UBOAT
246 ratings
Bearings for Map Tools - 1.0
6
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
503.075 KB
19 Jun, 2024 @ 7:19am
3 Aug, 2024 @ 1:42pm
6 Change Notes ( view )

Subscribe to download
Bearings for Map Tools - 1.0

In 1 collection by StuKa
Stuka's Tools
3 items
Description
Adds a bearing to the lines created by the map charting tools.

Save game compatible. Will not conflict with any other mods.
56 Comments
Atmo 22 May @ 12:54am 
Hey Stuka. I was trying to learn how to make Mods and I was using this mod as a base to learn from. I have been able to get as far as setting up Unity and fannying around with the code but I only seem to break things so far. I was wondering if you had the time to point me in the right direction? The Fandom wiki only goes so far and I get lost in discord servers. I'm ok with c# and Unity but am wondering if I have just missed something basic.
johnson_carl 23 Mar @ 6:32pm 
I've had problems getting the courseline to appear with bearing. The ruler tool still seems to show bearing though. Anyone else?
Rudi Mentär 19 Feb @ 1:59pm 
Want to report an exception in output_log:

Encountered an error during loading of the following asset bundle C:\Program Files (x86)\Steam\steamapps\workshop\content\494840\3270955106\Bundles\Manifest.json. The exception will be logged below.
System.IO.InvalidDataException: Asset bundle at path "C:\Program Files (x86)\Steam\steamapps\workshop\content\494840\3270955106\Bundles\Manifest.json" is corrupted.
at DWS.Common.Resources.AssetBundleResource.LoadAssetBundleDescriptorDirectly (System.Boolean simulated, System.String path) [0x00026] in <eef8a62c3789475cb8437ade0a1dfe32>:0
Zero 16 Feb @ 1:32am 
This works on 2025.1
Roadkill 27 Dec, 2024 @ 6:57am 
Deleting the Manifest.json file in the Bundles folder ends the output.log error.
StuKa  [author] 10 Nov, 2024 @ 7:25pm 
HI Shadriss, appreciate the report.

I haven't pushed an update for this yet because it doesn't actually cause any problems other than the warning. I will get around to it, but I'm not actively modding at the moment.
Shadriss 10 Nov, 2024 @ 1:40pm 
I just saw the below error as well while I was working on something else. I'm guessing that it still hasn't been updated to fix this, but in case it helps, here's the error from the output log.

"System.IO.InvalidDataException: Asset bundle at path "D:\SteamLibrary\steamapps\workshop\content\494840\3270955106\Bundles\Manifest.json" is corrupted.
at DWS.Common.Resources.AssetBundleResource.LoadAssetBundleDescriptorDirectly (System.Boolean simulated, System.String path) [0x00026] in <0daa12485ae3431b8aed66223b679057>:0"

As W1ngz already reported, it looks like a second copy, so should be easy to fix. I've made the change myself on my end, as there is no bundle anyhow.
StuKa  [author] 29 Sep, 2024 @ 4:26pm 
@.W1ngZ from Tarkov I have no idea how that snuck it's way in, or how it hasn't been reported yet. I'll push an updated soon that'll fix the problem. Thanks!
.W1ngZ from Tarkov ★★☆ 28 Sep, 2024 @ 11:15am 
Hi, just wanted to let you know there are 2 Manifest.json files in your Mod package (at least in my installation). One is in the root folder and one is in the bundles folder. This leads to an error Log about corrupted Manifest files. I re downloaded the mod and I still have a Manifest.json in the Bundles folder and in the root folder.
Don D Dwain 6 Sep, 2024 @ 4:35am 
I do not have any idea if it is possible but I have an idea that may be useful. If you take a line of bearing with the distance and bearing as you have it, if that line, circle, or angel could be moved once on map by a copy and paste function. Of course that would most likely require a whole different mod, thanks.