Stellaris

Stellaris

396 ratings
Console Edition HD Art
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File Size
Posted
Updated
126.212 MB
12 Jun, 2024 @ 7:50am
16 May @ 10:19am
39 Change Notes ( view )

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Console Edition HD Art

In 3 collections by Alt
Lenkcy's Modding Library
26 items
Stellaris Console Edition
8 items
Console Edition HD Art - Compatibility Patches
3 items
Description
Current version: v4.0.* ✔️
Will work on any version of 4.0✔️
Can be used in multiplayer even if other players don't have it.
Achievement / Ironman compatible ✔️
Please ask for permission & give credit if you wish to use the assets in some manner, this project is has been rather time consuming.


Modding takes time, show your support via leaving a Like, a up vote, and or leaving a Steam Award



Greetings spacefarers! Welcome to my little project for the past couple of months. This was a massive pain to make this mod thus far and I would greatly appreciate it if you leave a like and an award, this was very time consuming and still has a lot of work left to be done.

The Stellaris: Console Edition, has had a lot of visual upgrades over the years whereas the PC version hasn’t been touched in the Graphical department. The aim of this mod is bring over in some capacity and or remake the higher resolution graphics from in style of the Console Edition. I would like to make both editions of the game to be more inline with each other.

Mod currently features several graphical enhancements and has built in improvements such as a bigger megastructures build menu.

Some parts of the UI has been altered to allow the display of higher quality assets.

This mod also allows the usage of any diplomatic room or any other assets such as special emblems that does not break the achievement compatibility.

This also features redone border system where borders are now primary color similar to how the Galactic Imperial core borders are displayed when an emperor is upon the throne.


  • Reworks the game UI to use larger image assets such as: Origins and Tech icons, other mods can build off of this.
  • Higher quality Assets from the Console Edition of the game
  • Reworked and bigger Megastructures menu to use larger Icons, other mods can build off this.
  • Console Edition Galaxy recolor
  • Borders shader redone to reflect the primary empire color


Mod Author Information
This section is for those who want to make an add-on asset pack for mods to take advantage of the larger asset sizes given by this mod.
  • Technology Icons Increased from 52 x 52 > 128 x 128
  • Origin Cover art increased from 220 x 115 > 320 x 150


The Console variant is only updated to Galactic Paragons, will add more content as it becomes available

Current Progress and up to date with current console version
  • Technology ✔️
  • Origin Cover Art ✔️
  • Ascension Perks ✔️
  • Megastructures ✔️
  • Outliner ✔️
  • Ethic Icons ✔️
  • Authority Icons ✔️
  • Districts ✔️
  • Planet backgrounds (tile pop view) ✔️
  • Starbase Modules ✔️
  • Exclusive Music Tracks ✔️
  • Galaxy texture(s) and color ✔️

To do list
  • Starship action menu
  • Traditions
  • Resource Icons
  • Event Pictures
  • Planet Deposits

If you want to use UI Overhaul Dynamic, by Orrie there is a Compatibility Patch UIOD + CEHDA compatibility patch


Yes you can still earn achievements playing with this mod as it only effects the user interface, no gameplay changes have been made.

The mod is completely save game compatible, you can activate / deactivate the mod without any impact. Works on previous save games as well.

If you want to use UI Overhaul Dynamic, by Orrie and take advantage of the larger UI Assets, there is a Compatibility Patch
UIOD + CEHDA compatibility patch

📑 Load Order with Compatibility Patch 📑
  1. Console Edition HD Art
  2. UI Overhaul Dynamic
  3. UIOD + CEHDA compatibility patch


🚧 Add-ons Mods 🚧
Planetary Diversity
Console Edition HD Art - Planetary Diversity Addon


Very special thanks to Sprinkles678 on Playstation for assistance with the project.

All copyrights go to their respective holders.

Checkout my other mods!
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3256136600

Have a pleasant day spacefarers!

P.S. Who ever has given the Golden Unicorn awards, thank you. I think they are pretty.
140 Comments
Alt  [author] 22 Jun @ 8:40am 
@Pietrooperv the tech frame mod edits the image itself so this mod will have conflict with that. This mod replaces a lot of assets with higher quality ones. So you will have to pick.
Pietrooperv 22 Jun @ 7:37am 
Will this mod work with a tech tier frame mod? Do those mods internally replace the tech images with a new one who's only difference is a colored frame, or do they add the colored frame to whatever image is already there?
Alt  [author] 15 May @ 5:18am 
Hello Spacefarers, Just to give an update.
I am currently working on a moderate update for some assets for the machine age (fallen Empire buildings images) and bioship components from Biogensis.
Alt  [author] 10 May @ 6:49am 
Hello Spacefarers, an update has been released.
-Border reshade has been redone for more better visual clarity if the mod is used with other mods.
-Fixed an issue related to the megastructures menu
Alt  [author] 10 May @ 12:38am 
@Rohzdear That is not an incompatibility issue, this mod includes a border reshade to have border be a solid color. Immersive Beautiful Universe just changes the textures of the galaxy which may make thing brighter as a result.
Rohzdear 10 May @ 12:34am 
So make sure to load this mod before (higher in the load order).
Rohzdear 10 May @ 12:34am 
This has a big incompatibility issue with ! Immersive Beautiful Universe ! mod, where if 'Console Edition HD Art' is loaded after it the borders of empires will be so brightly lit with bloom and lens flare they can be seen from the next galaxy over.
Alt  [author] 5 May @ 6:32pm 
Quick hotfix - fixed an issue related to the Deep Space citadel causing a crash on selection, please unsubscribe and re subscribe to force the update with the hotfix to go through.
Alt  [author] 5 May @ 4:28am 
Thank ya, yeah I have not seen this on my end. The section you showed is only from the Room selection for AI when the AI rolls for its personality type at game start, which in it self shouldn't be a problem. 4.0 might have changed something on the back-end and Ill have to look to see what it did. Thank you for bringing this to my attention. I'll look into it further when I get a chance.
Overlord 5 May @ 4:22am