X4: Foundations

X4: Foundations

Timelines Ships
115 Comments
Moonwalker 30 Jun @ 3:23am 
Hi there. Dear Treybor, Can I add this mod to mid game save and if so what gonna happen if I deactivate your mod in mid game save later?
Another question is can I own blueprints of Timelines DLC ships?
Rogue 8 Apr @ 7:46pm 
Hi all, does this work still?
Leto 19 Mar @ 1:54pm 
were a few too many zeros used? ... or is it a bug that the weapons for the experimental fighter cost 5 million each ?
i mean that can't be intentional ?
Neckstabba 1 Mar @ 3:02pm 
I dont understand. How do i remove the option that the ships wont be build by the Terrans / PIO? I just want them for myself and not the AI.. can you help me?
Treybor  [author] 24 Feb @ 9:05pm 
@Nik yes, only my "add more sectors" mod needs to be updated, and for my econ mod, need to update the new production methods for claytronics/hullparts production modules, otherwise everything else should be fine
Nik 24 Feb @ 5:23pm 
Does this mod work with 7.5? Love your mods!
Legacy 5 Feb @ 5:42pm 
i dont think a single odachi should cost as much as a carrier
Treybor  [author] 7 Jan @ 11:07pm 
@The Onyx Tiger you can easily ping me on the Egosoft Discord in the modding section, https://discord.gg/RZqCmuKT , even if I don't get to you right away, there are some amazing minds in there that can answer far more in depth questions.
The Onyx Tiger 7 Jan @ 9:47pm 
I sent a friend request to inquire about this mod. Primarily questions about the coding and whatnot as I've been examining mod files and was curious about certain things relating to Timelines.

Thanks!
Treybor  [author] 26 Dec, 2024 @ 5:02am 
@Trezentis There is no M0 added in this to the main universe, you guys bullied the other mod creator that did the M0 off of the steam modding platform with your M0 requests
Maximus 5 Dec, 2024 @ 5:03pm 
As others have said.. would be super cool if we had an option to not let the Terrans use them and keep them for the player faction only. There's an Argon version on Nexus but def needs to be a Terran build cycle.
William 29 Sep, 2024 @ 7:25pm 
@Treybor Any chance you can make it unique to my faction? I would much rather not have Terran flying these ships around and make them unique to me and can only be built and used by my Faction with Terran components,
Treybor  [author] 21 Sep, 2024 @ 11:56pm 
@Russ just removing will stop production of new ships but existing ships will continue to exist til they blow up
Russ 21 Sep, 2024 @ 11:09pm 
any way to like .. un-do this? installed before playing timelines assuming they were just some cool average new ships that got added to the pool but they entirely clash with the USC/terran style and suck in combat, so at the very least i'd like to stop them from replacing Osaka's en masse. will uninstalling this mod make Sapporo stop replacing Osaka?
g0jira 20 Sep, 2024 @ 3:56pm 
could you make stand alone version without adding ships for faction to use? i wish to have them for my faction as unique ships
Iluminas 5 Sep, 2024 @ 2:43pm 
Ok thx the reason i asked is that the Frontier Engines fit the Boron ships with theyre size.
And only the XL Engines are missing. sadge
Treybor  [author] 4 Sep, 2024 @ 4:05pm 
@Iluminas just L for the Sapporo
Iluminas 4 Sep, 2024 @ 2:17pm 
I got a Question are there XL Terran Frontier Engines ?
Treybor  [author] 11 Aug, 2024 @ 11:52am 
@King DaMuncha none of the other ships like the racers fit well in the sandbox, they have no travel drive/weapons/cargo so there is no AI job for me to give them
King DaMuncha 11 Aug, 2024 @ 11:29am 
Only 4 ships?
Goosecifer 6 Aug, 2024 @ 3:05pm 
@FalkenEye, how would one go about this? location at the mod file in extentions i don't know if i'm seeing what you are talking about. Could you detail it out?
Treybor  [author] 27 Jul, 2024 @ 4:50pm 
@FalkenEye yeah
FalkenEye 27 Jul, 2024 @ 3:00pm 
If I don't want the Terrans to be using the ships (I want them for myself only...), just delete the shipgroups.xml file from the mod folder, correct?
TheEmperor 14 Jul, 2024 @ 10:49pm 
@Treybor got it. Thank you very much!
Skorne Tet'Zu 14 Jul, 2024 @ 7:25pm 
Thanx for the Info Mate... Much Appreciated!!!
Treybor  [author] 14 Jul, 2024 @ 4:21pm 
@IkeaSofa Egosoft is already doing the changes, I don't physically change anything about the ships or their stats
Lazy Doug 14 Jul, 2024 @ 3:54pm 
@Treybor Thanks so much!
TheEmperor 14 Jul, 2024 @ 3:45pm 
Are you adjusting them a too? The Sapporo seems to be missing a few missing turrets to be able to compete with other ships in the same class. @Treybor
Treybor  [author] 14 Jul, 2024 @ 3:43pm 
@IkeaSofa there are a bunch of changes to the new ships like sapporo getting a new missle launcher specific main weapon in the beta as well that needed to be updated for this mod to use properly
TheEmperor 14 Jul, 2024 @ 3:41pm 
I don't feel save with playing with the beta version. I will happily wait until it gets out of beta and reactivate the mod. Big thanks!
TheEmperor 14 Jul, 2024 @ 3:40pm 
Oh wait. I just saw that you will be adding a non-commonwealth version soonish?
Treybor  [author] 14 Jul, 2024 @ 3:40pm 
@IkeaSofa you need to be on the beta, they added terran wares which made me have to update the code for that
TheEmperor 14 Jul, 2024 @ 3:39pm 
@Treybor While this mod is amazing, it adds commonwealth wares to terran wharfs/yards.
Can we get a version where it doesn't add them to their wharfs please?
Treybor  [author] 14 Jul, 2024 @ 2:25pm 
@Skorne Tet'Zu or custom start I believe will grant you the other goodies if you checkmark timelines as completed
Treybor  [author] 14 Jul, 2024 @ 2:24pm 
@Skorne Tet'Zu This adds only the 4 above mentioned ships/equipment in the description to the terran/pioneer lineup and makes the blueprints available for purchase as well as they use them in their fleets without needing to complete timelines

