Dwarf Fortress

Dwarf Fortress

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[DFHack] Poisoner's workshop [1.2]
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19 Jun, 2024 @ 10:14am
23 Jun, 2024 @ 3:33am
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[DFHack] Poisoner's workshop [1.2]

Description


Warning: This mod requires DFHack (found on Steam store) installed and running to function.

You simply need to have it installed and running, no manual scripting is required. The mod will just work.


It adds a Poisoner's workshop that requires a rock/log and a bucket to build.
The workshop can be used to coat edged weapons and ammo with creature venoms (all vanilla venoms) and plant poisons (added by this mod).

It adds four new plants that grow underground and are available to farm from the start.
It also adds an new poison to Slither Barb (vanilla plant).

You grow the plants, then process them in Farmer's workshop into barrels (extract), then you apply them to weapons/ammo.

Plant
Workshop
Extract (barrel)
Effect
Poison cap
Farmer's workshop
Poison cap extract
Severe pain, nausea, fever
Death lily
Farmer's workshop
Death lily poison
Necrosis (localized), impairing function (localized)
Cave nightshade
Farmer's workshop
Cave nightshade poison
Paralysis (all limbs, hands, feet, head/body)
Corpse bloom
Farmer's workshop
Corpse bloom poison
Massive slow, unconsciousness
Slither Barb
Farmer's workshop
ghoul poison
brain necrosis, crazed+opposed to life effect

All new plants also add drink variants, so they could be used for multiple purposes. The drinks are safe to drink.
- Poisoncap: poisoncap noir
- Death lily: coffin malt
- Cave nightshade: dark nectar
- Corpse bloom: sanguis wine

The poisoner's workshop uses advanced function from DFhack (plugin "add-spatter").
You can use "coat edged weapon with X poison" reaction to coat with poison any weapon that has an edge.
You can use "coat ammo (25) with X poison" reaction to coat with poison a 25 stack of ammo.

The coating will not be cleaned and stay on the weapon thanks to DFHack. Weapon attacks will insert this poison into opponents, so do not use this weapon for training.


If you like the mod, you will make me happy if you rate it and share it with your friends. And remember, Losing is Fun!




This mod adds new plants and a new workshop, so it's fully compatible with other mods.
This mod requires DFHack!
27 Comments
Gizmo 2 Jun @ 2:26pm 
Is there a way to use this to add gnomeblight to my alcohol, or other additives?
Pandaman 29 May @ 11:43pm 
does anyone know if this mod works with adventure mode somehow?
FrenchHeadache 11 Apr @ 9:50am 
Love it ! How do you coat weapon already equipped on a unit ?
Crow 7 Apr @ 11:55am 
Having the same issue as Silver Smurfer - Plants and even their associated drinks are around, but I can't seem to find the workshop
Silver Smurfer [FMR] 6 Apr @ 1:27pm 
The workshop and reactions don't show up for me, the new plants do spawn though. Anyone else having the same problem?
melelconquistador 4 Apr @ 7:04pm 
I look forward to someday being able to coate things with gnome blight. Anyway I can add that?
Eidos 10 Mar @ 10:44am 
Are new plants poisons a bit too strong compared to vanilla venoms?
Stogie 10 Dec, 2024 @ 3:49pm 
Only dwarves would look at a plant called "Death Lily" and go "yeah I can brew that."
Screw 19 Oct, 2024 @ 7:23am 
A dwarf? Killing with puny plants?!?! Preposterous...
Violence Enjoyer 6 Oct, 2024 @ 8:01pm 
Oh man you gotta add Gnomeblight to the workshop reactions