Arma 3
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ENTROPY - TERRAIN (Open Alpha)
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
74.036 MB
15 Jun, 2024 @ 7:36pm
12 Jul, 2024 @ 8:02am
7 Change Notes ( view )

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ENTROPY - TERRAIN (Open Alpha)

Description
ADVICE:
This Terrain contains a Viewdistance script + Custom audio script, both are toggeable (on/off)(see pictures)
Viewdistance (script) gives you 300 viewdistance, when you gain altititude (rooftops/ladders ect, it will be set on 500)This is here to ensure a stable FPS.

You can change these settings in the Addon Settings under the title ENTROPY.



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Terrain Early Alpha Release
Will have the following features:
Map is 1024x1024 (or in other words 1x1 km) -> There are plans to expand, but it will not be bigger in the Early Alpha version.
Theme: Post-Apocalypse / Naturalia
Solo focus on: Infantry gameplay
Terrain is fiction -> does not represent any real area, just made from an empty canvas.

Lore about the Terrain:
In the year 2027, The cult of Persua declared war on all nations on Earth.
The Cult of Persua has members across all ranks and levels, in governmental and military settings, in most countries.
When the global war started, a large shadow was cast over the Earth and portal events occured, letting Horrors from other dimensions slip through to the Earth.
The Horrors gave the Cult of Persua an assured victory.
Within the first hours, small countries fell or surrendered to the cult.

The larger countries formed an alliance to try to stop the cult, and assembled a quick-response force to deal with these Horrors and cultists.
The organisation was Called "U.G.R.E.("United Guardians of Reformed Earth"). They were equipped with experimental weapons, gear and vehicles.
However, the birth of U.G.R.E. came too late - and after a few large skirmishes with the cult, they vanished.

With the world convinced of the downfall of Earth's last united defensive force, the world officially surrendered to the Cult of Persua on 14 August 2028.
For years, the cult and Horrors reigned the earth.
During this time, many lives were lost and the global population dropped 40% within the first 2 years.
Towns were converted into holy cities, made to worship Persua.
Industry was reformed to a war economy, with rapid developments of military equipment... all in the name of Persua.


Many people tried to flee the grip of the Cult, those who got caught, got a fate worse than death.
In 2035 a sudden event happened, going down in history as the Flare of Hope event.
The large clouds covering Earth vanished and the sunlight broke through.
What followed was the PHOENIX event. Nature grew unnaturally fast; trees grew in a matter of days and vegetation started to retake cities and their outskirts.
In reponse, the cult started to make dedicated cities for its members and workers, whilst they left the outlands for the Horrors to roam.

Because of this major event, the outlands and abandoned towns were able to grow crops again and people could live off the land.
Small survival settlements were formed, but with the danger of being hunted down by members of the cult that patrol the outskirts in search of non-believers.


The survivors saw this transformation of the Earth as a beacon of hope - and started to form a resistance against the cult.
The world is now left in ENTROPY...


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SUPPORT ME
Want to support me in my way of becoming a game dev or make sure I get that nice cup of coffee while I work on more content?
Support me on my patreon! ->> https://www.patreon.com/theparamedic

You like the lore? Good :) I want to release a (standalone) game with this lore.
Popular Discussions View All (1)
1
22 Mar @ 8:20am
[bug]
Zazea
85 Comments
Valken 21 Jun @ 6:41am 
Set objects to standard or LOW, set shadows to LOW, 50 distance, and set textures to HIGH up to Extreme. Should increase FPS significantly
天使 17 May @ 5:58am 
4090... 10 FPS... LOL
Caramel 22 Mar @ 6:15am 
pls make optimizasion for this map
Hectrol 13 Feb @ 7:42am 
One scenary whit this Map Terrain, Thanks! "Crossing Entropy [SP][Eng-Esp]": https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3426632721
florian 12 Feb @ 2:18pm 
banger
SpookeyWookey 18 Jan @ 7:21am 
I just spent a week making a mission and noticed that it's not signed.....
A. Ares 20 Dec, 2024 @ 2:08am 
Have to say here that I do L-O-V-E the map. The work and the detail on this map is E-X-C-E-P-T-I-O-N-A-L ! It is indeed small but can be used for amazingly looking thematic missions. From SCPs, Post-Apoc, Guerrila OPs, Near-Future ideas like guerillas fight the advanced opressors, Sci-Fi that advanced factions go deep in abandonde zones and the list goes on with imagination being the limit! FPS and pathing is not the best but is at least functionable!

Dear Devs... Thank you for this!
mrgreenrg 19 Dec, 2024 @ 7:22pm 
(Google translate) Six months later, I decided to try the map on my exile server and it was a sad experience. Low fps, the player often gets stuck on stairs, climbs, the map is too small to beat freelife in any way, fortunately Ryan's zombies do not get stuck and normally find their way to the player. For screenshots and small missions, of course, the map is great, but that's where its charms end. The author did well, but the functionality of the card is very poor. And I went on to lick the holes of Esseker...
Emperor 16 Dec, 2024 @ 4:36pm 
@The Paramedic @WebKnight Can you add server key ".bikey" to this terrain so it is dedicated server friendly. I would love to host mission on this map.
OD3N 1 Nov, 2024 @ 5:32am 
@Survival learn how to make ravage scenarios, real easy