Stellaris

Stellaris

[3.14.*] The Abyss Contract: EPOCH
135 Comments
Strife 10 Jun @ 7:05am 
oh, well i liked it alot hope u get time or urge at a l8ter time i'l be checking that phasetech tho :-)
strange botkiller queerfur  [author] 9 Jun @ 1:50pm 
On-hold.

I do not have the energy to fix this mod for 4.0. So much was changed.
I'll be moving my focus to Phasetech.
Strife 7 Jun @ 7:45pm 
shelved as in dead or on hold/pauseed 4 now ?
strange botkiller queerfur  [author] 27 Apr @ 7:59am 
It doesn't work with multiplayer, first off.

Other than that, there should be no reason for that to be happening. Hold on...
Apophes 25 Apr @ 10:29am 
i also save MP game at the start to use epoch_lorebook.1 and epoch_lorebook.2 then start MP game again
Apophes 25 Apr @ 10:00am 
yeah. I have both TAC and TAC epoch all below ACOT and AOT. THere is no lorebock so when i use event epoch_lorebook.1 i get all 9 parts with last talking about Comp between AOT+ACOT and TAC.

when i use event epoch_lorebook.2 it makes another copy of part 9 but has_epoch_mod is still unchecked. I get this mod dont work in multiplayer but i get epoch unchecked even in singleplayer. I try to work with mod load list maybe i made mistake somewhere
strange botkiller queerfur  [author] 24 Apr @ 7:21pm 
That... shouldn't happen???

Question, what game is it? Multiplayer or Singleplayer?
Is it stopping anything from running? It shouldn't be unchecked, that's weird...
Apophes 23 Apr @ 6:08am 
i wanted to ask. should i get has_epoch_mod unchecked in console? I have this mod, console works but it checks only acot_activated
strange botkiller queerfur  [author] 20 Apr @ 10:08am 
currently working on the next update
strange botkiller queerfur  [author] 26 Jan @ 7:45am 
Look for "epoch_crisis.8"
strange botkiller queerfur  [author] 26 Jan @ 7:44am 
Interesting, hold on.
That shouldn't happen. Can you open your error.log and ctrl+f for "epoch_crisis."?
Error log file should be in either:
<>\OneDrive\Documents\Paradox Interactive\Stellaris\logs
<>\Documents\Paradox Interactive\Stellaris\logs
Hatmann 25 Jan @ 5:41pm 
No. Single Player. It did every event up to that point.
strange botkiller queerfur  [author] 25 Jan @ 2:01pm 
it should've happened immediately. did you finish the situation?

...is this in multiplayer?
strange botkiller queerfur  [author] 25 Jan @ 2:00pm 
@Hatmann hold on, lemme look through the files
Hatmann 24 Jan @ 1:56am 
How long after the Challenger Deep situation is the Deep Void supposed to spawn? Because I've finished it and did the dialogue about "Teaching those old fools a lesson" and nothing happened.
MegaPro1921 27 Dec, 2024 @ 8:04pm 
Whats the commands for the tech?
strange botkiller queerfur  [author] 4 Nov, 2024 @ 5:17pm 
Nice
n8 30 Oct, 2024 @ 5:16pm 
so far doesnt crash when clicking new game
n8 30 Oct, 2024 @ 5:01pm 
testing now
strange botkiller queerfur  [author] 29 Oct, 2024 @ 4:09pm 
Report any bugs as soon as possible, since the Update has came out.
strange botkiller queerfur  [author] 18 Oct, 2024 @ 11:22am 
Patch 9d
- Fixed Challenger Deep starbase not disabling/destroying. It go boom now.
strange botkiller queerfur  [author] 11 Oct, 2024 @ 5:47pm 
Hang on, y'all
I'm workin'. Trying to get this bug hashed out fast.
strange botkiller queerfur  [author] 11 Oct, 2024 @ 1:34pm 
Will agree, just INVADING the worlds is damn near impossible. You'd have to suppress the starbase, and it won't go down easy.
dracklor 7 Oct, 2024 @ 3:55pm 
Cool, look forward to your new ideas.
strange botkiller queerfur  [author] 5 Oct, 2024 @ 3:54pm 
Revisiting this
Gonna see what I can do.
strange botkiller queerfur  [author] 21 Sep, 2024 @ 2:31pm 
@TippierGlint6
The techs are not guaranteed.
TippierGlint6 20 Sep, 2024 @ 12:20am 
Oh im stupid the damn civic blocks it. But still the epoch techs dont seem to appear, are they tied to a date (im running a test empire right now check) or are they just super super rare?
TippierGlint6 19 Sep, 2024 @ 10:19pm 
Quick question, I started with the void council civic to test out the techs n stuff but havent gotten any techs past the base abyss contract mod and cant build the abyss gateway because it says I dont have "epoch_has_abyss_gateway flag" any ideas on why this is happening?
dracklor 14 Sep, 2024 @ 5:33pm 
Understandable, good luck with your courses.
strange botkiller queerfur  [author] 14 Sep, 2024 @ 10:51am 
dunno, kinda lost interest
dracklor 13 Sep, 2024 @ 9:54am 
Does this need to be updated for the new DLC patch?
strange botkiller queerfur  [author] 2 Sep, 2024 @ 12:35pm 
oh hey, 1k subs
kewl
strange botkiller queerfur  [author] 24 Aug, 2024 @ 6:03pm 
I'll look into that bug @Starcruiser

