Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC (v2)
6,154 Comments
Sicken apoyusiken 53 minutes ago 
Does bandits just spawn and roam around since we start playing the map or they act as a raider that only spawn a raid day that they will attack us and we kill them or they escape and dissappear. If they start roaming since we started the world then its bad becouse it causes a lot of lag in my gameplay. Fps drops etc. which I have it and I dont have it when I didnt load bandits mod.
shachattaque 7 hours ago 
if both bandits and banditslegacy are combined to make the bandits day one/week one mod work while using the bandits creator mod, does it not cause problems since it does allow you to combine them in modoptions?
Paul Allen's Card 11 hours ago 
10/10 mod keep up the great work!!!
Rain Cascade 18 hours ago 
Hey I have a very random question. I did not see this mod on the list with compatibility ones.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2714850307&searchtext=horde+mode


Horde Night mod that spawns in zombies, so it does samething as the bandits in a way. Can adjust it in sandbox settings to be different nights. Would this mod be able to sync with yours?
Alto Clef 20 hours ago 
If you can scare them and drive them away with hand a gun (even a gun without bullets), it would be too easy

After all, these bandits will not communicate with you at all. When they find you, they only think about how to kill you. This is the high difficulty experience brought by this mod.
tuff deer 12 Jul @ 8:51am 
Some people dont read the guide and wonder why they struggle lmao
CarsonNuts 12 Jul @ 6:18am 
i kind of dislike how just purely aggressive a person could be running at me with a hammer when i am on the other side of the street with a fucking shotgun i would hope this guy would see it and just run away but he doesnt at all? is he supposed to?
Flatrateliner 12 Jul @ 1:26am 
bandits pathfinding seems kinda broke rn, they usually just run at walls until something triggers them out of it.
Any companions i get just die because they wont stop running into a wall endlessly.
Alundor 11 Jul @ 2:38pm 
why can't we customize the bandit's waves in sandbox? It used to be possible
p40805 11 Jul @ 10:46am 
game freezes after few days , renderer is the issue most of the time based on the logs, lazy shitty work of the game devs obviously (they constantly breaking things that worked previously and nobody needs to change them but hey they are idiots so nothing new) . there is no point to play this game without this NPC mod since its just garbage. ill probably get back to this game when v 42 is fully stable and released what a fucking waste of my time.
jessemunson0 11 Jul @ 10:04am 
can you make it so i dont have to turn on zombies to spawn bandits because the whole point of turning on bandits is to turn off zombies
Abyss 11 Jul @ 8:54am 
is there a way to turn off the tracers when bandits shoot?
Gapk 11 Jul @ 8:26am 
mod works amazing, thanks! more people should read descriptions and guides how to install mods and to test for compatibility with probably the hundreds of mods they install without reading also.
<#0FF>rNoX.exe 11 Jul @ 6:19am 
The mod doesn't work, not only in multiplayer, but even in single-player, why can it be?
The God Of Clowns 10 Jul @ 9:05pm 
I expect bugs with the bandits themselves, or the interaction between bandits and zombies.
but its fucking up zombies even without bandits actually spawning.
Powietrze 10 Jul @ 2:41pm 
zombie, after being killed, gets stuck in a frozen animation
GarageToad 10 Jul @ 10:37am 
Two bugs I've seen - Zombies that attack Bandits will freeze or become unattackable. Often zombies will spawn in a mess of colors/textures on the ground before materializing as a normal Zombie.
Raining Tanks 10 Jul @ 8:33am 
Any plan on fixing the bugs the mod showing right now?
ProtecTron 9 Jul @ 7:29pm 
Hi there fellow survivors, I have a mod conflict that shouldn't appear, can someone help me out? Whenever I start a game with Bandits, the mod prompts an error about beeing unable to use or control beyond 70 squars to spawn npcs and mentions BetterFPS mod as guilty. I had the mod BetterFPS (manually installed) in B41, does that affects B42?
Erikkj 9 Jul @ 3:16pm 
played a 2 month game ended up in a confrontation getting shot in both arms by bandits and scratched by a zombie which ended me 10/10 mod:steamthumbsup:
Forcy 9 Jul @ 4:25am 
In map spawn friendly wanderers and my game crashed...I load save and game always freezing and crushing
Kamu Da Finka 8 Jul @ 11:01pm 
Zombies randomly freeze around the bandits and will unfreeze to bite you. Sans that, the mod seems to work well.
Valorian 8 Jul @ 7:00pm 
Hey Slayer, this is unrelated to the main mod, I downloaded last of us infected for build 42 and for some reason it keeps spawning bandits as clickers (type of infected in the mod). Can't reach out to the other modder because he disabled people from posting on his page. Was wondering if you would look into it when u have time.
