RimWorld

RimWorld

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Music Expanded Framework (Continued)
   
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Mod, 1.5, 1.6
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627.752 KB
7 Jun, 2024 @ 9:12am
11 Jun @ 1:18pm
7 Change Notes ( view )

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Music Expanded Framework (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
513 items
Description
Original mod by JME, Caaz, Odeum, Pphhyy the great, Zylle
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2891663812
https://github.com/Music-Expanded/music-expanded-framework

1.5 assembly update by the one-and-only Mlie.

I requested and received permission from Caaz, but all the same:
If the original author(s) request it, I will remove this update.

Music Expanded Core (Neolithic, Medieval, Glitterworld)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3265314046

Music Expanded Wasteland
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3265315374

KarbonPanzer's Music Expanded Collection
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2968319481

RECOMMENDED MUSIC MANAGER (Full compatibility):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3220120457

--

I remember how excited I was when I saw this hit the Workshop initially, and how crushed I was when development seemed to cease. "Real life" sure has its way of smacking people and things around. I hope everyone involved with this mod is doing well, please accept my best regards and best wishes for you and yours.

Please note: the packageId has changed to "zal.mef" ... sorry to make any more work for anyone, but if you have explicit dependencies set for MEF, please repoint them for 1.5. (I almost always change the packageId when I continue a mod to even further differentiate between it and the original). Thanks, and apologies for the inconvenience.

PLEASE NOTE: The mod is currently set to automatically re-enable Vanilla Music Update if Run In Background is not set in RimWorld options. It says this is for compatibility reasons, so I highly recommend it.

Github for this continued version:
https://github.com/Zaljerem/music-expanded-framework-continued

--

Original mod notes (1.4):

(Please see the original mod page for details)

This mod overhauls how music functions in RimWorld! It ensures there's always a track playing and introduces cues for specific tracks to play.
Popular Discussions View All (1)
3
21 Mar @ 1:05pm
RandomElementByWeight error
gh0stashes
56 Comments
TeH_Dav 30 May @ 6:58am 
Would it be possible to extend compatibility between this mod and the Playlist Mod?:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3388866903
Zaljerem  [author] 15 May @ 7:45am 
Thanks, looks like we need a null check for names in a few methods. Thanks for the report!
Buffered 15 May @ 1:14am 
Bug report, involving Vehicle Framework:

Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
at MusicExpanded.Utilities.NameMatches (Verse.Pawn pawn, System.String name) [0x00007] in <a82add510f71424fbf463ca29b47365c>:0

VehiclePawns have Name set to null initially, which remains so until renamed (sometimes requiring the All Vehicles Renamable mod in cases like VVE's Dirtbike, etc.). Once it checks for pawn name cues, it will repeat "Couldn't start a new song" in the debug log.

To reproduce:
1. Start game with Vanilla Vehicles Expanded and Music Expanded Core (for the TrackDefs). Enable all music sets except for Vanilla.
2. Enter a quicktest map. Using god mode, build any vehicle. Do not rename it yet.
3. Save the game, and load this save to restart the music.
4. The debug log should add one "Couldn't start a new song" message per frame or so. Destroy/rename the vehicle, and the music starts back up immediately.
Zaljerem  [author] 4 May @ 3:51pm 
Thank you so much for the message, I am really glad to hear he is doing better! Please give him my best regards, please let him know he didn't fail, without him there would be no Music Expanded at all! I've actually fixed a few bugs, and I plan to continue to maintain and improve it, I plan to continue it for 1.6 and beyond! To Dendroid: may your recovery be swift, thank you for ME and for your amazing music. - Jeremy "Zaljerem" Harris
magic.mugger 3 May @ 8:30pm 
Hello there. I'm an old and slow guy so please forgive any confusion. My son was behind the Music Expanded stuff before he had the devastating health emergency. He's recovering more and more, so that's good news if you fancy hearing it. Thank you Zali for doing what you did to keep things going, and also including your well wishes. Tiny acts of kindness like that often go unnoticed, so thank you for putting good energy out into the world. I showed your re-upload to "Dendroid" and had him read it, it was needed as he feels like he's failed a lot of people. Thank you Sit, lots of love your way.
WJSabey 6 Apr @ 3:09pm 
I asked on the Music Expanded Core page, but just realised I probably should have asked here; is it possible to get the active playlist selection saved in the save file instead of globally? If we have two different themed saves we have to change the music settings every time we switch from one to the other.
Holgast 2 Apr @ 7:56pm 
was there ever updated documentation for all of the different available cues?
slup.kamil 21 Mar @ 12:12pm 
If you have problems with the music constantly switching around and never getting to listen to a single combat song, then go to mod settings -> Music Expanded and turn off "Vanilla Music Update", although you'd occasionally have to go back and turn it off again right after having done it once

this stupid ass setting is the fault for all the bugs AND it will automatically turn itself on after you have just turned it off
SMercisk 20 Mar @ 4:30pm 
Thanks for continuing this mod, I wanted to make a patch for it for ages!
Zaljerem  [author] 31 Jan @ 5:46am 
Yes, multiple packs.