Stellaris

Stellaris

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Habitat Orbital Fix [latest]
   
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13 Jun, 2024 @ 3:23pm
21 Jun, 2024 @ 5:46pm
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Habitat Orbital Fix [latest]

In 1 collection by Suzarr
Suzarr's Mods
24 items
Description
Mod Version 1.1, for Stellaris v3.12.5

This mod addresses a common bug with a variety of symptoms, all tracing back to habitat orbitals losing track of which planet they are orbiting. These symptoms include:
- Upon capturing a system with habitat orbitals, they will sometimes throw numerous false notifications about "evading hostiles"
- Planet deposits sometimes continue to display on the galaxy map as if they are not being collected, but the planet either already has a megastructure on it, or has nothing but will not allow you to build a station
- Sometimes, after an orbital has been destroyed or disbanded, the game will prevent a new one from being built, claiming the planet already has an existing megastructure


- Greatly reduces the frequency of the glitch occurring in the first place (though not foolproof), and adds a low-overhead hidden event to automatically detect and fix any orbitals that still manage to break on the first of the following month.
- This fixes nearly all existing instances of the glitch and prevents it from occurring except in very rare edge cases.
- Unfortunately, if your glitched habitat orbitals have already been destroyed or disbanded, this mod is unable to find the planet in question and fix it. You would need to remove the "has_megastructure" flag from such planets manually, using the command console.



Part of Suzarr's collection of gameplay enhancements, balance tweaks, and bug fixes.
All mods in this collection are designed with modularity in mind, so you can pick and choose to use the components you like, and ignore the ones you don't. None of these mods depend on one another, compatibility with each other is guaranteed, and load order within the collection does not matter.

Finishing an old save on a Stellaris rollback version?
Check out my (Archive) for older versions that might be compatible.
3 Comments
Dreamweaver 11 Nov, 2024 @ 11:40pm 
FYI there's a checksum modifier mod that allows you to gain achievements with any mod setup. A quick google search will lead you to its github page =]

@joitaaurica
Suzarr  [author] 6 Nov, 2024 @ 10:35am 
@joitaaurica Unfortunately, that distinction only goes to mods that are limited to the UI or art elements. This one does affect the simulation, so it will change the checksum and not allow achievements.
joitaaurica 6 Nov, 2024 @ 1:49am 
Is this mod achievements compatible?