Hearts of Iron IV

Hearts of Iron IV

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Sheep's Mod - Hearts of Iron IV Discord's Specially Designed AI
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298.982 MB
11 Jun, 2024 @ 12:29pm
7 Aug @ 5:32am
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Sheep's Mod - Hearts of Iron IV Discord's Specially Designed AI

In 1 collection by Sheep of Latrobe [COOK]
Sheep's Mod
4 items
Description
02/08 Update:

- Fixing some UI error with a focus name
- Removed redundant templates from AI Germany
- Also, I hate people

Embrace the test

Are you tired of having to excessively buff the AI to no end, or simply dislike freely spawned units that have impact on your gameplay?

Are you tired of having to excessively nerf yourself through various mods or actions, solely to be on an even playing field?

Are you tried of stupidly useless allies that don't even coordinate technologies or give you license ahead of time?

Would you like to catch a glimpse (however little it may be) of how hardcore MP players can get with their tech rushing?

Would you like to feel the sheer size of D-Day (assuming you are either the Allies or have failed to Sealion, or decided not to)?

Or just want to playtest a more hardcore AI mod that might actually work on non-historical for once?

Why don't you lend us your knowledge and experience to build a new AI mod that is up to date, that may one day achieve what you desire?

===========================
Then it is time to feel the AI in pAIn.
===========================

We are a team of experienced players, from both singleplayer and multiplayer background, based in Hearts of Iron 4 Official Discord (but no, we are not official devs), and we are looking for playtesters from any background to give the mod a try and if possible, give us some feedbacks on how the AI should better utilise their resources, or how the mod should be balanced, or whether it is even fun at all ( :skull:, we don't have a difficulty setting yet). Any improvements will contribute towards the most peak AI where nobody needs to cheat and you can die in all fairness (or most).

Therefore, we proudly introduce to you the strangest ahh AI mod we can currently bring out that remains within the realm of physical possibility, designed with balancing and certain degree of fairness (except we have not fully updated for 1.14.6, therefore official balancing is currently not in place).

Join our Discord[discord.gg]


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Notable improvements over vanilla that have had significant impact on their viability:

  1. Britain and its allies ARE really going to defend Home Island in most cases (Sealion may still succeed as per usual, but Allies will actually try to hold without relying on freshly spawned troops out of thin air)

  2. More up-to-date templates that are tailored for the need of AI (in many cases, very different from what a player should do), as well as equipment designs (German tank divisions will be slow ass for now because fast tanks get nowhere anyway)

  3. Hard fixed some MIO trait priority as well as MIO selection for some AI (you will be shocked to know how badly AI MIO trait taking priority was designed by official devs)

  4. Massive rework over AI's technology selection, allowing the players to ask for licenses from allies, potential allies, far ahead of time for certain technologies, as well as giving the AI the ability to ask for license between one another (prepare for the cheese)

  5. Added improvement in AI's civboosting through resource trade.

  6. Slightly improved AI supply consideration (still sucks)

  7. Coordinated, massive D-Day (will still suck a little because I have not fixed AI CAS strategic region allocation) preparation as well as execution. D-Day (regardless by player or AI) will be coordinated with Soviet AI in many cases to ensure a massive offensive where possible.

  8. AI factional coordination through doctrines and lend leasing options.

  9. Reorganised Barbarossa push for Germany and counteroffensive for the Soviet Union as well as D-Day landing inland push.

  10. No longer excessively useless Italy. Their navy will still implode within days but they will try their best to hold on the ground. Italy will also receive a slightly changed focus tree if they lose to Ethiopia.

  11. Molotov-Ribbentrop becomes more mandatory, Soviet AI might retaliate if certain conditions are met.

  12. Added event post-Sealion and decision to help crossing the Atlantic/Pacific after Fall of Europe/Asia for European/Asian major powers if source countries are at war with an American major. Peace events will automatically happen after some time.

  13. Added event for American countries to either side with the US or side with the emerging hegemony in Europe, or simply stay neutral.

  14. Balance for production where Germany and France/UK will get Swiss Gold Trade/Swiss Trade Agreement while the Soviet Union gets their own things.

  15. Balance for certain MIO from different countries.

  16. Balance for fort combative maluses and construction cost.

  17. Balance for Japan infantry equipment production and infantry experience gains/losses

  18. ETC. too many, I actually forgot, might need Q&A.

  19. Tweaked Non-Historical AI a little.

Jokes, the mod isn't actually 100% balanced. There are event options at the start specifically worded to make sure players pick the worse options. Tee-hee!

To be honest, the mod is probably relatively easy as most nations since everyone gets better anyway.
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Major Contributors:

Sheep - og modder

j0nathan800 (j0ngaming) - general playthrough testing, mechanics testing, debugger

Seb (rotecly) - template testing, France playthrough testing, debugger

Topazand (cultural-soup) - template, general playthrough, debugger

Shrimp - Soviet playthrough, mechanics testing, and many others

Skrillicon, Shadykobold (punpun?), Morningstax, Fortebarko, Aulus Flavius - general AI fix recommendations and some testings

The Chemist, Sir Arthur Wellesley - general playthrough recommendation

Special thanks to: Soup, Shyy, gonzito (steam), flamenpanzer (steam), iceicles, icecream, and a great many others for playtesting and recommendation (gonna need a longer credit in-game).

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Popular Discussions View All (3)
5
8 Jul @ 12:20am
Is this R56 compabilitble?
Architect Decoa
1
16 Jul @ 2:07pm
UTTNH_2.0 compatibility
Зомби Сперма
0
11 Jun @ 2:02am
what about the elite?
sorry07
1,109 Comments
Drameczek444 19 hours ago 
worst thing or just its bug that when i did front avoidance for romania now i cant set new target only state
DragonChaser94 7 Aug @ 6:21am 
do you have to have all DLCs for this mod?
AzoorFox 6 Aug @ 12:14pm 
R56 COMPATIBLE????????????
Axius 5 Aug @ 9:25pm 
I just wanted to thank you guys for making this mod. This might be the first time I've genuinely struggled in HoI4, and I've beaten max-boosted Germany as the USSR without losing any cores. Thanks for the great work!
maremia 5 Aug @ 12:40pm 
Sudapop.
Scubasteve1233 4 Aug @ 12:04pm 
I noticed as Ger that Sov doesn’t build any tanks, just lots of infantry with AT, which was pretty much the perfect counter for my Heavy TD divisions. Reverting back to a save a year or so back to rethink. What kind of tank divs are recommend for Germany? Also, in general would be good division guides for them?
Statist Nr. 27 4 Aug @ 4:09am 
Thanks I will try Vanilla History and then complain!
(just kidding obv.)
57z 4 Aug @ 3:47am 
Stalin suddenly declared war on me in 1940 while i was playing kaiser germany and i expected to be pummeled but i suprisingly held, great work on the mod it finally makes the AI challenging
Sheep of Latrobe [COOK]  [author] 4 Aug @ 3:46am 
@Statist Nr.27 Actually, just click Vanilla History

It will make Balkan countries play the more historical focus plans and will not flip too early except for Hungary
Sheep of Latrobe [COOK]  [author] 4 Aug @ 3:42am 
@Statist Nr. 27 I can give you that game rule option,

In return, if you complain a word about Germany being weak or that you cannot carry the Axis, I will toss you into the sink