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Encountered an error during loading of the following asset bundle C:\Program Files (x86)\Steam\steamapps\workshop\content\494840\3270955106\Bundles\Manifest.json. The exception will be logged below.
System.IO.InvalidDataException: Asset bundle at path "C:\Program Files (x86)\Steam\steamapps\workshop\content\494840\3270955106\Bundles\Manifest.json" is corrupted.
at DWS.Common.Resources.AssetBundleResource.LoadAssetBundleDescriptorDirectly (System.Boolean simulated, System.String path) [0x00026] in <eef8a62c3789475cb8437ade0a1dfe32>:0
I haven't pushed an update for this yet because it doesn't actually cause any problems other than the warning. I will get around to it, but I'm not actively modding at the moment.
"System.IO.InvalidDataException: Asset bundle at path "D:\SteamLibrary\steamapps\workshop\content\494840\3270955106\Bundles\Manifest.json" is corrupted.
at DWS.Common.Resources.AssetBundleResource.LoadAssetBundleDescriptorDirectly (System.Boolean simulated, System.String path) [0x00026] in <0daa12485ae3431b8aed66223b679057>:0"
As W1ngz already reported, it looks like a second copy, so should be easy to fix. I've made the change myself on my end, as there is no bundle anyhow.
Добавляет указание направления к линиям, созданным инструментами картографирования на карте.
Совместимо с сохраненными играми. Не вызывает конфликтов с другими модами.
I like these ideas, but more than likely I'd do something like that in a separate mod since doing so would require replacing the original game's function rather than just adding to it.
Any chance we could get more resolution on the km?
So for example 79.1km?
Great to see that you've already looking into this ETA topic! :)
Doing a great work here!
I plan to look into some kind of ETA on the first and last leg of a route as an addition to my CourseLine+ mod.
@Ovehaithabu
This doesn't do anything with the icon.
What do you reckon, would it be possible to add a "time of arrival" on the end of each waypoint, like in the Silent Hunter games?
Something like: "22.05.1940, 22:13" which would be played automatically at the end of each set waypoint.
You know, so you can plot an intercept course way easier. :)
If nothing goes wrong I can hopefully get the marker time stamps done tomorrow as well. I definitely want to do a localized date-time format, thanks for that suggestion - almost certainly wouldn't have thought about it.
@Murphz - I'll check into that. It's definitely doable, it's all done dynamically so I'm not sure how finicky it will be to get the desired result. If you could send me a screenshot with a mock-up of the size / boldness you're looking for I'll see if I can replicate that. If I can come up with a good result I'll release it as a separate mod.
Consider also to format the date-time according to current language of the game. There are examples in the code where it is loading the locale from gamesettings. That could be used to format date to the propper representation of games language.
<time>" so like "01/10/1949 14:53".... That would be super cool