RimWorld

RimWorld

Anomaly Extraction Upgrade
41 Comments
MrDeliberto  [author] 31 Jul @ 7:50pm 
Beat them
juako 31 Jul @ 6:33pm 
Collecting entities in odyssey with ambient horror has been really difficult, so i hope this mod will help with that. question, do the entities spawn downed or do i have to beat them ?
MrDeliberto  [author] 13 Jul @ 8:04am 
i going to add death refusal to the "Risk upgrade mod" soon
U-boat[BY] 13 Jul @ 7:44am 
How about giving anomalies that was harvested this way some kind of deathless ability? Like real PM/L corp anomalies that can't be killed. I'm kinda tired of entities escaping and leaving just corpse after containment breach, i really want entity that can't die, would become stronger(Waw and Aleph) and would try again and again to escape and bring chaos on whole facility.
Apocalypse Bird 12 Jul @ 7:02pm 
1.6?
Guldflips 27 Jun @ 10:51am 
And 20 social too, she was charismatic, atleast somewhat
Alext_10 24 May @ 2:43pm 
this is literally just fucking lobotomy corporation i need to get a carmen pawn with 20 medical
MrDeliberto  [author] 20 Apr @ 4:10pm 
I'm happy to see more sleeper PM agents XD
overgrown palico 20 Apr @ 4:05pm 
Abnormalities are children of C y'know.
Reznya 1 Feb @ 11:41am 
hmm i wonder why C was used instead of A here
:stress:
:shadeknight:
fallenscion 4 Dec, 2024 @ 12:48pm 
Love the idea of this mod, but I agree with Confectionary Canine that the actual effects are waaaaay too powerful. Instability in ghouls allows them to solo raids at no downside - even if they somehow die, the enemy is then facing another anomaly.
拉斐尔141 27 Sep, 2024 @ 10:42pm 
cool
ConfectionaryCanine83 1 Sep, 2024 @ 9:27am 
This mod is actually just... horrifically overpowered if you use it on your own pawns. The -25 mood penalty wears off eventually, and although you can get multiple of the extraction hediff the mental break threshold adjustments don't stack.

In practice this means that, as long as you're good at managing mood, you can have baseliner colonists with 350% manipulation, 200% natural sharp and blunt armour, a -40% pain offset, and a healing factor so strong that their injuries just vanish every time healing is checked.

Narratively, I don't know if this makes more sense as distortion or manifesting EGO, but my latest colony is now the Reverberation Ensemble so I'm not complaining.
MrDeliberto  [author] 20 Aug, 2024 @ 6:18am 
I sent you a friend request
Pivoman [СБ] 20 Aug, 2024 @ 5:08am 
Hi, I like your mods from this series. I speak on behalf of the Russian Rimworld community, we came up with a proposal to release a fourth mod that will allow anomalies to kill prisoners in order to get anomaly research points. If you would listen to us, it would be nice.:demoticon:
MrDeliberto  [author] 16 Aug, 2024 @ 4:37am 
There is a surgery called "Induce instability" no research needed
sslin 16 Aug, 2024 @ 3:05am 
I cant find the option to extract Anomalies, do you need to tech it or is it not working whit other mods or something?
l.mistrousek 2 Aug, 2024 @ 1:13pm 
at this time i waiting for some one to add abylity to manifest ego XDD
B.I.G German Guy 24 Jun, 2024 @ 6:57am 
hmm,i like the devourer so much,but rather the funcion of devouring,can u make a mod thath only adds the swallow ability as a gene? please
MrDeliberto  [author] 24 Jun, 2024 @ 6:55am 
No, they are hostile. It allows you to capture stronger anomalies without having to wait for specific events, such as creating devourers to produce energy.
B.I.G German Guy 24 Jun, 2024 @ 6:51am 
can i still controll them?
MrDeliberto  [author] 24 Jun, 2024 @ 6:50am 
Allows you to transform people into random advanced anomalies.
B.I.G German Guy 24 Jun, 2024 @ 6:28am 
what does this do?
Sakura Bakushin O 23 Jun, 2024 @ 8:31pm 
You are doing the lords work. Now I just need to figure out how to make an AI based off of a dead colonist and torture it continuously for maximum power output!
as 22 Jun, 2024 @ 10:16am 
We distorting with this one
Kantakuzenii 22 Jun, 2024 @ 2:05am 
"The world’s most beautiful concert starts from the ruined."
MrDeliberto  [author] 19 Jun, 2024 @ 2:45pm 
It needs to be patches for another mods
=) 19 Jun, 2024 @ 11:57am 
Just wondering this mod in future can be cooperated with another mods what adding anomalies? or no?
MrDeliberto  [author] 19 Jun, 2024 @ 11:09am 
This seems simple, although I haven't played limbus company maybe I'll do it in my spare time...after all it's just a texture
IdLoveToEntangleOurGuts 19 Jun, 2024 @ 10:05am 
yay!!!

btw do u have plans on making a silver retexture making it into lunacy instead of nasty silver?
MrDeliberto  [author] 19 Jun, 2024 @ 9:51am 
For now it's a limited event and it's only dropping 3-star anomalies! (Chimera, Revenant, Devourer and Metal horror)
IdLoveToEntangleOurGuts 19 Jun, 2024 @ 9:41am 
so.. how much lunacy does this cost to get a 3 star?
Alois-X 19 Jun, 2024 @ 8:44am 
DISTORTION
Jukecalla 19 Jun, 2024 @ 6:59am 
finally, cogito in rimworld
Mismagius 19 Jun, 2024 @ 12:55am 
this is pretty much what i see the corrupt archotechs doing to humans (and maybe even animals)
MrDeliberto  [author] 18 Jun, 2024 @ 7:28pm 
And the operation itself does not kill or create the entity, it only adds the effect that starts the chain reaction.
MrDeliberto  [author] 18 Jun, 2024 @ 7:20pm 
Dutchman Yes, they Will turn into anomalies after Death (they need time to become more unstable First)
It should takes a few days
Karkino 18 Jun, 2024 @ 7:02pm 
we need a mod that adds E.G.O equipment to all entities of the base-game :LetiHeart::Roland:
The Dutchman 18 Jun, 2024 @ 6:19pm 
So to clarify, it adds an operation that allows you to eventually collect anomalies from pawns?
MrDeliberto  [author] 18 Jun, 2024 @ 4:48pm 
Sleeper agents...
MonsterSkinMan 18 Jun, 2024 @ 4:19pm 
PROJECT MOON MENTIONED