UBOAT
Bearings for Map Tools - 1.0
56 Comments
Atmo 22 May @ 12:54am 
Hey Stuka. I was trying to learn how to make Mods and I was using this mod as a base to learn from. I have been able to get as far as setting up Unity and fannying around with the code but I only seem to break things so far. I was wondering if you had the time to point me in the right direction? The Fandom wiki only goes so far and I get lost in discord servers. I'm ok with c# and Unity but am wondering if I have just missed something basic.
johnson_carl 23 Mar @ 6:32pm 
I've had problems getting the courseline to appear with bearing. The ruler tool still seems to show bearing though. Anyone else?
Rudi Mentär 19 Feb @ 1:59pm 
Want to report an exception in output_log:

Encountered an error during loading of the following asset bundle C:\Program Files (x86)\Steam\steamapps\workshop\content\494840\3270955106\Bundles\Manifest.json. The exception will be logged below.
System.IO.InvalidDataException: Asset bundle at path "C:\Program Files (x86)\Steam\steamapps\workshop\content\494840\3270955106\Bundles\Manifest.json" is corrupted.
at DWS.Common.Resources.AssetBundleResource.LoadAssetBundleDescriptorDirectly (System.Boolean simulated, System.String path) [0x00026] in <eef8a62c3789475cb8437ade0a1dfe32>:0
Zero 16 Feb @ 1:32am 
This works on 2025.1
Roadkill 27 Dec, 2024 @ 6:57am 
Deleting the Manifest.json file in the Bundles folder ends the output.log error.
StuKa  [author] 10 Nov, 2024 @ 7:25pm 
HI Shadriss, appreciate the report.

I haven't pushed an update for this yet because it doesn't actually cause any problems other than the warning. I will get around to it, but I'm not actively modding at the moment.
Shadriss 10 Nov, 2024 @ 1:40pm 
I just saw the below error as well while I was working on something else. I'm guessing that it still hasn't been updated to fix this, but in case it helps, here's the error from the output log.

"System.IO.InvalidDataException: Asset bundle at path "D:\SteamLibrary\steamapps\workshop\content\494840\3270955106\Bundles\Manifest.json" is corrupted.
at DWS.Common.Resources.AssetBundleResource.LoadAssetBundleDescriptorDirectly (System.Boolean simulated, System.String path) [0x00026] in <0daa12485ae3431b8aed66223b679057>:0"

As W1ngz already reported, it looks like a second copy, so should be easy to fix. I've made the change myself on my end, as there is no bundle anyhow.
StuKa  [author] 29 Sep, 2024 @ 4:26pm 
@.W1ngZ from Tarkov I have no idea how that snuck it's way in, or how it hasn't been reported yet. I'll push an updated soon that'll fix the problem. Thanks!
.W1ngZ from Tarkov ★★☆ 28 Sep, 2024 @ 11:15am 
Hi, just wanted to let you know there are 2 Manifest.json files in your Mod package (at least in my installation). One is in the root folder and one is in the bundles folder. This leads to an error Log about corrupted Manifest files. I re downloaded the mod and I still have a Manifest.json in the Bundles folder and in the root folder.
Don D Dwain 6 Sep, 2024 @ 4:35am 
I do not have any idea if it is possible but I have an idea that may be useful. If you take a line of bearing with the distance and bearing as you have it, if that line, circle, or angel could be moved once on map by a copy and paste function. Of course that would most likely require a whole different mod, thanks.
Ryan 5 Sep, 2024 @ 6:56am 
This is freaking great. I can see distance, course and arraival time. :german:
StuKa  [author] 31 Aug, 2024 @ 4:28am 
@Nobody you can ignore that warning, mod works with current versions.
nobody 30 Aug, 2024 @ 11:17pm 
the game says it's outdated...
hays 30 Aug, 2024 @ 7:49am 
Перевод
Добавляет указание направления к линиям, созданным инструментами картографирования на карте.

Совместимо с сохраненными играми. Не вызывает конфликтов с другими модами.
kaster21 17 Aug, 2024 @ 9:13am 
i got it working just had to reload but i had to reload twice for some reason
Murat Brandt 16 Aug, 2024 @ 1:22pm 
has been resolved thanks
StuKa  [author] 16 Aug, 2024 @ 1:13pm 
It is in fact working. Post more details if you want help.
kaster21 16 Aug, 2024 @ 12:31pm 
Not Working
Murat Brandt 15 Aug, 2024 @ 4:32am 
hey stuka can you write to me on steam! PM I wanted to ask you something!
StuKa  [author] 14 Aug, 2024 @ 8:32am 
@GDl_JeffL & @ tequilatibbs

