Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Kat's ODST Firefight
   
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Engine: Halo3ODST
Game Content: Firefight
File Size
Posted
Updated
3.372 GB
12 Jun, 2024 @ 3:56pm
28 Feb @ 8:28pm
14 Change Notes ( view )

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Kat's ODST Firefight

In 1 collection by Katherlyn
Kat's Halo Mods
3 items
Description
Firefight but with all the changes featured in the Kat's ODST Campaign mod.

General:
-Carry more ammo and grenades
-AI now do more 100% damage against each other instead of 30%
-Flocks appear on maps where they would fit
-Phantoms have a more accurate collision model allowing you to shoot out the passengers
-All Firefight Wraiths no longer explode when the driver dies allowing you to commandeer them
-With "Boons" enabled, more weapon and ammo spawns, and an ODST spawns when Marines are the maps friendly AI

Weapons:
-Battle Rifle, SMG, Magnum, Energy Sword, and regular Plasma Rifle all make an appearance
-More weapons are useful
-Assault Rifle has more damage and range
-Shotgun has more damage and range
-Shotgun illumination changes based on ammo count
-Magnum is on par with it's Halo 1 counterpart (more damage, scope)
-SMG has more damage
-Silenced SMG can headshot
-Spartan Laser has two zooms
-Needlers supercombine in 6 needles instead of 7
-Brute Plasma Rifle functions similar to it's Halo 2 counterpart
-Spiker has more damage
-Mauler has more damage
-Beam Rifle has more damage (originally weaker than the sniper rifle)
-Covenant Carbine has more damage
-Plasma Pistol and Plasma Rifle are untouched
-Sword lunge has further range
-Plasma Grenade EMPs vehicles

Enemies:
-Brute Ranks what colors Bungie intended
-Brute Chieftains now regenerate shields
-Brutes no longer have Flare Equipment
-Brutes should use more equipment variety
-Grunt Ultras now have shields
-Grunts can be seen wielding plasma rifles
-Jackals now have 4 ranks (Minor, Major, Ultra, Sniper)
-Jackals armor now has colors based on rank
-Jackals can be seen wielding plasma rifles
-Buggers can be seen wielding carry plasma rifles and spikers
-Elites can now use equipment
-Elites use a larger variety of weapons
-Elites can be aggressive
-Flood carry more variety of weapons
-Flood ODSTs appear (properly, not the reskinned marine 343 added)

Map Specifics:
-Lost Platoon now has an enemy Banshee and Prowler that appear periodically (similar to the Flood controlled Vehicles during Flood Firefight)
-Lost Platoon now has a Scorpion that spawns separately from the map default vehicle
-Lost Platoon has additional scenery in the sky
-Last Exit has additional scenery in the sky

Bugs:
-I have not tested co-op nor Flood Firefight
-Previous iterations would randomly crash with no log

If you wish to support me, I have a Ko-fi [ko-fi.com]
75 Comments
Katherlyn  [author] 16 Apr @ 7:51am 
If they have an equivalent combat form yea. Elites, ODSTs, Marines, and Brutes.
ryanbailes06 15 Apr @ 7:56pm 
can infection forms infect living and dead
Katherlyn  [author] 8 Nov, 2024 @ 9:51am 
No, I did read all of your comments. Your mod is possible, just a lot of work. Like adding additional weapons into firefight itself isn't that hard tbh. It's mostly setting up the weapon to work like you would expect and then animations that's the hard part. Adding them to the maps isn't hard nor is adding them to the squads because luckily ODST uses squad templates that basically says use this character, with these weapons; unlike Halo 3 where you have to add spawn points for each additional weapon you want the squad to potentially use. I know others have done it though so maybe they have guides somewhere but I haven't looked for them.

I've just been playing a lot of Cyberpunk 2077 so that's why though it wouldn't have taken but like ~5 mins, at most, to respond tbf.
Katherlyn  [author] 7 Nov, 2024 @ 10:46pm 
you uh, deleted all your comments? for what? you get someone to make your mod? just curious
Katherlyn  [author] 3 Nov, 2024 @ 1:23pm 
It's possible to add as many weapons as you want tho it does tend to get a bit messy after ~100 because you have to use another character due limits tho I'm not entirely sure what the limit is. I know weaver with his halo 3 mod had some issues. As for the weapons themselves tho the animations are usually the hardest part so they're using proper animations and not reusing them
Katherlyn  [author] 31 Oct, 2024 @ 12:18pm 
You know, originally I would be like, no, but it's also like, how involved is the mod request? It really depends.
Katherlyn  [author] 29 Oct, 2024 @ 1:34pm 
Players hand would likely be animation thing; not something I'd be willing to look into right now as first person animations are very... complicated. The muzzle flash might just be an effect priority thing.

I'm pretty fine with the where the weapons are, the BR and SBR already have the Halo 3 damage table so they have higher overall damage. BR has 25% more damage compared to stock and the SBR has 33% more damage. I might consider adding more, but I might do up a custom box for 'em instead of having them on the wall.


It's not possible to make it so you can carry 2 of the same weapon. It's hard coded. I know the Halo 2 thing where you can triple wield because of the dual wielding thing.
Katherlyn  [author] 29 Oct, 2024 @ 12:01pm 
You're good, I think you wanting to learn how to do your own mod is a fantastic thing. Remember, start small or you'll quickly burn yourself out. Plenty of times I've wanted to do XYZ ABC, and .. I didn't know how to do X and.. yea that's why I have plenty of unfinished things that I occasionally show in the discord.
Katherlyn  [author] 29 Oct, 2024 @ 10:38am 
It's always possible for anyone to make their own mod. You have to start somewhere. I started messing with Assembly before the tools were even out. When the tools did come out, I spent a while just messing and changing things to see what they did while watching tutorials people have made. While I don't much any more, I used to watch RejectedShotgun stream.

If you're in the Halo Mods discord, there's a section just for tutorials though it tends to get a bit hard to find. I can send you the link to it which people have posted various tutorial videos. Most Halo 3 tutorials work for ODST since they're pretty much work the same though there are a few minor differences such as ODST uses squad templates for some squads which were later reused in Reach - this is missing in Halo 3.
Katherlyn  [author] 11 Oct, 2024 @ 12:10pm 
You're welcome :); I always find whichever Halo people started out with to be their favorite though that isn't the case every time. Anyway, I think elites don't actually have leader values in Reach which is why they don't really lead troops.. though I'm not sure if that was a depreciated behavior or not between games.