Blorgus 8 Jul @ 3:52pm 
No bandits have been spawning for any world I have this mod enabled for. The mod used to work just fine, now all of the sudden it doesn't. Is there an issue with this mods compatibility with the current PZ version? (I'm using the latest version of b41)
Howarth 8 Jul @ 3:03pm 
cant change bandit spawn options now when creating a new game
Fortirus 8 Jul @ 11:30am 
@Min you don't need Mod Options in B42 sinde it is naitive on it. So only this mod.
H3llbane 8 Jul @ 10:08am 
Zombies freeze or spawn underground, pleas let me know when that issue is fix. I do like using the mod. This is occurring in version 42.10
Noncliccatequellaporta 8 Jul @ 5:31am 
Hello. I play in build 42. This mod no longer works. I see zombies flying and casting a long shadow on the ground. Some zombies are standing still but do not move until the tip of my nose touches theirs. I installed this mod during Build 42.8. Throughout that Build, it always worked. Since the subsequent Build, there have been periods of highs and lows. It worked and it didn't work. For some time now, to make it work, I have to fast forward the game by about 48 hours. Otherwise, it freezes when I see the zombies flying and there are battles between zombies and the living.
reanimated6 8 Jul @ 4:27am 
"Enhancement" link section does not work, there is no "list" of mods that are compatible. Maybe having used a mod that adds guns is the reason the game crashed when certrain zombies are killed? I can't see how, if they have a weapon that is not found in the game anymore why freeze the moment they take damage instead of when they spawn.
reanimated6 8 Jul @ 4:20am 
I've capped frames at 60. I've tested without other mods. It still freezes the game at random when doing damage to certain bandits.
Min 7 Jul @ 10:52pm 
I see that the required item is Mod Options (Build 41) but for this we download the B42 version is that right clicking on the link? It is called B42 Native ModOptions Example is that correct?
Nigzihnio 7 Jul @ 3:43pm 
How to make friendly bandits follow you
! Benz 6 Jul @ 6:29pm 
I absolutely love this mod. It makes me feel less lonely with friendly NPCs patrolling all of West Point. I feel super safe, lol.
Philinator 6 Jul @ 5:52pm 
Anyone find a fix for the whole 4/10 zombies freezing in place until approached or spawning in the ground until approached bug?
icup 6 Jul @ 1:02pm 
lord worked just fine now im getting Object tried to call nil in onworking
Klifud 6 Jul @ 12:15pm 
cool,mod is constantly updated which is good and bad because always when i leave the game or it kicks me out the friend's server it wants me to update it even if it's 3rd time the gaven day
Paul Allen's Card 6 Jul @ 6:51am 
Build 42 is unstable so the mod is gonna be fucked with when the studio updates the game, mod is great and will continue to be a great thing everyone should donate to this man and help him
Wolf 6 Jul @ 5:41am 
Really, do you seriously think that's normal?
千早愛音 6 Jul @ 3:50am 
Is it supposed to be normal for bandits to glitch through walls and enter my house?
VEXEROY 5 Jul @ 4:00pm 
anyone getting error with purse weapon not found? any solution?
Panzermeiller 5 Jul @ 3:07pm 
Cool mod but bandits manage to lodge bullets in me using cleavers...
spencer 5 Jul @ 11:52am 
Some bandits run in circles when raiding underground bases (forever)
Kzk 5 Jul @ 7:44am 
When Hostile Wanderers spawn and don't see me, many hours after they spawned, going where they initially spawned, the NPC is still there, doing nothing ; thought they were supposed to disappear if not triggered ?
Tyson 5 Jul @ 5:52am 
@bouzi4567 i had the same problem
bouzi4567 5 Jul @ 5:32am 
no other mods but when i start game it says bandits cant find a square post 70 and wont spawn?
seems theres nothing about distance in bother rendering or the mod so im kind of lost
Wack 5 Jul @ 4:27am 
This mod is well made, but it has a lot of bugs. When I get out of the car, it moves automatically, so I have a lot of experience getting bitten by zombies. And when zombies bury them to the floor and I get close, they run normally. And sometimes they stop and don't move. This mod is problematic
七夜向日葵 4 Jul @ 9:14pm 
Why can't I open Enhancements? I can't see which weapons the bandits can use.
4 Jul @ 7:39pm 
im running week 1 npc aswell as the bandits mod But every time it crashes in the command window it says writing config and then it crashes i dont do anything wild or spawn stuff until it crashes but yet i build a wall and doors and then i go outside and it crashes can someone help?
Thealmightybuddha 4 Jul @ 6:38pm 
instant game crash when interacting with a vanilla roadblock vehicle, from what i assume is the no vanilla vehicles mod that I also use
lil1_1kat3000 4 Jul @ 9:41am 
im confused on how a bandit was able to bite and infect me after just spawning a camp outside my home
also while shove was when i was bit is this a bug