Europa Universalis IV

Europa Universalis IV

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Aonuma's Province Expand
   
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2.854 MB
20 Jun, 2024 @ 9:43am
5 May @ 8:39pm
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Aonuma's Province Expand

In 2 collections by 青沼Azuki
青沼的工具与美化合集
25 items
Aonuma's Expand Mods
12 items
Description

1.Province Policy & Development
I was inspired by Medol's MOD (Development for Ducats [Reworked]) to create 9 buttons for provinces. These buttons, in addition to increasing or decreasing a province's development and devastation (left-side buttons), also provide various province policies (right-side buttons, which I call province policies).

The first policy unlocks the ability to exploit development using the left-side buttons, granting Ducats, manpower, and a chance for monarch points. The specific amounts of Ducats and manpower depend on the province's development, but you can receive a maximum of 250 Ducats and 500 manpower.

The second policy unlocks the ability to increase development using the left-side buttons, as shown in the screenshot. There is a chance for success (and a chance for failure) in increasing development, which is influenced by province terrain, current development, and culture. The Ducats required and the success chance depend on the province's development. However, regardless of development, it always costs 500 manpower. In provinces with mainstream or accepted cultures, the success chance for increasing development is affected by terrain, making it challenging to turn poor lands into ideal cities. For provinces with consistent terrain and development, cultural factors influence the success chance for development increase, making cultural cleansing or acceptance crucial under this mechanism.

The third policy provides bonuses for cultural cleansing, with two tiers that can be adjusted or cancelled as needed.

The fourth policy is related to religion, as indicated clearly in the screenshot.

There are two more buttons on the left that haven't been introduced yet. Their effects involve decreasing or increasing devastation using Ducats, a feature that should be highly sought after by players using the European Remake mod.

2.Favor request for provincial control
You can request your allies to transfer control of a province to you, which will require 5 in favor.

3.Buy Province & Mark Province
Select Province to be Purchased,Pay a deposit (related to the province development level) to add the "Province to be Purchased Modifier" to the province, allowing you to purchase it in diplomatic actions;

Mark a Province,ark a province you own; there are various ways to handle provinces with the "Marked Province Modifier" in diplomatic actions.

For example:
Grant province, and you can assign any country the province that you or your vassal have had "Marked Province Modifier" on. You can manually adjust the colonial borders through this feature.

Establish a Commercial-Enterprise, In Colonial nation, establish a Commercial-Enterprise in provinces with "Marked Province Modifier". Colonial nation must have at least 16 provinces.Up to 10 Commercial-Enterprises can be established this way. Please communicate effectively in multiplayer games.

[h4]Switch TAG: [/h3]
Switches the player view to <scope> tag.Original country becomes controlled by AI.
青沼Azuki系列mod终极整合版: 青沼的扩展整合
14 Comments
青沼Azuki  [author] 19 Jun @ 3:07pm 
👍
hwalker145 18 Jun @ 7:26am 
Hello, I'm currently working on the fix. Unfortunately when you change from infrastructure to trade or from infrastructure to trade, the province flags are not working properly. You eventually get MISMATCHED province modifiers and province flags, breaking the decision. Thanks! Dm if you want
青沼Azuki  [author] 18 Jun @ 6:46am 
Can be removed only after one year.
hwalker145 18 Jun @ 6:39am 
Noticing that in this wonderful mod, the decision to remove policies from provinces does not work for ALL provinces that have policies. Let me look into that personally, but do you have any idea why?
青沼Azuki  [author] 25 Jul, 2024 @ 4:10am 
是没有删除的旧内容,不影响
DoubleCheeseVonHabsburg 25 Jul, 2024 @ 2:20am 
我看见三种建造都有两个模式,like merchant_1 和 merchant_2 。 怎么切换?ui做少了,还是有一个冗余的功能呢?
青沼Azuki  [author] 23 Jul, 2024 @ 10:55am 
ai不会用
请叫我李子酱 23 Jul, 2024 @ 9:41am 
ai会用里面的功能吗、
青沼Azuki  [author] 30 Jun, 2024 @ 7:55am 
"Thank you very much, I did indeed make a mistake. I have now uploaded the corrected version.":steammocking:
DoubleCheeseVonHabsburg 30 Jun, 2024 @ 4:55am 
azuki_province_colonists = {
local_tax_modifier = -0.01
#country_admin_power = -1
#local_tax_modifier = -0.2
local_state_maintenance_modifier = 0.05
local_governing_cost = 0.15
local_monthly_devastation = -0.02
#local_development_cost_modifier = -0.15
#local_build_cost = -0.3
build_time = -0.3 # here did you mean to this?
local_great_project_upgrade_time = -0.3
}