Carrier Command 2

Carrier Command 2

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Rev:Heavy Manta
   
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File Size
Posted
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104.081 KB
15 Jun, 2024 @ 5:15pm
12 Dec, 2024 @ 6:39pm
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Rev:Heavy Manta

In 1 collection by Bredroll
CC2 Revolution Extensions
8 items
Description

Requires the Revolution 1.3+

By popular demand, the Manta (re)gains use of two more wing hardpoints for bombs and missiles.

Changes:

Fixed manta weapon options to match updated revolution 1.3 manta.

4 Manta wing hardpoints that can take fuel, missiles and bombs
1 Centreline hardpoint that can take fuel and bombs
1 Internal gun option for 20mm autocannon

Uses library_custom_1.lua
10 Comments
Does it work with Rev 1.5?
Boss Pasta 6 Jul @ 8:15am 
I have one feedback suggestion, other than that, I love this mod because the Manta feels like... well, a Manta in the roles that it should play.
It would seem more fitting to allow x1 large bomb in the center pylon, and disallow them on the inner/outer pylons so that the only bombs there can be medium and small. This is just personal input based on having played a lot of campaigns with it.
Dire_MurK 21 Jun @ 10:37pm 
i see if you use the revolution mod, then you don't need to use the stand alone mods? Like the engineering mod allows you too build a heavy manta, therefore not needing the heavy manta mod?
*DarkStar 28 Dec, 2024 @ 1:42pm 
do you have plans to do this with the albatross
White Fox 2 Oct, 2024 @ 7:52am 
I didn't understand how to edit library_enum so that rotor_heavy
had other hangers
Schwarzer_Franzose 22 Sep, 2024 @ 5:44am 
the two outer pylons seem to be switched, but the other stuff works
Schwarzer_Franzose 22 Sep, 2024 @ 5:38am 
thx :)
Bredroll  [author] 21 Sep, 2024 @ 11:57pm 
@tuspalppert should be fixed now :)
Bredroll  [author] 20 Sep, 2024 @ 1:47pm 
Oh, er I'll fix it
Schwarzer_Franzose 16 Sep, 2024 @ 10:43am 
The gun slot is bugged