You still must complete timelines to unlock the sectors/racing ships/abandoned ships/other freebies
Skorne Tet'Zu 14 Jul, 2024 @ 2:11pm 
Just to ensure I understand what's happening... when you play TimeLines (Which I will not be playing; I have it... but do not like it) then the rewards it grants such as Ships will become Available in the Regular X4 Scenarios? And this Mod makes that happen without having to play TimeLines... Correct?
Roach 14 Jul, 2024 @ 12:05pm 
Ah thanks! Useful to know, thanks for the update
Treybor  [author] 14 Jul, 2024 @ 12:00pm 
@Roach Xenon were stockpiling wares to build the missiles, so its just a workaround, it appropriately takes the correct build method depending whos building it
Roach 14 Jul, 2024 @ 11:51am 
@Treybor, looking over your lines. Why do the missiles have xenon method?

</add>
<add sel="/wares/ware[@id='missile_flagship_heavy_mk1'][@name='{20105,6304}']/component" pos="before">
<production time="3" amount="1" method="xenon" name="{20206,601}" tags="noplayerbuild">
<primary>
<ware ware="energycells" amount="8"/>
<ware ware="ore" amount="4"/>
<ware ware="silicon" amount="3"/>
</primary>
</production>

But then have universal materials. Won't this conflict with the other terran methods?
Treybor  [author] 14 Jul, 2024 @ 11:40am 
@Lazy Doug they added a capital license restriction which I had to remove, all factions should have the missiles now
Treybor  [author] 14 Jul, 2024 @ 11:00am 
@Lazy Doug I added the relevant tags, I actually havent tried building the missiles but I'll take a look
Mumbolian 14 Jul, 2024 @ 9:35am 
Anyone using this with VRO? Is it just a job change, or are there changes that would clash?
Lazy Doug 14 Jul, 2024 @ 8:12am 
Love the mod. Can't find blueprints or a way to produce missiles for the Sapporo's new missile battery in the latest 7.10 beta, just needing an update or am I missing something obvious?
Treybor  [author] 5 Jul, 2024 @ 7:20am 
@sstheduke92 the beta has moved some wares too terran build method having to change from /add to /replace in this mod for compatibility, so I would recommend the new beta
sstheduke92 5 Jul, 2024 @ 6:51am 
@Vollhov it's seems you forgot to add the terran build method in your wares file, the wares file from the timelines update only contains the default build method for the cutlass, odachi and the sapporo (maybe there was a change in 7.1!? I don't play the beta)
Treybor  [author] 4 Jul, 2024 @ 3:30pm 
@Vollhov try moving to the 7.1 beta, maybe there is some discrepancy between the two, i definitely don't see that in the 7.1 beta
Vollhov 4 Jul, 2024 @ 3:15pm 
So I changed it and it still requires hull part:
https://i.imgur.com/gVuqkkM.jpeg
Treybor  [author] 4 Jul, 2024 @ 3:07pm 
I did also update the mod for 7.1 beta which gives the sapporo a new main unique battery
Treybor  [author] 4 Jul, 2024 @ 3:04pm 
@darkausg they are using terran wares at terran wharfs/shipyards, if you want to produce with terran wares then you must switch that station terran build method, default is now commonwealth parts as it is in vanilla
Vollhov 4 Jul, 2024 @ 2:35pm 
Why do all these ships require hull part? Because of this, the AI ​​can't build them!!!!