RimWorld

RimWorld

88 ratings
Music Expanded Core (Continued)
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
439.119 MB
10 Jun, 2024 @ 12:29pm
11 Jun @ 1:22pm
3 Change Notes ( view )

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Music Expanded Core (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
516 items
Description
Original mod by JME, Caaz, Odeum, Pphhyy the great, Zylle
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2891664508

I sought and received permission from Caaz, but as always:
If the original author(s) request it, I will remove this update.

--

Original mod notes (1.4):

This is free music for players to use alongside their favorite major overhauls / themes.

Enjoy a bare bones Neolithic play style? Now you have a new soundtrack to immerse yourself further into the role play!

If you're like me and you use Androids and Glitterworld mods to make it as Sci-fi as possible, now we have a Glitterworld soundtrack!

Maybe you're going to stream a Fantasy playthrough on Twitch... you can play the Medieval / Fantasy soundtrack without worrying about copyright claims
11 Comments
BlueLeafy 14 Jul @ 9:34am 
I am playing on kubuntu linux and I'm having the same issue as Crazy Cat Gentleman. Is there a discord channel I can go to to submit player logs?
Crazy Cat Gentleman 4 Jul @ 5:49am 
for completeness, I should add that none of the songs will play. the titles all come up in the message area, usually several at once, and then a song included with Rimworld is played. raids have no alert sound and usually no music unless something from the game is chosen.
Crazy Cat Gentleman 4 Jul @ 5:46am 
this was working fine for me on Rimworld 1.5, but with 1.6, I see a lot of stuff on startup like

Exception loading UnityEngine.AudioClip from file.
absFilePath: /Users/(removed)/Library/Application Support/Steam/steamapps/workshop/content/294100/3265314046/Sounds/MusicExpanded/Glitterworld/Glitterworld_Quest_Complete.ogg
Exception: System.InvalidOperationException: Unity reported error: Malformed URL while loading clip from file:////Users/(removed)/Library/Application Support/Steam/steamapps/workshop/content/294100/3265314046/Sounds/MusicExpanded/Glitterworld/Glitterworld_Quest_Complete.ogg

seems to log this for each of the song files. the files all exist at the path in the error messages. I've unsubbed from and resubbed to this and the framework mod, made sure config files got removed, etc. any suggestions for other things I could try?
Nitsah 21 Apr @ 11:59am 
Glitterworld and Medieval just stops music from playing after soudntrack ends.
WJSabey 3 Apr @ 9:06pm 
Would it be possible to have the active playlist data stored in the save files? So if we've got a couple of colonies that have different themes, we don't have to change the options every time we switch from one to the other? The way I imagine it working would be if we go to the mod options from the main menu, we configure the defaults which are loaded when making a new colony or when loading a save without music information, but when opening the mod options with a save loaded it would instead set the music for that particular town, which would be saved with it and restored when we load. That way we'd just have to set the playlists once per save.
Dr. Quackers M.D. 10 Jan @ 1:56pm 
RandomElementByWeight with totalWeight=0 - use TryRandomElementByWeight.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.GenCollection:RandomElementByWeight<MusicExpanded.TrackDef> (System.Collections.Generic.IEnumerable`1<MusicExpanded.TrackDef>,System.Func`2<MusicExpanded.TrackDef, single>)
MusicExpanded.Patches.MusicManagerPlay/ChooseNextSong:Prefix (RimWorld.MusicManagerPlay,Verse.SongDef&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.MusicManagerPlay.ChooseNextSong_Patch2 (RimWorld.MusicManagerPlay)
RimWorld.MusicManagerPlay:StartNewSong ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.MusicManagerPlay.MusicUpdate_Patch1 (RimWorld.MusicManagerPlay)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Zaljerem  [author] 1 Jan @ 2:03am 
Thanks for the report, I've just pushed updates to MEF and Music Manager.
Geobeetle 31 Dec, 2024 @ 9:58pm 
@Zaljerem If you run this with music manager with Medieval track selected starting a new n*k*d brutality game throws an error and crashes to main menu when loading into the map
WarDK 3 Aug, 2024 @ 5:54pm 
I'm having an issue where each song plays roughly 5~7 seconds before changing. I fiddled with the mod options but didn't help. Really wish I could hear the full songs, they seem great.
Da Evil Wizard 4 Jul, 2024 @ 7:04pm 
i remove this mod every time after trying it. fuckin' star wars mustafar somg playing every 5 mins lol. trash.