RimWorld

RimWorld

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VRE-Insector More Genlines
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Mod, 1.5, 1.6
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1.826 MB
20 Jun, 2024 @ 10:18pm
20 Jul @ 2:35am
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VRE-Insector More Genlines

Description
My English is not very good, so I used machine translation for the English on this page and in the mod. Please understand
这个mod为原版异虫扩展增加了更多的基因种系
Added more Genlines to vanilla race expanded-insector

我真的很喜欢vanilla race expanded-insector这个mod的种系基因这个设定,这让我完美构建着我的异虫们,不过美中不足的是,我认为VRE-Insector本身的种系基因有些不够用,于是我制作了这个mod,新增了6个进化种系基因和12个退化种系基因,以及7个超凡种系基因——简单来说它们都是拥有前置基因后才允许你选择和使用的种系基因,我为每个超凡种系基因都提供了主动技能(事实上我添加的进化基因有不少都有主动技能),之后我会简单介绍一下部分种系基因,更多的内容请在游戏中查看




To be honest, I really enjoy the "Genlines" feature in the mod Vanilla Race Expanded - Insector. It allows me to meticulously construct my hive, but the downside is that I found the original Genlines in VRE-Insector somewhat limited. That's why I created this mod, which introduces 6 new Evolution Genes, 12 Degrade Genes, and excitingly, 7 Architect Genes. Yes, I've added the concept of Architect Genes; essentially, these are Genlines that become available for selection and use only after certain Evolution Genes are unlocked. Each Architect Gene offers powerful Abilities – and indeed, the new Evolution Genes I added also come with some Abilities. Let me briefly introduce a few of these Genlines here; for more details, please check in-game.

刺蛇改造
这种基因的携带者向着生物兵器的方向进化,能够将生物质转化为甲壳质尖刺并用强健的肌肉发射出去
Stinger Mutation
Carriers of this gene evolve towards becoming biological weapons, capable of converting biomass into chitinous spikes and propelling them with robust muscles

虫草工蜂
这种基因的携带者拥有感染生物个体的孢子寄生虫
CordycepticDrones
Carriers hosts parasitic spores capable of infecting individual organisms

生命之籽
这种基因的携带者进一步强化了虫草工蜂基因,使孢子在自己的身体上活跃(用自己当农场)
LifeSeeded
Carriers of this gene further enhance the Cordyceptic Drones trait, enabling the spores to actively thrive and develop within their own bodies

污染囊
这种基因的携带者体内有着会不断排出污染的纳米机械,会定期的产出有毒垃圾
Contaminated capsule
Carriers of this gene harbor nanomachines within their systems that constantly expel pollutants, periodically generating Wastepacks

除了以上这些还有虫胶锻造,活铁代谢,逝者菌势,血肉突变,污染敏感,善良信息素等等种系基因,不过更多的还是请在游戏中查看吧(主要是写不动介绍了)
In addition to the above, there is also Inspect Jelly Forging, Distorted Body,Living Iron Metabolism,Subsumed Will,Pollution sensitive, Kindness pheromones and other germline genes, but please check more in the game (mainly I don't want to list things dry)

FAQ:
Q:CE?
A:I'm sorry, but no,Because I don't play CE, but if you're willing to make CE patches, I'd be happy to integrate them into the mod
理所当然的不,主要还是我不玩CE(不过你愿意做补丁我也会乐意整合到mod中的)

Q:Will there be more Genlines?会有更多种系基因吗?
A:Maybe,I think if I have any new ability ideas in the future, I will consider writing them into this mod
老实说我不太确定,也许会,以后我要是有了写新的主动技能的点子我想我会考虑塞到这个mod里
86 Comments
DabMaster408 21 hours ago 
GeneDefs_Mutations.xml && Hediffs.xml

