RimWorld

RimWorld

64 ratings
Anomaly Extraction Upgrade
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
19.477 MB
18 Jun, 2024 @ 4:02pm
13 Jul @ 6:16am
2 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Anomaly Extraction Upgrade

In 1 collection by Lula O Honesto
Anomaly Corporation(Youtube Series) Mr Deliberto
646 items
Description
Adds a surgery to begin the process of extracting an advanced anomaly from the victim, the surgery costs medicine and bioferrite.

After the operation, the subject demonstrates great mental instability that increases over time. It is proven that during the extraction process the subject becomes incredibly more powerful and aggressive.

The procedure requires the death of the subject for full transformation into an advanced anomaly (Base game only)

You must kill the subject when the process is in an advanced stage, this condition in itself is not lethal, when it dies an anomaly will take its place

I still need to make some adjustments soon, but the mod is already functional

Next Update:
Extraction Rework with cogito Distortions(your old save Will not break, relax)
Balance Distortion effects on living pawns(i need your suggestions)
I'm working in making this mod easier to patch with obter mods anomalies
(Maybe)Elite versions of some Vanilla entities exclusive to extractions (i need sometime to learn How to add New entitiesto the game)

I'm new to mod production, so be patient. I am neither a programmer nor an artist

This is not a Lobotomy Corporation Reference

Face the Fear, install the peg legs
41 Comments
Lula O Honesto  [author] 31 Jul @ 7:50pm 
Beat them
juako 31 Jul @ 6:33pm 
Collecting entities in odyssey with ambient horror has been really difficult, so i hope this mod will help with that. question, do the entities spawn downed or do i have to beat them ?
Lula O Honesto  [author] 13 Jul @ 8:04am 
i going to add death refusal to the "Risk upgrade mod" soon
U-boat[BY] 13 Jul @ 7:44am 
How about giving anomalies that was harvested this way some kind of deathless ability? Like real PM/L corp anomalies that can't be killed. I'm kinda tired of entities escaping and leaving just corpse after containment breach, i really want entity that can't die, would become stronger(Waw and Aleph) and would try again and again to escape and bring chaos on whole facility.
Apocalypse Bird 12 Jul @ 7:02pm 
1.6?
Guldflips 27 Jun @ 10:51am 
And 20 social too, she was charismatic, atleast somewhat
Alext_10 24 May @ 2:43pm 
this is literally just fucking lobotomy corporation i need to get a carmen pawn with 20 medical
Lula O Honesto  [author] 20 Apr @ 4:10pm 
I'm happy to see more sleeper PM agents XD
overgrown palico 20 Apr @ 4:05pm 
Abnormalities are children of C y'know.
Reznya 1 Feb @ 11:41am 
hmm i wonder why C was used instead of A here
:stress:
:shadeknight: