X4: Foundations

X4: Foundations

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Timelines Ships
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38.622 KB
22 Jun, 2024 @ 4:48pm
14 Jul, 2024 @ 11:39am
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Timelines Ships

In 1 collection by Treybor
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15 items
Description
Adds the Terran Timelines ships/equipment to the Terran and Pioneers Faction and automatically seeded into their lineup of ships to be used in the sandbox.

* Updated for the 7.10 Beta and will likely need to be on the Beta for the terran ware build methods

- Sapporo (L) (Chance to be used anytime there normally would be an Osaka)
- Odachi (M) (Chance to be used anytime there was a Katana)
- Cutlass (S) (Seeded into fighter groups)
- Xperimental Shuttle (S) (Low chance of replacing heavy fighter)

The racing ships have no cargo space and can't fit weapons, so are unaltered

All ships/equipment updated to use terran wares to build

Prices and Ware amounts for production were just copy/pasted from similar terran options usually the most expensive option

The Odachi is so far the absolute most overpowered ship in the game, which is why it has a high price tag on its equipment. having it set to its vanilla 40k credits was bonkers.

Cradle of Humanity and Timelines are REQUIRED.

*Updated for the 7.10 Beta and added commonwealth alternatives.
*Fixed Xenon trying to collect missilecomponents/smartchips by adding a xenon build method for the Sapporo missiles, apparently missiles work different then equipment, they wont use the missiles but it is now theoretically possible for them to build them.
*Updated for 7.10 Beta 2 which added a new Sapporo Missile and new terran build methods for timelines ships/equipment

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I love modding this game, mods will always be free and I will always be trying to push more content but if you want to show some appreciation then consider buying me a coffee to help keep me awake on some of this coding
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115 Comments
Moonwalker 30 Jun @ 3:23am 
Hi there. Dear Treybor, Can I add this mod to mid game save and if so what gonna happen if I deactivate your mod in mid game save later?
Another question is can I own blueprints of Timelines DLC ships?
Rogue 8 Apr @ 7:46pm 
Hi all, does this work still?
Leto 19 Mar @ 1:54pm 
were a few too many zeros used? ... or is it a bug that the weapons for the experimental fighter cost 5 million each ?
i mean that can't be intentional ?
Neckstabba 1 Mar @ 3:02pm 
I dont understand. How do i remove the option that the ships wont be build by the Terrans / PIO? I just want them for myself and not the AI.. can you help me?
Treybor  [author] 24 Feb @ 9:05pm 
@Nik yes, only my "add more sectors" mod needs to be updated, and for my econ mod, need to update the new production methods for claytronics/hullparts production modules, otherwise everything else should be fine
Nik 24 Feb @ 5:23pm 
Does this mod work with 7.5? Love your mods!
Legacy 5 Feb @ 5:42pm 
i dont think a single odachi should cost as much as a carrier
Treybor  [author] 7 Jan @ 11:07pm 
@The Onyx Tiger you can easily ping me on the Egosoft Discord in the modding section, https://discord.gg/RZqCmuKT , even if I don't get to you right away, there are some amazing minds in there that can answer far more in depth questions.
The Onyx Tiger 7 Jan @ 9:47pm 
I sent a friend request to inquire about this mod. Primarily questions about the coding and whatnot as I've been examining mod files and was curious about certain things relating to Timelines.

Thanks!
Treybor  [author] 26 Dec, 2024 @ 5:02am 
@Trezentis There is no M0 added in this to the main universe, you guys bullied the other mod creator that did the M0 off of the steam modding platform with your M0 requests