Stellaris

Stellaris

51 ratings
Pony Mod: Stellaris is magic
4
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
197.277 MB
22 Jun, 2024 @ 4:15am
21 Jul @ 5:40am
19 Change Notes ( view )

Subscribe to download
Pony Mod: Stellaris is magic

Description
Races:
Pony (130+ portraits)
Ponybots (50+ not too different portraits)
Changelings (50+ portraits)
Metamorphosed changelings (50+ portraits)
Hippogriffs (60+ portraits)
Griffons (60 portraits)
Dragons (60+ portraits)
Kirins (50+ portraits)
#1 in the portrait group is the "United Nations of Equestria" set. Pony are your primary race, but along with them you get 400 griffons, hyppogriffs, metamorphosed changelings, kirins and dragons from the start.
Traits "magic", "cutiemarks", "changelingosity", "changed changelingosity", "Dragon"
Leader trait "alicorn" (attention: the "magic" trait is required)
Civilian models "perfectionism", "royal blood", "they live"
List of names and titles
Archaeological site

Расы:
Пони (130+ портретов)
Пониботы (50+ не слишком разных портретов)
Чейнджлинги (50+ портретов)
Преображённые чейнджлинги (50+ портретов)
Гиппогрифы ( 60+ портретов)
Грифоны (60 портретов)
Драконы (60+ портретов)
Кирины (50+ портретов)
№1 в группе портретов представляет собой набор "Объединенные нации Эквестрии". Пони - ваша основная раса, но вместе с ней вы получаете со старта по 400 грифонов, гиппогрифов, преображенных чейнджлингов, киринов и драконов.
Трейты "магия", "кьютимарки", "чейнджлинговость", "изменённая чейнджлинговость", "дракон"
Трейт лидера "аликорн" (внимание: необходим трейт "магия")
Гражданские модели "перфекционизм", "королевская кровь", "они живут среди нас"
Список имён и названий
Место археологических раскопок

The original arts here: https://www.deviantart.com/zvezd0chet/gallery/all
38 Comments
Xherdos 13 hours ago 
and?
Zanoss 13 hours ago 
Made by ai, this is just awfull on all level lmao
davidrthompson5368 21 Jul @ 10:31am 
Welcome. Works properly now.
zvezdochet.79  [author] 21 Jul @ 9:07am 
Fixed it. Thank you for paying attention to this.
davidrthompson5368 19 Jul @ 3:41pm 
All the shipsets are shown as biological.
zvezdochet.79  [author] 7 Jun @ 12:09pm 
So, to summarize: I suspect that the window appearing at startup is some kind of debugging for developers. I found the line that was causing it and removed it. It will not affect the functionality, this line was unnecessary. While testing the mod, I found that half of the events didn't work. Fortunately, it turned out to be a new record of how leaders are assigned traits. Perhaps this information was in some developer diary, but I missed it.... Anyway, I've rewritten everything properly. In case anyone is interested: the old entry looks like this: “add_trait = leader_trait_psionic” new: “add_trait = { trait = leader_trait_psionic }”
Gentlemen, thank you for your support and comments. If you find any more bugs in this mod - let me know, Paradoxes may well screw up something unexpected.
Nexus of Concordia 7 Jun @ 8:52am 
Yep, I had a multiplayer game last night where we tested the mod with the offending event excised from the file. Worked fine, though we had no empire in play that could potentially start the Discord event chain anyway.

@RedRapture I had thought of deleting the file as a whole, but I wasn't sure if it would cause cascading errors from other things that might reference other events in that file. As it is, removing discord_leader_evt.4 and a line that starts that event seems to not cause any further issues.
RedRapture 7 Jun @ 5:13am 
Simply deleting the file works too, the error of not pulling the event up does not break the game.
Fluffin Heck 4 Jun @ 5:23pm 
@Nexus of Concordia Had the same issue with the events breaking/not going the fluff away. Following these steps should™ fix it.

Go to the Mods folder in your file explorer
(SteamLibrary\steamapps\workshop\content\281990\3272866999\events)

1. Copy the leader_Discord.txt file
2. Make a new folder and move the copy in the new folder (Safekeeping if things go wrong)
3. open the original leader_Discord.txt file
4. Press Ctrl + F to search for any usage of "discord_leader_evt.4"
5. Delete all usages of the game-breaking event in the txt file
NOTE: this may be a bit tricky as just deleting the event name may not work, it may be needed to delete the triggers/conditionals for the event.
6. Save the file and restart Stellaris if it is already open.

Hopefully this helps anyone having difficulty. Already had this same issue with the Pony's Magic Technology mod.
Nexus of Concordia 4 Jun @ 12:04pm 
As of the 4.0.15 update, at game start, this mod has an infinite loop of blank events - something about "discord_leader_evt.4" has been broken by the patch.