Stellaris

Stellaris

115 ratings
Mobile Suit Gundam Stellaris 4.0
4
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.008 GB
21 Jun, 2024 @ 4:08pm
15 Jun @ 4:54pm
33 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Mobile Suit Gundam Stellaris 4.0

In 1 collection by Prinz
Syrupy paws at a denny's ⁉⁉⁉
42 items
Description
4.0 Update fixing
The 4.0 crash
Armies
Newtype and Cyber newtype trait now work again
Titans, Juggernauts and defense stations not being able to use weapons from the mod
----
COMPATIBLE with NSC3

WE ARE NOT THE ORIGINAL AUTHORS, We're just trying to keep this mod mostly working with new Stellaris updates
Please report issues, They will be fixed once I learn how. We're not very good at modding stellaris lol

Edited Description from Original mod (May be outdated)

The mod currently includes:
24 Flag Icons.
155 Zeon Portraits (117 Male, 38 Female).
103 EFSF Portraits (78 Male, 25 Female).
188 Technologies.
162 Mobile suits
14 Mobile Suit Weapons.
29 Mobile Suit Utilities.
197 Custom Hangars.
1 New Ship Type: Assault Carrier.
21 New MS and MA Ships.
12 Zeon Ships, the Pazock, Papua, Jicco, Gagaul, Musai, Chivvay, Chivvay Kai, Rewloola, Gwazine, Dolos, Zanzibar, and Gwadan.
15 EFSF Ships, the Lepanto, Salamis, Salamis Kai, Nelson, Magellan (Origin, Green, Blue, White), Ananke, Trafalgar, White Base, Grey Phantom, Albion, Argama, and Antietam.
___________________________
Standalone Portraits
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3403064710
___________________________
Shipset
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3458820310

Legacy 3.14 version if you don't want to update yet
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3477242382


Original mods used, not required
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=717060367&searchtext=gundam
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3056197622&searchtext=gundam
Popular Discussions View All (1)
24
29 May @ 12:17am
Bug Reports
Prussia
44 Comments
vestofsteel 7 Jul @ 3:36pm 
@Prinz Thank you for the advice. I'm a relatively new player, so I didn't know about tricks like that, or even that turning off jobs was possible. I'll give it a shot in a new save.
Prinz  [author] 6 Jul @ 5:03pm 
@vestofsteel If you picked the premade Federation empire then no you're not doing anything wrong, This is intended and your request is denied, This is easy mode compared to how it used to be.
It's easy to get out of If you have any experience playing Stellaris, Turn off some habitat jobs until their CG drain is zero, build CG and alloy buildings, Use the market. I just played and fixed the economy in 3 years from start, literally less than ten minutes.
vestofsteel 6 Jul @ 12:28pm 
Hey, I tried the mod and picked the Federation option for the species. As soon as I started, I noticed that the Sides' colony upkeep put my economy into a death spiral right off the bat. Am I doing something wrong? If so, how can I fix it? If not, may I request that the sides start off with some civilian goods, energy, and alloy generation to level out the deficit?
Prinz  [author] 4 Jul @ 8:05am 
@Oblivionis Yeah unfortunately that's how the AI is,To get rid of those issues we play on max difficulty and with mods like ACOT, Gigastructures, NSC3 and the like, Where the AI can research powerful weapons, ships and there's overpowered crises, MS stop being op then but this mod is mostly just for using your favorite UC Mobile suit otherwise
Oblivionis 4 Jul @ 7:50am 
The mod is excellent. Tons of fun are in the mod. The biggest issue is that most AIs won't use mobile suits that player can easily prevail them which makes solo players feel a little bland after few hours of empire development. In my mind PVP mobile suit and fleet design might be very interesting, but in PVE there's only very little fun in battle aside using your favorite MS. Maybe it's because I didn't play with the highest difficulty......?
Sketchy the crazy 12 Jun @ 8:11pm 
Here's another (Not so) bug: The Zeon and Federation assault carriers are two different classes altogether. They should be merged into one
Prinz  [author] 12 Jun @ 7:22pm 
@Tacotitan Maybe but 3D models are expensive, It'd probably be around 300 or more for each model still needed to finish Universal Century and honestly this mod is more life support than active development, There's better UC mod's.
Tacotitan 12 Jun @ 4:44pm 
Aighto, fair enough, and got ye. May be worth putting a paypal or something so funds could be donated for new models and such, would be down to fund that sort of thing.
Prinz  [author] 12 Jun @ 3:38pm 
@Tacotitan Most techs are the 162 Mobile suits as ship types or attack craft and their weapons, the Assault Carrier and there's a few buildings.
No newtype is just a trait and doesn't interact with anything.
Don't have money for modelers now but in the future maybe, A Baoa Qu would be good .
Tacotitan 12 Jun @ 3:11pm 
Is there a list of techs and such? Just curious to see what I can play a round with later.

Also, new to the mod, does going psychic ascension do anything with newtype stuff?

Lastly, not sure if you've been able to get modelers or anything, but for citidels and such, maybe A Baoa Qu could work for Zeon?