I like these ideas, but more than likely I'd do something like that in a separate mod since doing so would require replacing the original game's function rather than just adding to it.
GDI_JeffL 12 Aug, 2024 @ 4:59pm 
any chance you could change the distance on the ruler to show the actual full number instead of decimals like 1843 m instead of 1.8 km... if not, it's fine, love the mod as is, thank you
tequilatibbs 12 Aug, 2024 @ 1:36am 
Hi Stuka, thanks for your excellent mods :)
Any chance we could get more resolution on the km?
So for example 79.1km?
StuKa  [author] 8 Aug, 2024 @ 11:36am 
@SkySteak It really doesn't matter, I think some value can be had from this with most play styles, though some more than others. If you do any sort of frequent map plotting you'll probably find this handy.
SkySteak 8 Aug, 2024 @ 11:08am 
Out of interest, is this 'intended' for playing with Normal Contacts mode on/off, or does it not really matter?
Roadkill 6 Aug, 2024 @ 8:34pm 
A rather useful addition. Thanx
EriTainment 20 Jul, 2024 @ 7:20am 
@StuKa
Great to see that you've already looking into this ETA topic! :)

Doing a great work here!
ovehaithabu 20 Jul, 2024 @ 5:16am 
OK, thanks, I keep looking then for some mod that gets rid of that icon or replaces it with a dot or so.
StuKa  [author] 20 Jul, 2024 @ 4:02am 
@EriTainment

I plan to look into some kind of ETA on the first and last leg of a route as an addition to my CourseLine+ mod.

@Ovehaithabu

This doesn't do anything with the icon.
EriTainment 19 Jul, 2024 @ 4:05pm 
Great mod! :)

What do you reckon, would it be possible to add a "time of arrival" on the end of each waypoint, like in the Silent Hunter games?
Something like: "22.05.1940, 22:13" which would be played automatically at the end of each set waypoint.

You know, so you can plot an intercept course way easier. :)
ovehaithabu 17 Jul, 2024 @ 3:54pm 
Looks great, does that also get rid of the horizontal uboat icon on the zoomed out map ? It's been a long while since I played the last time but I remember when zoomed in on the map the uboat could be seen in the direction it was heading but zoomed out the was a large icon of the uboat and that was always horizontal which made it looks like it is sailing to the east.
Hard 1 Jul, 2024 @ 5:09pm 
Please add a course for the routing tool.
Kaleu 1 Jul, 2024 @ 7:53am 
Kommt das mit dem Zeitstempel noch in die Mod?
VentHorror 1 Jul, 2024 @ 12:26am 
This is amazing!! Would parallel line too be possible to make?
Dufti 29 Jun, 2024 @ 5:28am 
Sehr hilfreich :steamhappy:
LopesBr 28 Jun, 2024 @ 7:19am 
I need sharper visible white lines
StuKa  [author] 27 Jun, 2024 @ 6:27pm 
ждун 25 Jun, 2024 @ 3:19pm 
Probably there is also date time formatting somewhere
ждун 25 Jun, 2024 @ 3:19pm 
From looking at the code I assume you can simply staticly inject the current games Locale object anywhere. There are plenty of places where it is injected and used for formatting and loading translations etc...
StuKa  [author] 25 Jun, 2024 @ 3:16pm 
Tomorrow I should be releasing a bearing mod exactly like this for the ship's course line, and then I'll work on the timestamped map points. I originally intended for that feature to be the main one of this mod, but I agree with you all that this should remain independent so that players can easily customize their experiences.

If nothing goes wrong I can hopefully get the marker time stamps done tomorrow as well. I definitely want to do a localized date-time format, thanks for that suggestion - almost certainly wouldn't have thought about it.

@Murphz - I'll check into that. It's definitely doable, it's all done dynamically so I'm not sure how finicky it will be to get the desired result. If you could send me a screenshot with a mock-up of the size / boldness you're looking for I'll see if I can replicate that. If I can come up with a good result I'll release it as a separate mod.
Murphz 24 Jun, 2024 @ 7:37am 
Awesome, already have one of this on my realism collection but, I'm asking you....would it be possible to have more bold or large texts? Text of lines and angles in the map is just impossible to read quickly.
Harag 24 Jun, 2024 @ 3:55am 
Yes, 100% agree, separate mod, then players can download and sub to which every they want.
ждун 24 Jun, 2024 @ 3:21am 
yes good thing, but I think it should be a separate mod leaving this simple.
Consider also to format the date-time according to current language of the game. There are examples in the code where it is loading the locale from gamesettings. That could be used to format date to the propper representation of games language.
Harag 24 Jun, 2024 @ 3:02am 
Great mod, thanks for this. and the suggestion by @atmo is great, hope you can work that out, saves me doing it manually all the time :)
StuKa  [author] 21 Jun, 2024 @ 6:09pm 
@ждун Thanks! Just updated, now in a namespace!
ждун 21 Jun, 2024 @ 4:13pm 
@StuKa perhaps a little tip. Consider putting your loader and patches to a separate namespace to avoid collisions with other mods that might have a Loader class and using no namespace as well.
StuKa  [author] 21 Jun, 2024 @ 3:42pm 
@Atmo - I actually really like that idea. I'll check into it!
Atmo 21 Jun, 2024 @ 10:41am 
Amazing thank you. Is it possible to make the default text in the point marker not "point 1" etc but "<date>
<time>" so like "01/10/1949 14:53".... That would be super cool
Sabre_One 20 Jun, 2024 @ 3:24pm 
Thank you! I was missing this a lot since they got rid if it in favor of the compass tool.
ждун 20 Jun, 2024 @ 1:35pm 
good job
cretedog 20 Jun, 2024 @ 1:27pm 
Thanks much!!