AnimalBehaviours.HediffCompProperties_Spawner => VEF.AnimalBehaviours.HediffCompProperties_Spawner
贝子小姐脚下埋着贝尔  [author] 29 Jul @ 1:08am 
@发疯的叶子 我抽空看看怎么修
发疯的叶子 26 Jul @ 2:52am 
Exception loading def from file Hediffs.xml: System.ArgumentException: Could not find type named AnimalBehaviours.HediffCompProperties_Spawner from node <li Class="AnimalBehaviours.HediffCompProperties_Spawner"><thingToSpawn>PsychoidLeaves</thingToSpawn><spawnCount>8</spawnCount><spawnIntervalRange>60000~60000</spawnIntervalRange><initialSpawnWait>60000</initialSpawnWait><spawnMaxAdjacent>30</spawnMaxAdjacent><spawnForbidden>false</spawnForbidden><showMessageIfOwned>false</showMessageIfOwned></li>
发疯的叶子 26 Jul @ 2:52am 
Exception loading def from file Hediffs.xml: System.ArgumentException: Could not find type named AnimalBehaviours.HediffCompProperties_Spawner from node <li Class="AnimalBehaviours.HediffCompProperties_Spawner"><thingToSpawn>Dye</thingToSpawn><spawnCount>10</spawnCount><spawnIntervalRange>60000~60000</spawnIntervalRange><initialSpawnWait>60000</initialSpawnWait><spawnMaxAdjacent>30</spawnMaxAdjacent><spawnForbidden>false</spawnForbidden><showMessageIfOwned>false</showMessageIfOwned></li>
发疯的叶子 26 Jul @ 2:51am 
Exception loading def from file Hediffs.xml: System.ArgumentException: Could not find type named AnimalBehaviours.HediffCompProperties_Spawner from node <li Class="AnimalBehaviours.HediffCompProperties_Spawner"><thingToSpawn>RawFungus</thingToSpawn><spawnCount>10</spawnCount><spawnIntervalRange>60000~60000</spawnIntervalRange><initialSpawnWait>60000</initialSpawnWait><spawnMaxAdjacent>30</spawnMaxAdjacent><spawnForbidden>false</spawnForbidden><showMessageIfOwned>false</showMessageIfOwned></li>
发疯的叶子 26 Jul @ 2:51am 
Exception loading def from file GeneDefs_Mutations.xml: System.ArgumentException: Could not find type named AnimalBehaviours.HediffCompProperties_Spawner from node <li Class="AnimalBehaviours.HediffCompProperties_Spawner"><thingToSpawn>Wastepack</thingToSpawn><spawnCount>1</spawnCount><spawnIntervalRange>120000~120000</spawnIntervalRange><spawnMaxAdjacent>30</spawnMaxAdjacent><spawnForbidden>false</spawnForbidden><showMessageIfOwned>false</showMessageIfOwned></li>
Parameter name: node
发疯的叶子 26 Jul @ 2:50am 
红字
XML error: <causesNeed>KillThirst</causesNeed> doesn't correspond to any field in type GenelineGeneDef. Context: <VanillaRacesExpandedInsector.GenelineGeneDef ParentName="VRE_MutationGene"><displayCategory>VRE_MutationGene</displayCategory><mutation>1</mutation><selectionWeight>0</selectionWeight><biostatCpx>0</biostatCpx><defName>VIE_KillThirst</defName><label>KillThirst</label><description>Carriers of this gene will continue to want to kill, and if they haven't killed anyone in melee for too long, they will feel angry.</description><iconPath>UI/Icons/Genes/Gene_InsectKillThirst</iconPath><displayOrderInCategory>23</displayOrderInCategory><causesNeed>KillThirst</causesNeed><modExtensions><li Class="VEF.Genes.GeneExtension">
贝子小姐脚下埋着贝尔  [author] 20 Jul @ 2:36am 
I have resolved the issues of version 1.6 not functioning correctly and the mismatch in sentiment. Please inform me if you encounter any further problems.
贝子小姐脚下埋着贝尔  [author] 20 Jul @ 2:15am 
I will take some time to find the reason
PHCGamer 18 Jul @ 4:23pm 
Turns out there is an issue in 1.6. Somehow, the VIE_SunlightSensitivity_Major ThoughtDef is being applied to all pawns, regardless of their geneline.