Project Zomboid

Project Zomboid

5,528 ratings
[B42/B41] Bandits NPC (v2)
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File Size
Posted
Updated
533.600 MB
15 Jun, 2024 @ 11:51am
6 Jul @ 8:57am
182 Change Notes ( view )

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[B42/B41] Bandits NPC (v2)

Description
Bandits

Multiplayer setup guide

Also try Bandit Creator mod which now controls spawn settings and many other aspects of bandits.

Also try clothing and weapons integration mods by Jusblazm

During the zombie apocalypse, It's not the zombies you should be afraid of; it's the people...

This mod introduces hostile (NPC) bandits into the game. Please be aware that the enemies in this mod are extremely dangerous, and provide an extent of challenges. Treat them as actual players when it comes to combat. You will need to relearn how to survive.

WORKS IN MULTIPLAYER and WITH EXISTING SAVES and ALL MAPS!

Check What's new.

I happily respond to questions unless it is clear you haven't read the description first. Please mention game version when commenting or posting bug reports.

Check the Bandits Discord[discord.gg].

If you like my work, be sure to give it a LIKE or:
[ko-fi.com]

Bandit Spawning
Initially, a small groups of armed individuals with melee weapons appear in the world. Over time, much larger groups armed with handguns and rifles will arrive to take your head. In multiplayer on the other hand, this happens independently for each player. Newer players will have more so simple bandits attacking them, whereas long term players will have stronger bandits attacking them.

Bandit Customization
Some general customization is done via sandbox settings just like for any other mods.

Customization of bandit looks, weapons and spawn settings is now controlled by Bandit Creator which is a separate mod you need to subscribe to in order to make changes.

What you need to know about v2 version
  • Besides killing you, bandits can steal items from you base, sabotage your generators, vehicles or crops.
  • Bandits can destroy things: obstacles and furniture blocking their way, destroy doors and windows, destroy or remove barricades, naturally they can also simply open doors or gates.
  • They can have different extra traits which determine their extra skills
  • They carry different loot depending to their profession and skills
  • They will resupply with weapons or ammo from dead corpses and containers nearby.
  • Some of them rarely may bite you as a recently infected desperate individuals.
  • They don't know where you are until they see you or until they hear you.
  • They can shoot all weapons, including shotguns, revolvers or rifles with scopes, weapon range depends on weapon now.

Troubleshooting
There are no bandits
Do not turn off zombies in your world completely. Otherwise Bandits will not spawn. Turning off zombie respawn is ok.
Their spawning has a large random factor. But if they don't spawn for 5-7 consecutive days then something may be wrong.

IThere is too many bandits
Use Bandit Creator mod to tune the right amount for you.

Compatibility
Read about Enhancements and Compatibility

Credits
Some coding: changshashinumaoyiyouxiangongsi
The icon framework and code behind notification system: Expanded Helicopter Events by Shark.
Notification icons: Ravense
Mod Picture: Ravense
Voice acting: Goosesalesman of Hamburg(Male1), Mimbius Bimbius(Male 2), Shadesz(Male 3), Joey Bracken(Male 4)
Translations: Eaglefire(German), @Furthick (French), @Oversights2006_ (Chinese SImplified), Бен (Ukrainian), VVentos (Turkish), Choko (Spanish)

Workshop ID: 3268487204
Mod ID: Bandits2
Popular Discussions View All (466)
16
1
25 Jun @ 11:38am
[BUG REPORT] Bandit spawned as Zombie instead human (admin spawn)
logan.ho13
31
3 Jul @ 12:11pm
PINNED: BANDITS MULTIPLAYER DEDICATED SETUP
Slayer
119
21
1 Jun @ 2:30pm
PINNED: FRIENDLY NPC FUTURE
Slayer
6,149 Comments
tuff deer 10 hours ago 
Some people dont read the guide and wonder why they struggle lmao
CarsonNuts 13 hours ago 
i kind of dislike how just purely aggressive a person could be running at me with a hammer when i am on the other side of the street with a fucking shotgun i would hope this guy would see it and just run away but he doesnt at all? is he supposed to?
Flatrateliner 17 hours ago 
bandits pathfinding seems kinda broke rn, they usually just run at walls until something triggers them out of it.
Any companions i get just die because they wont stop running into a wall endlessly.
Alundor 11 Jul @ 2:38pm 
why can't we customize the bandit's waves in sandbox? It used to be possible
p40805 11 Jul @ 10:46am 
game freezes after few days , renderer is the issue most of the time based on the logs, lazy shitty work of the game devs obviously (they constantly breaking things that worked previously and nobody needs to change them but hey they are idiots so nothing new) . there is no point to play this game without this NPC mod since its just garbage. ill probably get back to this game when v 42 is fully stable and released what a fucking waste of my time.
jessemunson0 11 Jul @ 10:04am 
can you make it so i dont have to turn on zombies to spawn bandits because the whole point of turning on bandits is to turn off zombies
Abyss 11 Jul @ 8:54am 
is there a way to turn off the tracers when bandits shoot?
Gapk 11 Jul @ 8:26am 
mod works amazing, thanks! more people should read descriptions and guides how to install mods and to test for compatibility with probably the hundreds of mods they install without reading also.
<#0FF>rNoX.exe 11 Jul @ 6:19am 
The mod doesn't work, not only in multiplayer, but even in single-player, why can it be?
The God Of Clowns 10 Jul @ 9:05pm 
I expect bugs with the bandits themselves, or the interaction between bandits and zombies.
but its fucking up zombies even without bandits actually spawning.