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Otherwise, they work fine with multiple mods on my side, so I don't know what could be causing it
so basically you cant run these 3 mods AND have other ones on at the same time.
hopefully rusty drops a patch to make this mod play nicer with others but until then your just gonna have to work with what you have
normally this wouldn't be an issue but I'm running Sleepwalker Duels and duel 21 is with a sleepwalker G03LM. For whatever reason, unlike regular G03LMs, the takedown for them is just the regular abom maul and doesn't remove the headgear, rendering the G03LM invincible without the aid of hirelings. regular G03LMs get their headgear removed perfectly fine, though.
However, eventually the Odium will get big enough to use brute executions against enemies instead, so practically that issue gets phased out, for regular sized enemies atleast
i have yet to try odium so i'm not sure if he's got the same "issue"
Also, as for the origins appearing as normal grunts, i have a sneaking suspicion that it's caused when you hot-reload your scripts ( ` using this apparently does that?) then going out of arena, would make it appear like the origins have been deleted. (restarting the game fixes the issue)
if that isn't the reason for the origins appearing like grunts, then possibly adding a new mod while playing can cause it as well.
bothering
odium u can change ti so u can only choose between strentgh and endurance and u get one corpus block per skill
also make sure to disable the new animations theyre ugly and u also need to give them new skins these are ugly and not realistic