@AFGHAN, nothing I can do to fix that without touching vanilla files (which I want to avoid completely).
Starcruiser 22 Aug, 2024 @ 11:19pm 
so is there something I have to do to beat the crisis? because I can't take their system, the station instantly respawns after being defeated. I tried beating it by blowing up their planets through orbital bombardement but it keeps respawning even if I destroy all of them
AFGHAN PSYCHO 20 Aug, 2024 @ 12:15am 
Quick issue, cant build a lot of acot and AOT buildings when taking the two decisions that changes your capital building. Also can't build a lot of other buildings, because it thinks you have an unupgraded planet capital.
AFGHAN PSYCHO 19 Aug, 2024 @ 5:20pm 
I'm finally getting the technologies. Thanks for the bug fixes.
dracklor 17 Aug, 2024 @ 9:31am 
Thanks for the bug stomping, hope you enjoy your classes.
strange botkiller queerfur  [author] 17 Aug, 2024 @ 9:04am 
Patch 9d
- Fixed various bugs
strange botkiller queerfur  [author] 16 Aug, 2024 @ 7:59pm 
i can assure yall that im still trying to work out these fucking bugs

school's just arrived
strange botkiller queerfur  [author] 3 Aug, 2024 @ 5:14pm 
thankyou @dracklor it's making me go insane.
strange botkiller queerfur  [author] 3 Aug, 2024 @ 5:13pm 
working on the PK not working bug...
dracklor 2 Aug, 2024 @ 2:27pm 
Thanks for the hard work bug squashing!
strange botkiller queerfur  [author] 2 Aug, 2024 @ 8:49am 
FINALLY, CERTIFIABLY, CORRECTLY FIXED THAT FUCKING BUG.
...It was missing an onaction. >:\
卡尔文迪斯梅特 30 Jul, 2024 @ 12:01am 
I made a new Chinese localization translation is here.Could you please add a link?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3108330591
I didn't expect you to actually understand the code of this mod, the original author himself is studying how his code works.
AFGHAN PSYCHO 29 Jul, 2024 @ 8:00pm 
Keep up the good work. Looking forward to your future projects.
strange botkiller queerfur  [author] 29 Jul, 2024 @ 12:01pm 
FUCKING HOPEFULLY FINALLY FIXED THAT GODFORSAKEN BUG RELATED TO THE EVENTS TO PROGRESS FURTHER
strange botkiller queerfur  [author] 27 Jul, 2024 @ 12:15pm 
Patch 9c
- (Potentially) fixed an issue with Lockheed drones not moving
- Added growth speed modifier and replicator job
- Localisation Update
Flying_Squid_999 26 Jul, 2024 @ 1:48pm 
Hey, it seems the line "mod_country_epoch_sr_ive_cost_mult:" in the "Abyss Hyperion Codex" civic has no localisation. Also want to say everything looks really cool and high in production value. Thank you for the work.
strange botkiller queerfur  [author] 20 Jul, 2024 @ 12:35pm 
Emergency Hotfix 9d applied
- Fixed an issue with Red Sun bombardment overriding other bombardment stances. Should be safe to use now.
strange botkiller queerfur  [author] 18 Jul, 2024 @ 7:58am 
Patch 9c
- Fixed an issue with the Void Housing building not being able to be built