MADNESS: Project Nexus

MADNESS: Project Nexus

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Abomination & Odium Origins
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Tags:  Arena
File Size
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19.755 KB
15 Jun, 2024 @ 11:24am
21 Jun, 2024 @ 10:34am
7 Change Notes ( view )

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Abomination & Odium Origins

Description
Origins modeled after the Abominations and Odiums, the weird looking animals. Have fun.
Icons by Lurk

If you are experiencing problems with the origins appearing as a regular grunt, and restarting hasn't worked, unfortunately I do not know what is causing this nor how to fix it. I have been unable to replicate it.
33 Comments
Fall  [author] 13 Jun @ 7:32am 
Did you enable/disable mods before checking the origins? The workshop's got an issue where you need to restart after enabling mods, or you'll find stuff like origins, shops, characters stop working
Otherwise, they work fine with multiple mods on my side, so I don't know what could be causing it
Sparvick 13 Jun @ 1:02am 
So yeah basically other mods break this one, its not physically possible to run any other mods while this one and its required items are active, the models will always appear as grunts

so basically you cant run these 3 mods AND have other ones on at the same time.

hopefully rusty drops a patch to make this mod play nicer with others but until then your just gonna have to work with what you have
JabbaGabbaLabbar 18 Nov, 2024 @ 7:18am 
I figured out the problem for when the origins appear as ordinary grunts! It's because when you want to enable this mod you have to enable other articles just so it will work, or look exactly as they're shown in the pictures! I am commenting this just so the others will know!
"the _____ situation is wild" 16 Aug, 2024 @ 8:05am 
i think the mod breaks when other mods are disable/enabled causing the origin to break (turning into a grunt OR if you already are one of the origins it completely breaks the game until you reopen the game)
ㅇㅁㅇ 9 Aug, 2024 @ 10:07am 
this is very good
Laplace Demon 7 Aug, 2024 @ 4:12pm 
sodium
R1PCH41N_FR3NZY 13 Jul, 2024 @ 1:00pm 
ok so, odium (and by assumption abom) is completely hard countered by g03lm sleepwalkers
normally this wouldn't be an issue but I'm running Sleepwalker Duels and duel 21 is with a sleepwalker G03LM. For whatever reason, unlike regular G03LMs, the takedown for them is just the regular abom maul and doesn't remove the headgear, rendering the G03LM invincible without the aid of hirelings. regular G03LMs get their headgear removed perfectly fine, though.
Solace 6 Jul, 2024 @ 11:00am 
i see, well that's certainly nice to know. thought my shit was bugged out or something, thanks for the quick response
Fall  [author] 6 Jul, 2024 @ 8:07am 
Odium has the same execute, so that problem still persists with them too
However, eventually the Odium will get big enough to use brute executions against enemies instead, so practically that issue gets phased out, for regular sized enemies atleast
Fall  [author] 6 Jul, 2024 @ 8:04am 
The animation for Aboms mauling doesn't execute, not quite sure why that was done but that was a deliberate decision from the devs. If I could change that, I would