Stellaris

Stellaris

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[3.14.*] The Abyss Contract: EPOCH
   
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563.051 MB
13 Jun, 2024 @ 5:46pm
8 Apr @ 6:28am
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[3.14.*] The Abyss Contract: EPOCH

Description
SHELVED

READ THE DESCRIPTION!
VERIFIED TO WORK WITH 3.14
THE FIRST TECHNOLOGIES WILL ONLY APPEAR AFTER YOU HAVE FINISHED ALL OF TAC - UP TO HIGHER DIMENSIONAL CONVERSION.
Welcome to The Abyss Contract: EPOCH, an unofficial expansion for The Abyss Contract.
Some features may not exist, some features are in development, some features may be removed.
If the lorebook isn't showing up for you, do "event epoch_lorebook.1". If you have ACOT as well, do "event epoch_lorebook.2". If added during a save, do "event epoch_startup.1"

Missing localisation? Missing textures? Tell the owner!

Current list of items:
  • Epsilon Components
  • A thorough and fleshed out hypothetical continuation of TAC's Storyline
  • A lorebook (RIP fingers)
  • 4+ megastructures (plus one variant)
  • ACOT and AOT compatibility assured! (Grants 5 additional variants for one of the megastructures, as well as better reactors)
  • 12ish civics
  • A lot of buildings
  • The Abyss Gammasphere
  • Outer Void Relay
  • Two resources - Inverse Void Essence, and Void Essence
  • And many, many more!
Join the discord[discord.gg] to recieve real-time updates and closed-testing access.

Load Order:
  • ACOT (not required)
  • AOT (not required)
  • ....
  • The Abyss Contract
  • This mod
  • ....
Can be added safely into a save. However, do be warned: once added, it cannot safely be removed. BACK UP YOUR SAVES!
Tech tree[www.canva.com]
Big thank you to Cephalon_Sithalo, thepigemperor, and the wonderful folks over at the ACOT and the Modding Den discords for helping me out!
NOT COMPATIBLE WITH MULTIPLAYER
Compatible with whatever wacky modset you have - overwrites no vanilla files.
Current translation patches:
-Chinese
Popular Discussions View All (5)
4
21 Jun, 2024 @ 1:03pm
Suggestions
strange botkiller queerfur
2
18 Jul, 2024 @ 11:13am
Post-Epoch: What's next? A heartfelt message.
strange botkiller queerfur
0
20 Apr @ 10:22am
PINNED: [DISCUSSION] Upcoming Update: Sneakpeaks, What's to Come?
strange botkiller queerfur
135 Comments
Strife 10 Jun @ 7:05am 
oh, well i liked it alot hope u get time or urge at a l8ter time i'l be checking that phasetech tho :-)
strange botkiller queerfur  [author] 9 Jun @ 1:50pm 
On-hold.

I do not have the energy to fix this mod for 4.0. So much was changed.
I'll be moving my focus to Phasetech.
Strife 7 Jun @ 7:45pm 
shelved as in dead or on hold/pauseed 4 now ?
strange botkiller queerfur  [author] 27 Apr @ 7:59am 
It doesn't work with multiplayer, first off.

Other than that, there should be no reason for that to be happening. Hold on...
Apophes 25 Apr @ 10:29am 
i also save MP game at the start to use epoch_lorebook.1 and epoch_lorebook.2 then start MP game again
Apophes 25 Apr @ 10:00am 
yeah. I have both TAC and TAC epoch all below ACOT and AOT. THere is no lorebock so when i use event epoch_lorebook.1 i get all 9 parts with last talking about Comp between AOT+ACOT and TAC.

when i use event epoch_lorebook.2 it makes another copy of part 9 but has_epoch_mod is still unchecked. I get this mod dont work in multiplayer but i get epoch unchecked even in singleplayer. I try to work with mod load list maybe i made mistake somewhere
strange botkiller queerfur  [author] 24 Apr @ 7:21pm 
That... shouldn't happen???

Question, what game is it? Multiplayer or Singleplayer?
Is it stopping anything from running? It shouldn't be unchecked, that's weird...
Apophes 23 Apr @ 6:08am 
i wanted to ask. should i get has_epoch_mod unchecked in console? I have this mod, console works but it checks only acot_activated
strange botkiller queerfur  [author] 20 Apr @ 10:08am 
currently working on the next update
strange botkiller queerfur  [author] 26 Jan @ 7:45am 
Look for "epoch_crisis.8"