Total War: WARHAMMER III

Total War: WARHAMMER III

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Grail Knight Heroism (Lower Entities/Increased Power) - SFO version
   
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Tags: mod
File Size
Posted
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49.281 KB
11 Jun, 2024 @ 7:46pm
18 Jul @ 6:50pm
5 Change Notes ( view )

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Grail Knight Heroism (Lower Entities/Increased Power) - SFO version

In 3 collections by Cerb
SFO Hardcore Mode
76 items
SFO realism and depth collection
72 items
Playtest New Mods To Be Balanced
116 items
Description
Makes the grail units for Bretonnia closer to their lore, with significantly lowered entities and a much more heroic statline to compensate. This is not intended to be some huge rebalance, the power should be pretty close in most situations to vanilla, but with additional lore friendly abilities to give them a more thematic feel.

Grail guardians: 16 -> 8 entities
Grail Knights 32 -> 16 entities
Royal Pegasus Knights: 16 -> 8 entities
Royal Hippogryph Knights 6 -> 4 entities

All grail units now have the following abilities:
Living Saints: Provides a leadership and melee attack boost to friendly units in a small area.
Supped from the Grail: Provides a small amount of regeneration, but without a fire vulnerability.
Holy Presence (technically two abilities due to engine limitations, but same effect): Undead and daemonic units in the area around the grail units have reduced leadership, melee attack and defence.

All grail units are also unbreakable.

Balance: All units will fight slightly worse than their vanilla counterpart in a straight up fight, but their added versatility will more than make up for it due to increases in both longevity from regeneration and buffs/debuffs from auras.
8 Comments
Cerb  [author] 18 Jul @ 6:50pm 
Added it back to grail guardians
Cerb  [author] 18 Jul @ 6:47pm 
Fire attacks yes, i dont like fire attacks in general as it often results in lowered damage output due to fire resist, so i remove it from many units. I could probably add banishment back to contact effects though, youre right.
Morgan 18 Jul @ 6:28pm 
You made it so this mod is meant to get rid of those?
Cerb  [author] 18 Jul @ 5:36pm 
Good :)
Morgan 18 Jul @ 4:55pm 
And their fire attacks
Morgan 18 Jul @ 4:38pm 
Cool mod but it gets rid of their grail banishment attack imbuement in SFO.
Iron 20 Aug, 2024 @ 3:49am 
Nice changes, looking forward to using them :)
Cerb  [author] 16 Jun, 2024 @ 6:59pm 
Added hermit knights, given abilities.