ 9:04am 
作者大大,这个mod的模型好像也加载不出来了。其他的似乎都修好了。
Nahueformaline 9 Sep, 2024 @ 10:41pm 
Good mod :D. More Buildings!
悸动战士  [author] 14 Jun, 2024 @ 9:00am 
maybe
BigGamer9211 13 Jun, 2024 @ 5:15pm 
Will I have to start a new game for it to take effect?
悸动战士  [author] 13 Jun, 2024 @ 6:41am 
The Great Wall will be too OP , you can delete " AND ImprovementType NOT IN (SELECT ImprovementType From Improvement_YieldChanges)" in GameData.sql
BigGamer9211 13 Jun, 2024 @ 6:31am 
Yea, I use the Civilizations Expanded mod by Civitas. That could be it, since in the description it says, +1 Gold from each adjacent Great Wall Tile. Although, I'm not playing as China, but yet still, that could be the issue, I suppose.

Would've been cool if it just gave all improvements that provide defensive bonuses the faith and influence point, since there is another popular mod
- "Second Unique Infrastructure" - that I also use.
悸动战士  [author] 13 Jun, 2024 @ 6:24am 
Maybe it's some kind of conflict, For example, some mods give your fort yield
BigGamer9211 13 Jun, 2024 @ 6:19am 
It is. I have a fort just two tiles away from the city center, within the cities territory. Still not yielding any faith.
悸动战士  [author] 13 Jun, 2024 @ 6:17am 
Yield faith needs to be within the territory
BigGamer9211 13 Jun, 2024 @ 4:07am 
Is the fort supposed to yield faith and influence points, because mine aren't yielding any?